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 Post subject: Final Voting | Music Competition #3, 2014 | Music Demake
PostPosted: Fri Sep 26, 2014 4:21 pm 
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Results of Top 5 Voting wrote:
In:
IIIIII Can of Nothing
IIIIII Juju
IIIIII Coconuts
IIIIII DevSenpai
IIIIII MC Jimmy

Out:
IIIII Hypernova
Slash


Please vote for your favorite of these 5 within the next 24 hours!

---------------------------------------------

Whoa! A whoppin' 7 entries this time!
Time for a Top 5 Voting!

Entries:
Quote:
Cap'n Coconuts:
mp3: https://www.dropbox.com/s/nrr1kbjogrobh ... 3.mp3?dl=0
FamiTracker Module: https://www.dropbox.com/s/g09d4rsmz89y9 ... 3.ftm?dl=0

Can of Nothing:
mp3: https://soundcloud.com/canofnothing/cha ... e-snes-ver

DevSenpai:
nsf: https://dl.dropboxusercontent.com/u/423 ... Garden.nsf
mp3: https://dl.dropboxusercontent.com/u/423 ... ade%29.mp3


Juju:
mp3: https://app.box.com/s/cbhqbap9e1hl6b9cdn03

Hypernova:
NSF file: https://www.dropbox.com/s/6ckb9rpv9fm7p ... p.nsf?dl=0
MP3 File (with preview): https://dl.dropboxusercontent.com/u/106 ... plete0.mp3


MC Jimmy:
mp3 (unfinished):


Slash:
mp3: https://www.mediafire.com/?92kf22wlqnmp5vh


---------------------------------------------

Sorry, I'm a bit late with this one. To compensate, you'll have a day extra!

The Theme: Music Demake

lu9 wrote:
You should downgrade the music of any Mario game you like, ranging from
the Super Mario Bros. theme in an Atari style, to a Super Mario 3D World theme in SNES style!

TIPS:
-If creating an NES song, you should try the NES VST plugin, or FamTracker.
-If creating an SNES song, you should try the SNES soundfont, or C700 VST.
-If creating a Game Boy song, you can use my GB soundfont collection, or even better, LSDJ.

Theme Specific Rules:
-You have to sequence the music yourself, and not "steal" MIDIs.
-Since this is only Mario music demakes, you can't do a song in SEGA Genesis/Mega Drive style, for example.

Links:
NES:
NES VST
FamiTracker
DefleMask
SNES:
C700 VST
SNES Soundfont
GB:
LSDj Demo
Game Boy Soundfont Collection
DefleMask


Time limit: until Saturday, 4th October 2014
NO extensions! You can submit your entry as long as it's still October 4th anywhere on the planet, even if you yourself don't live in that timezone.

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 Post subject: Re: Music Competition #3, 2014 | Music Demake
PostPosted: Fri Sep 26, 2014 5:16 pm 
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You really should provide links to all the plugins, soundfonts and so on.

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 Post subject: Re: Music Competition #3, 2014 | Music Demake
PostPosted: Fri Sep 26, 2014 6:27 pm 
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oh, yeah, that would be useful.
NES:
NES VST
FamiTracker
DefleMask
SNES:
C700 VST
SNES Soundfont
GB:
LSDj Demo
Game Boy Soundfont Collection
DefleMask

Also:
Quote:
as long as it's still June 1st anywhere on the planet,

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 Post subject: Re: Music Competition #3, 2014 | Music Demake
PostPosted: Fri Sep 26, 2014 7:42 pm 
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Awesome, that gives everyone a good 9 months to get it done. I dunno if it's enough time.

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 Post subject: Re: Music Competition #3, 2014 | Music Demake
PostPosted: Sat Sep 27, 2014 2:43 am 
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lu9 wrote:
oh, yeah, that would be useful.
NES:
NES VST
FamiTracker
DefleMask
SNES:
C700 VST
SNES Soundfont
GB:
LSDj Demo
Game Boy Soundfont Collection
DefleMask

Also:
Quote:
as long as it's still June 1st anywhere on the planet,

Thanks, added the links and fixed the date.

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 Post subject: Re: Music Competition #3, 2014 | Music Demake
PostPosted: Sat Sep 27, 2014 12:23 pm 
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I'm joining. Got something pretty cool going on here.

 
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 Post subject: Re: Music Competition #3, 2014 | Music Demake
PostPosted: Sun Sep 28, 2014 11:00 pm 
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Now this is interesting. Only that I've been dealing with a lot of Mario music demakes for almost four years now - however; I doubt any would make the cut since I actually used ModPlug Tracker to do them...

