For the original it's definitely between Goombario and Watt. Goombario's Tattle is super-useful and once he's Ultra-level he just wrecks things, whereas Watt provides excellent support, especially once she's Ultra-level. In the original, though, I generally don't find the partners that interesting. Goombario has the most personality just because he has the most lines, really, while only Lady Bow and Parakarry get any notable character. Once a partner joins your party, they generally stay pretty silent.
In TTYD it's between Goombella (who once again, upon reaching Ultra-level, is just plain powerful) and Vivian (Fiery Jinx is just one of the best moves in the game period). I like all the partners in this game, though, 'cause their personalities are much more defined and they talk much more than the original PM partners. It's actually pretty fun playing through the game multiple times, just with different partners in different situations, and seeing new lines. They also tend to get a whole chapter dedicated to them at the very least, or a mini-character arc of sorts. You get to know them pretty well.
For the original it's definitely between Goombario and Watt. Goombario's Tattle is super-useful and once he's Ultra-level he just wrecks things, whereas Watt provides excellent support, especially once she's Ultra-level. In the original, though, I generally don't find the partners that interesting. Goombario has the most personality just because he has the most lines, really, while only Lady Bow and Parakarry get any notable character. Once a partner joins your party, they generally stay pretty silent.
In TTYD it's between Goombella (who once again, upon reaching Ultra-level, is just plain powerful) and Vivian (Fiery Jinx is just one of the best moves in the game period). I like all the partners in this game, though, 'cause their personalities are much more defined and they talk [i]much more[/i] than the original PM partners. It's actually pretty fun playing through the game multiple times, just with different partners in different situations, and seeing new lines. They also tend to get a whole chapter dedicated to them at the very least, or a mini-character arc of sorts. You get to know them pretty well.
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Zero Kirby, your local psychic. Check out my game reviews! Latest review: The Legend of Zelda: Breath of the Wild
Falcon Punch is the result of the Sun heating fists. It drives the Blue Falcon. Heating causes destruction of water into the pain, where it then hurts, creating rain. Rain creates flowing water in tears, which can then be converted into other forms through more pain.
Mario's Sticker Stage - Finished adding Jump Stickers!, 26% |
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