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 Post subject: Re: Staff badges got a visual update, plus 1 new
PostPosted: Mon Apr 07, 2014 12:22 am 
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I hate to inform you but that was a bump

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 Post subject: Re: Staff badges got a visual update, plus 1 new
PostPosted: Mon Apr 07, 2014 9:10 am 
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The Extended Tileset-inator
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Just a reminder: Don't backseat moderate. Also that is a contributing post. He liked the new badges.

I like the new badges. What's next? Replacements for Submission and Competitions badges? I can't wait to see more.

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 Post subject: Re: Staff badges got a visual update, plus 1 new
PostPosted: Mon Apr 07, 2014 10:26 am 
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The Quantifiably Quip-tic QC Dude
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I am horribly late to the party with this remark, but

While the new badges do look pretty nice, I hope you have a plan to ensure that they don't make the mods lose their minds and become corrupted with power.

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 Post subject: Re: Staff badges got a visual update, plus 1 new
PostPosted: Mon Apr 07, 2014 11:14 am 
Cliax Codec X Splatoon
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Yoshbert wrote:
I am horribly late to the party with this remark, but

While the new badges do look pretty nice, I hope you have a plan to ensure that they don't make the mods lose their minds and become corrupted with power.
Mods losing their minds? Are you implying such a noble person as me could lose their mind and get corrupted with power? I shall ban you scamp of the lower class for this remark! MFGG shall be free of all people who oppose the authorities! Muahahahahaha!

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 Post subject: Re: Staff badges got a visual update, plus 1 new
PostPosted: Mon Apr 07, 2014 2:15 pm 
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Goodbye.
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Yoshbert wrote:
I am horribly late to the party with this remark, but

While the new badges do look pretty nice, I hope you have a plan to ensure that they don't make the mods lose their minds and become corrupted with power.


It's a 25x25 image, the last people who let something like that go to their heads got disqualified from the minigame comp.

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