Thunder Dragon wrote: It's Angry Old Folk Time! =D
I've been a die-hard Mario fan for as long as I can remember. Whenever a new Mario was coming out, I'd be all overcome with eager euphoria and what have you not, ever desperate to immerse myself in the Mushroom World once more. Therefore, it is my utmost regret to state that this will be the first Mario I'll be skipping out on.
There are many reasons -- the primary of course being the fact that I'm not going to get a Wii U, which goes hand in hand with my outlook on gaming in general. I'm older now, and video games no longer provide the sensation they did during my childhood. Also, I don't have or intend on getting an HD TV. And furthermore, each new console release has been feeling more and more redundant. Right in front of my TV I have a Wii, GameCube (for its Gameboy Player), N64 and Playstation 2 - none of which I really play that often these days - and in my basement, an NES, SNES, and Genesis that haven't been touched in years. And that's not counting all the handhelds. D; So yeah, enough with the new consoles already!
So yes, what were we talking about? New Super Mario Bros. U?
Oh, right, I think the "New" series should have ended after the Wii iteration. Upon hearing of "New Super Mario Bros. Mii," I shifted my eyes and groaned, as that ship had sailed. When I heard that a 2D Mario was being made for the 3DS, I got my hopes up specifically that it would not be another "New" Super Mario Bros, but, we know how that turned out. Granted, I got the game anyway, because like I said, die-hard Mario fan, and yes, I enjoyed it; but I couldn't help but lament the fact that we had the official counterpart of the Hello Engine on our hands.
When NSMBU was announced this past summer, my reaction was an utterly indifferent "ooh, yay, another 'New' Super Mario Bros, who would have ever guessed?" Though I must admit, I did think that the art style was really cool, and still do. As for the game itself... yeah, it looks pretty good, but any possible impact it could have had was all but deflated by the fact that this game was already made three times, essentially. Had those previous entries not been made, U would probably be spectacular. Likewise, if Hello had focused all of his efforts on creating one great game rather than releasing the same one over and over (and, you know, did not release his engine for everyone else to use), I would have totally praised his efforts. But alas, it looks to me that the 2D Mario series is on autopilot at this point, shiny new coat of paint or not.
Really, I would like to play this, along with any future installments, at least once. Because for what it is, it looks great -- just without any proper innovation, not worth the hundreds of dollars just for entry. Keep in mind I'm really not a gamer-type, I'm just a huge Mario fan (with Fire Emblem being the only other series of almost equal effect to me).
So yeah, from this point onward, if I want a new Mario, I'm going to make it myself. ;P TD has spoken! All hail the opinion of the Thunder Dragon! His word is gaming law! As much as I respect you, TD, and all the amazing games you've created, I must complain that you're being overly harsh on this game. Everyone who's whining about this game not being "Innovative" makes me think they're sore that Mario hasn't done something awesome and edgy, pushing platforming and gaming as a whole to the next level. The thing is, platform games will never again have that same prevalence they had back in the 80's and 90's, no matter how much we wish they would. Nintendo is a bushiness, just like any other, and they have to stick with what sells in order to make a profit. "Hardcore" gamers today have no interest in the fun, happy world of Mario, so they have to appeal to the much more open minded casual market to make sure they break even. This means they can't change things up too much, or else they risk losing even more audience. I'd also like to point out that, despite everyone whining that using the same engine is cheating and makes the games worthless, Nintendo's NSMB engine has always been the peak of platform gaming. It's smooth, it's not glitchy, and it has two-four player multiplayer. There's really no game breaking flaws with it. It's hard to fix something that was never really broken in the first place. As for innovation, Nintendo has been breaking out plenty of the new and creative features. We're just so jaded by how groundbreaking World and 64 were, that it's impossible for us to accept that Mario has had to use a different kind of innovation to stay relevant with the competition. In NSMBU alone, we've got the baby yoshis, which are a new spin on the entire Yoshi Formula. We've got the flying squirrel suit, which is the most practical flying powerup we've seen in a while, capable of covering both long distances or getting a quick boost up without breaking the game. We've got Nabbit Chases, which add a new feel to levels without needing to change anything . We've got boost mode, which offers a new way to speedrun, grief or help your friends while playing. We've got Challenge Mode, which gives us creative challenges the likes of which have never been seen in Mario before, though they seem obvious in retrospect! And all this on top of a solid engine which has no major flaws! I don't know about you, but I'm looking forward to NSMBU. I'm not so old and jaded yet that I can't appreciate Nintendo's efforts to be innovative while still appealing to the broadest audience they can.
