itt we discuss why bayonetta owns
i will contribute a few reasons myself, readers please add more at your convenience
1. interplay between wicked weave system and witch time system
bayonetta rewards players for finishing combos by letting them do a wicked weave: a powerful gigantic attack that can send most enemies flying.
it also rewards them for well-timed dodges by activating witch time: a state in which enemies move slower and are more susceptible to attacks
these are both great in concept, but would seem to contradict each other. dodging interrupts combos, which would prevent the player from doing wicked weaves
however, the game allows player to use dodge offset, a technique that allows bayonetta to dodge during an attack and continue the combo afterwards. this means a well-timed dodge during a combo allows for witch time wicked weaves, extremely powerful attacks that open the enemy up. dodge offsetting is difficult for first-time players, rewarding dedication and skill by opening up the systems.
2. unlockables
bayonetta has an absolute f*** of secrets, including secret weapons, secret accessories, secret characters and secret bosses. all of these are unique and are a fantastic reward for players willing to seek them out.
3. music
the music in this game owns. my personal favorite is probably
red and black, the song that plays when bayonetta fights jeanne. other stand-outs include
you may call me father, balder's battle music, and an absolute amazing remix of the
after burner musicthanks for reading my great thread, hope to see lots of discussion about this gr8 game
itt we discuss why bayonetta owns
i will contribute a few reasons myself, readers please add more at your convenience
1. interplay between wicked weave system and witch time system
bayonetta rewards players for finishing combos by letting them do a wicked weave: a powerful gigantic attack that can send most enemies flying.
it also rewards them for well-timed dodges by activating witch time: a state in which enemies move slower and are more susceptible to attacks
these are both great in concept, but would seem to contradict each other. dodging interrupts combos, which would prevent the player from doing wicked weaves
however, the game allows player to use dodge offset, a technique that allows bayonetta to dodge during an attack and continue the combo afterwards. this means a well-timed dodge during a combo allows for witch time wicked weaves, extremely powerful attacks that open the enemy up. dodge offsetting is difficult for first-time players, rewarding dedication and skill by opening up the systems.
2. unlockables
bayonetta has an absolute fuckton of secrets, including secret weapons, secret accessories, secret characters and secret bosses. all of these are unique and are a fantastic reward for players willing to seek them out.
3. music
the music in this game owns. my personal favorite is probably [url=https://www.youtube.com/watch?v=1Qtr-IlViQ8]red and black,[/url] the song that plays when bayonetta fights jeanne. other stand-outs include [url=https://www.youtube.com/watch?v=pBhUwLxlKLU]you may call me father,[/url] balder's battle music, and an absolute amazing remix of the [url=https://www.youtube.com/watch?v=Xb5XUkxbHRI]after burner music[/url]
thanks for reading my great thread, hope to see lots of discussion about this gr8 game