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 Post subject: Sprite been queued for 10 days now?
PostPosted: Mon May 22, 2017 1:41 pm 
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I had some sprites that were in the queue for 10 days now, for others I'd get a response for my sprites within 2-4 days! What is happening?
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 Post subject: Re: Sprite been queued for 10 days now?
PostPosted: Mon May 22, 2017 1:54 pm 
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The admins have a life aside from MFGG. They can't always give you a response for what you submit. Maybe you could try sending a PM?

 
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 Post subject: Re: Sprite been queued for 10 days now?
PostPosted: Mon May 22, 2017 2:03 pm 
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Mr. Saltman wrote:
The admins have a life aside from MFGG. They can't always give you a response for what you submit. Maybe you could try sending a PM?

Well yeah, but I just thought 10 days is a bit too long, as other sprites were accepted for the past few days.

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 Post subject: Re: Sprite been queued for 10 days now?
PostPosted: Mon May 22, 2017 7:05 pm 
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Chill. Everyone has a life outside of MFGG, including the admins. I agree with Mr. Saltman on this one.

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 Post subject: Re: Sprite been queued for 10 days now?
PostPosted: Mon May 22, 2017 7:11 pm 
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Typically, if a sprite submission has been in the queue for more than a few days, it's because it's a borderline-quality submission. By that I mean it's not so good that we accept it without hesitation, but it's not so horrible that we immediately decline it. It may require a bit of extra thought and deliberation.

In the past, we've tended to decline unassembled/disassembled sprite sheets because they're not very user-friendly for those using the primary fangame-making tools on MFGG, like Game Maker or the various Clickteam products. What would you use this sheet for? Is it designed for people using animation software?

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 Post subject: Re: Sprite been queued for 10 days now?
PostPosted: Mon May 22, 2017 7:24 pm 
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VinnyVideo wrote:
Typically, if a sprite submission has been in the queue for more than a few days, it's because it's a borderline-quality submission. By that I mean it's not so good that we accept it without hesitation, but it's not so horrible that we immediately decline it. It may require a bit of extra thought and deliberation.

In the past, we've tended to decline unassembled/disassembled sprite sheets because they're not very user-friendly for those using the primary fangame-making tools on MFGG, like Game Maker or the various Clickteam products. What would you use this sheet for? Is it designed for people using animation software?

Well thanks for the reply! That helped!

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 Post subject: Re: Sprite been queued for 10 days now?
PostPosted: Mon May 22, 2017 8:30 pm 
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The main reason I haven't voted on this is because I'm not entirely sure in what context it'd be used.

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 Post subject: Re: Sprite been queued for 10 days now?
PostPosted: Mon May 22, 2017 8:37 pm 
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I do not understand how so many people are confused by the application of these sprites. It says right on the description that it'd be for flash (and by extension any other vector animating tool I imagine).

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 Post subject: Re: Sprite been queued for 10 days now?
PostPosted: Mon May 22, 2017 8:42 pm 
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Syaxamaphone wrote:
I do not understand how so many people are confused by the application of these sprites. It says right on the description that it'd be for flash (and by extension any other vector animating tool I imagine).


But to add on to Vinny said, who the heck would get on MFGG for animation puppetry and use it. It is of somewhat borderline quality, no offense.

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 Post subject: Re: Sprite been queued for 10 days now?
PostPosted: Mon May 22, 2017 9:17 pm 
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if you guys couldn't tell what it was used for despite it being said right there in the description then you need more dedicated artists on staff doing sprite QC rather than jack of all trades doing everything.

that being said it should boil down to "is this a fangaming asset or not" and not so much "what is this used for". in which i would say it's not really an asset used for fangaming, as this is only really useful for sprite flashes, as the description says.

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 Post subject: Re: Sprite been queued for 10 days now?
PostPosted: Mon May 22, 2017 9:22 pm 
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What about games with rigged Mario sprites like Mariovania? It could have applications there. But yeah, I agree it might be better to have dedicated people going through the sprite que instead of general admins where that's one of their responsibilities.

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 Post subject: Re: Sprite been queued for 10 days now?
PostPosted: Tue May 23, 2017 4:11 am 
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Hey, at least the staff doesn't put you on a week-long waiting list just for asking why the queue takes so long sometimes

I mean I do it but I don't have a blue name anymore, I'm like a Queue Ninja or somethin'

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 Post subject: Re: Sprite been queued for 10 days now?
PostPosted: Tue May 23, 2017 3:45 pm 
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If the QC staff are busy enough to not to be able to look at the queue for more than 10 days then it's probably time to get some new QC staff or replace some of them.
If the quality of the submission is barely acceptable and QC staff is not sure whether if they should accept it or not then they should talk about it instead of ignoring the existence of the submission.
If no one could understand the use of something as basic as puppet animation parts then QC team needs more dedicated artists as Mit said.

This was somewhat acceptable in around 2012, but nowadays the activity is much much lower. Not to mention that you don't have to download, extract, and play sprite sheets, unlike games. You just open the sprite sheet, take a look at it, and decide if it's good enough to accept it or not.

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 Post subject: Re: Sprite been queued for 10 days now?
PostPosted: Tue May 23, 2017 5:16 pm 
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Even if its primarily for animation, you could still use it in a game.

if the average processing time is much lower then I see no reason why this should have taken so long.

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