in a way i can also see the 3D assets hindering gameplay, games like sonic generations do similar things and don't feel as crisp because the 3D models usually can't emulate any graphical/animation tricks 2D assets can. it usually feels kinda "soft" if that makes any sense.
but then again games like smash bros are the total opposite and feel really crisp in 3D so it might just be an engine thing. here's hoping this game's as sharp as zero mission and fusion.
It's definitely an engine thing. It does take a bit of effort to make 3D assets look as "clean" as 2D ones though - I remember seeing that presentation the developers of Guilty Gear Xrd did about the cheats they had to do to make sure the new 3D graphics looked just like the classic 2D stuff.
They did one hell of a good job though.I think part of the problem with Sonic Generations looking kinda weird is because Classic Sonic doesn't really do any "out there" animation. Like they're trying way too hard to keep his general shape the same no matter what pose he's doing which ends up making him feel pretty stiff in comparison to the gorgeous worlds he visits, and Modern Sonic who is allowed to be pretty animated
If anybody can do it though, Nintendo can. And Metroid's not known for being particularly cartoony, so I don't think we'll have to worry
too much about it looking weird.
Having said all that, I feel like this is probably a test run for a "future" 2D Metroid title.
[quote="[url=http://phpbb.mfgg.net/viewtopic.php?p=511890#p511890]Mit[/url]"]in a way i can also see the 3D assets hindering gameplay, games like sonic generations do similar things and don't feel as crisp because the 3D models usually can't emulate any graphical/animation tricks 2D assets can. it usually feels kinda "soft" if that makes any sense.
but then again games like smash bros are the total opposite and feel really crisp in 3D so it might just be an engine thing. here's hoping this game's as sharp as zero mission and fusion.[/quote]
It's definitely an engine thing. It does take a bit of effort to make 3D assets look as "clean" as 2D ones though - I remember seeing that presentation the developers of Guilty Gear Xrd did about the cheats they had to do to make sure the new 3D graphics looked just like the classic 2D stuff. [url=http://assets2.ignimgs.com/2013/09/19/guilty-gear-xrd-sign-s01jpg-8836fb_1280w.jpg]They did one hell of a good job though.[/url]
I think part of the problem with Sonic Generations looking kinda weird is because Classic Sonic doesn't really do any "out there" animation. Like they're trying way too hard to keep his general shape the same no matter what pose he's doing which ends up making him feel pretty stiff in comparison to the gorgeous worlds he visits, and Modern Sonic who is allowed to be pretty animated
If anybody can do it though, Nintendo can. And Metroid's not known for being particularly cartoony, so I don't think we'll have to worry [i]too[/i] much about it looking weird.
Having said all that, I feel like this is probably a test run for a "future" 2D Metroid title.