[quote="Thunder Dragon"][b]It's Angry Old Folk Time! =D[/b]
I've been a die-hard Mario fan for as long as I can remember. Whenever a new Mario was coming out, I'd be all overcome with eager euphoria and what have you not, ever desperate to immerse myself in the Mushroom World once more. Therefore, it is my utmost regret to state that this will be the first Mario I'll be skipping out on.
There are many reasons -- the primary of course being the fact that I'm not going to get a Wii U, which goes hand in hand with my outlook on gaming in general. I'm older now, and video games no longer provide the sensation they did during my childhood. Also, I don't have or intend on getting an HD TV. And furthermore, each new console release has been feeling more and more redundant. Right in front of my TV I have a Wii, GameCube (for its Gameboy Player), N64 and Playstation 2 - none of which I really play that often these days - and in my basement, an NES, SNES, and Genesis that haven't been touched in years. And that's not counting all the handhelds. D; So yeah, enough with the new consoles already!
So yes, what were we talking about? New Super Mario Bros. U?
Oh, right, I think the "New" series should have ended after the Wii iteration. Upon hearing of "New Super Mario Bros. Mii," I shifted my eyes and groaned, as that ship had sailed. When I heard that a 2D Mario was being made for the 3DS, I got my hopes up specifically that it would [i]not[/i] be another [i]"New"[/i] Super Mario Bros, but, we know how that turned out. Granted, I got the game anyway, because like I said, die-hard Mario fan, and yes, I enjoyed it; but I couldn't help but lament the fact that we had the official counterpart of the Hello Engine on our hands.
When NSMBU was announced this past summer, my reaction was an utterly indifferent "ooh, yay, another 'New' Super Mario Bros, who would have ever guessed?" Though I must admit, I did think that the art style was really cool, and still do. As for the game itself... yeah, it looks pretty good, but any possible impact it could have had was all but deflated by the fact that this game was already made three times, essentially. Had those previous entries not been made, U would probably be [i]spectacular.[/i] Likewise, if Hello had focused all of his efforts on creating one great game rather than releasing the same one over and over (and, you know, did [i]not[/i] release his engine for everyone else to use), I would have totally praised his efforts. But alas, it looks to me that the 2D Mario series is on autopilot at this point, shiny new coat of paint or not.
Really, I would like to play this, along with any future installments, at least once. Because for what it is, it looks great -- just without any proper innovation, not worth the hundreds of dollars just for entry. Keep in mind I'm really not a gamer-type, I'm just a huge Mario fan (with Fire Emblem being the only other series of almost equal effect to me).
So yeah, from this point onward, if I want a new Mario, I'm going to make it myself. ;P[/quote]
TD has spoken! All hail the opinion of the Thunder Dragon! His word is gaming law!
As much as I respect you, TD, and all the amazing games you've created, I must complain that you're being overly harsh on this game. Everyone who's whining about this game not being "Innovative" makes me think they're sore that Mario hasn't done something awesome and edgy, pushing platforming and gaming as a whole to the next level.
The thing is, platform games will never again have that same prevalence they had back in the 80's and 90's, no matter how much we wish they would. Nintendo is a bushiness, just like any other, and they have to stick with what sells in order to make a profit. "Hardcore" gamers today have no interest in the fun, happy world of Mario, so they have to appeal to the much more open minded casual market to make sure they break even. This means they can't change things up too much, or else they risk losing even more audience.
I'd also like to point out that, despite everyone whining that using the same engine is cheating and makes the games worthless, Nintendo's NSMB engine has always been the peak of platform gaming. It's smooth, it's not glitchy, and it has two-four player multiplayer. There's really no game breaking flaws with it. It's hard to fix something that was never really broken in the first place.
As for innovation, Nintendo has been breaking out plenty of the new and creative features. We're just so jaded by how groundbreaking World and 64 were, that it's impossible for us to accept that Mario has had to use a different kind of innovation to stay relevant with the competition. In NSMBU alone, we've got the baby yoshis, which are a new spin on the entire Yoshi Formula. We've got the flying squirrel suit, which is the most practical flying powerup we've seen in a while, capable of covering both long distances or getting a quick boost up without breaking the game. We've got Nabbit Chases, which add a new feel to levels without needing to change anything . We've got boost mode, which offers a new way to speedrun, grief or help your friends while playing. We've got Challenge Mode, which gives us creative challenges the likes of which have never been seen in Mario before, though they seem obvious in retrospect! And all this on top of a solid
engine which has no major flaws!
I don't know about you, but I'm looking forward to NSMBU. I'm not so old and jaded yet that I can't appreciate Nintendo's efforts to be innovative while still appealing to the broadest audience they can.
_________________
|