to me, generations was one of the most replayable sonic games i've ever had the pleasure to own. while i agree that classic sonic turned out to be the weaker half, the modern levels were consistently strong and only rarely dipping in quality (i thought crisis city was a fine stage, rooftop run is excellent, planet wisp not so much)
if there were a game purely about modern sonic, modern sonic levels and with very little if any fluff (one thing i'll give generations is that while the missions were ultimately stupid, you only were required to do so many of them, and a good chunk of them gave you upgrades or were simple races anyway) then it'd be hooked. it's all they need.
i like the adventure formula, lost world could've been fine had it've been fully realized, but honestly out of the lot modern sonic has the most depth, period. the concept of a 3D platforming speedrunner is a niche that would be unique to sonic, much like how mario is essentially the only traditional 3D platformer left save for some recent revivals, and it's been fleshed out to the point where the only thing to do now is to have fun with it.
i don't expect anything out of classic sonic stages. frankly, we have mania. i couldn't care less if classic sonic is good in forces. if the bare minimum is a notch below generations, then it's still better than most recent games, sonic or otherwise. i want to see more out of modern sonic. if people don't like sonic to be with this formula then they should honestly get their heads out of the gutter and understand that this has the most mileage, both in the past and going forward. if they were to make a new adventure style game, great. i don't understand when people say that the games have little substance when the point is replaying to get a better and better time- again, it's a speedrunning game. in a way, this concept is more like what the original 2D sonic gameplay's goal was. you play through the level multiple times to get through it faster and faster. the fun is in self improvement and pushing yourself.
to me, generations was one of the most replayable sonic games i've ever had the pleasure to own. while i agree that classic sonic turned out to be the weaker half, the modern levels were consistently strong and only rarely dipping in quality (i thought crisis city was a fine stage, rooftop run is excellent, planet wisp not so much)
if there were a game purely about modern sonic, modern sonic levels and with very little if any fluff (one thing i'll give generations is that while the missions were ultimately stupid, you only were required to do so many of them, and a good chunk of them gave you upgrades or were simple races anyway) then it'd be hooked. it's all they need.
i like the adventure formula, lost world could've been fine had it've been fully realized, but honestly out of the lot modern sonic has the most depth, period. the concept of a 3D platforming speedrunner is a niche that would be unique to sonic, much like how mario is essentially the only traditional 3D platformer left save for some recent revivals, and it's been fleshed out to the point where the only thing to do now is to have fun with it.
i don't expect anything out of classic sonic stages. frankly, we have mania. i couldn't care less if classic sonic is good in forces. if the bare minimum is a notch below generations, then it's still better than most recent games, sonic or otherwise. i want to see more out of modern sonic. if people don't like sonic to be with this formula then they should honestly get their heads out of the gutter and understand that this has the most mileage, both in the past and going forward. if they were to make a new adventure style game, great. i don't understand when people say that the games have little substance when the point is replaying to get a better and better time- again, it's a speedrunning game. in a way, this concept is more like what the original 2D sonic gameplay's goal was. you play through the level multiple times to get through it faster and faster. the fun is in self improvement and pushing yourself.
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