Magnemania wrote:
I've played the demo this morning, and the gameplay is fairly nice, too. The combo system is certainly the heart of the game, and it's quite satisfying to lock in the air at one point and fire off the owl three times in a row. Figuring out which elements to use to clear as big a crowd as possible in one go is quite fun, too-very Megaman.
Yeah, considering it looked like it would fail as a kickstarter, it was so polished!
Magnemania wrote:
It is fascinating that a game with such an emphasis on pixel art is perfectly happy to ignore palette restrictions by using lighting.
Right? I thought it was a bit strange too!
[quote="Magnemania"]I've played the demo this morning, and the gameplay is fairly nice, too. The combo system is certainly the heart of the game, and it's quite satisfying to lock in the air at one point and fire off the owl three times in a row. Figuring out which elements to use to clear as big a crowd as possible in one go is quite fun, too-very Megaman.[/quote]
Yeah, considering it looked like it would fail as a kickstarter, it was so polished!
[quote="Magnemania"]It is fascinating that a game with such an emphasis on pixel art is perfectly happy to ignore palette restrictions by using lighting.[/quote]
Right? I thought it was a bit strange too!