So I've been playing this game fairly non-stop for a while now, and...
It's pretty damn good. Not perfect, goodness no, but pretty damn good.
One thing that grinds my gears is the complete lack of touch screen functionality on the Wii U version. You can't even use it as a keyboard to enter in names - all it does is swap between the TV and the GamePad screen, and that's it. No map, no setting waypoints, no nothing. It's pretty disappointing, since I'm sure they've shown that particular feature off more than once at E3 demos. My guess is they either removed it to improve performance (which is pretty choppy - on rare occasions I get soft freezes and screen tears, but there's framerate issues all over), or to give it parity with the Switch version which is... kind of awful, not gonna lie. Makes the portable Switch version the definitively better version now.
Besides that? The gameplay's excellent. You have very few actions but lots of ways to use them, like in Skyward Sword. Combat is simple, yet satisfying when you pull off shield bashes or perfect dodges, and winning often feels like it actually takes a little effort compared to previous Zelda games, especially when you get ganged up on. I like the variety of weapons available. I like how you get the traditional "items" very early on and have them throughout the whole game, making puzzle solving more about using your resources well than just "well get the thing and then you can progress". There's one particular mission in the game where you have all of your items removed and have to do a puzzle using only what you can find - it's a fantastic extended reference to Link's Awakening, which was my favourite Zelda game.
The world is huge - I'm surprised how little time I spend on a horse at that, as well. Climbing up to something tall and then gliding far away just seems more useful half the time. There's definitely a lot to do though - finding Koroks, Shrines, and even saving random people from monster attacks. I still haven't been everywhere.
I've died at least a dozen times and expect to die at least a dozen more - the game's actually quite difficult, which is refreshing for a Zelda title. Resources like arrows and Rupees are also quite tight a lot of the time, too.
Story seems interesting. Not saying any more than that due to spoilers.
All in all, I'm pretty happy with it so far.
So I've been playing this game fairly non-stop for a while now, and...
It's pretty damn good. Not perfect, goodness no, but pretty damn good.
One thing that grinds my gears is the complete lack of touch screen functionality on the Wii U version. You can't even use it as a keyboard to enter in names - all it does is swap between the TV and the GamePad screen, and that's it. No map, no setting waypoints, no nothing. It's pretty disappointing, since I'm sure they've shown that particular feature off more than once at E3 demos. My guess is they either removed it to improve performance (which is pretty choppy - on rare occasions I get soft freezes and screen tears, but there's framerate issues all over), or to give it parity with the Switch version which is... kind of awful, not gonna lie. Makes the portable Switch version the definitively better version now.
Besides that? The gameplay's excellent. You have very few actions but lots of ways to use them, like in Skyward Sword. Combat is simple, yet satisfying when you pull off shield bashes or perfect dodges, and winning often feels like it actually takes a little effort compared to previous Zelda games, especially when you get ganged up on. I like the variety of weapons available. I like how you get the traditional "items" very early on and have them throughout the whole game, making puzzle solving more about using your resources well than just "well get the thing and then you can progress". There's one particular mission in the game where you [ispoiler]have all of your items removed and have to do a puzzle using only what you can find - it's a fantastic extended reference to Link's Awakening, which was my favourite Zelda game.[/ispoiler]
The world is huge - I'm surprised how little time I spend on a horse at that, as well. Climbing up to something tall and then gliding far away just seems more useful half the time. There's definitely a lot to do though - finding Koroks, Shrines, and even saving random people from monster attacks. I still haven't been everywhere.
I've died at least a dozen times and expect to die at least a dozen more - the game's actually quite difficult, which is refreshing for a Zelda title. Resources like arrows and Rupees are also quite tight a lot of the time, too.
Story seems interesting. Not saying any more than that due to spoilers.
All in all, I'm pretty happy with it so far.
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Zero Kirby, your local psychic. Check out my game reviews! Latest review: The Legend of Zelda: Breath of the Wild
Falcon Punch is the result of the Sun heating fists. It drives the Blue Falcon. Heating causes destruction of water into the pain, where it then hurts, creating rain. Rain creates flowing water in tears, which can then be converted into other forms through more pain.
Mario's Sticker Stage - Finished adding Jump Stickers!, 26% |
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