 
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 Post subject: Re: Music Competition #3, 2014 | Music Demake
PostPosted: Mon Sep 29, 2014 12:29 am 
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Merit Celaire wrote:
Now this is interesting. Only that I've been dealing with a lot of Mario music demakes for almost four years now - however; I doubt any would make the cut since I actually used ModPlug Tracker to do them...

What's wrong with using a tracker?

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 Post subject: Re: Music Competition #3, 2014 | Music Demake
PostPosted: Mon Sep 29, 2014 7:38 am 
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I might joins this. If I have time.

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 Post subject: Re: Music Competition #3, 2014 | Music Demake
PostPosted: Mon Sep 29, 2014 3:42 pm 
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MC Jimmy wrote:
Merit Celaire wrote:
Now this is interesting. Only that I've been dealing with a lot of Mario music demakes for almost four years now - however; I doubt any would make the cut since I actually used ModPlug Tracker to do them...

What's wrong with using a tracker?


Oh, nothing's wrong with using a tracker; the problem is adding the extension which really haven't attempted yet.

I do know this for certain: in terms of doing SNES music "demakes" (which I still call arrangements from what I've done so far for my "music gallery operations"; if you all are curious about that, please don't hesitate to PM me about it), the tracker software that's being used regardless needs to be set to eight channels maximum, because that's how many channels the SNES sound system had.

 
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 Post subject: Re: Music Competition #3, 2014 | Music Demake
PostPosted: Mon Sep 29, 2014 11:58 pm 
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So, what qualifies as a "mario game" in this competition?

 
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 Post subject: Re: Music Competition #3, 2014 | Music Demake
PostPosted: Tue Sep 30, 2014 2:07 am 
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I have a question. Does it have to be exactly the same as the original material, or are we allowed to arrange it a bit?

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 Post subject: Re: Music Competition #3, 2014 | Music Demake
PostPosted: Tue Sep 30, 2014 11:44 am 
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Going to answer some questions, with my power as admin, but lu9 can correct me if I'm wrong:

DevSenpai wrote:
So, what qualifies as a "mario game" in this competition?

"any Mario game you like" sounds to me like any game that's related to the Mario series is allowed, so basically anything that we'd allow on the main site, including spin-offs like Mario Kart or the Paper Mario series etc.

MC Jimmy wrote:
I have a question. Does it have to be exactly the same as the original material, or are we allowed to arrange it a bit?

I don't see why you wouldn't be allowed to change it a bit, so long as the source material is still clearly recognizable.

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 Post subject: Re: Music Competition #3, 2014 | Music Demake
PostPosted: Tue Sep 30, 2014 11:51 am 
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So smash bros or yoshi's island should be allowed, then? Cool

 
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 Post subject: Re: Music Competition #3, 2014 | Music Demake
PostPosted: Tue Sep 30, 2014 2:35 pm 
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Yoshi's Island yes, but not Smash Bros., unless you go for only the Mario related music in Smash Bros., and then you wouldn't need to take it from Smash Bros. because Smash is already taking it from another Mario game, so you might as well take that.

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 Post subject: Re: Music Competition #3, 2014 | Music Demake
PostPosted: Tue Sep 30, 2014 5:11 pm 
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but well, smash bros was obviously firstly based on the mario series, otherwise it wouldn't be called super smash bros.
so I guess the title screen music of that would be acceptable too

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 Post subject: Re: Music Competition #3, 2014 | Music Demake
PostPosted: Tue Sep 30, 2014 5:42 pm 
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Damn! This took me a whole day to finish! I'm kinda exhausted!
But hey, I got an Entry :D

https://www.mediafire.com/?92kf22wlqnmp5vh

It's the theme of Super Mario 3D World in 8-bit style or so >.>
I also included the original track in case anyone wants to compare.
This my first try at such thing btw. I'm off to bed.

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 Post subject: Re: Music Competition #3, 2014 | Music Demake
PostPosted: Tue Sep 30, 2014 8:05 pm 
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Why is everything bells? I think something went wrong.

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 Post subject: Re: Music Competition #3, 2014 | Music Demake
PostPosted: Wed Oct 01, 2014 3:17 am 
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I'll take a go at this. M&L Dream Team's Battle theme in a SNES style.

Even better: I'll use Advanced Mario Sequencer (The better version of Mario Paint Composer).

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 Post subject: Re: Music Competition #3, 2014 | Music Demake
PostPosted: Fri Oct 03, 2014 12:57 am 
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Something from Sunshine, still under progress (NSF file format):
https://www.dropbox.com/s/jin8hrujzm09k ... k-nova.nsf

Takes me forever to get the echo right, I might lower the triangle once I'm done (maybe the same if the current version sounds better)

MP3 version preview:

https://dl.dropboxusercontent.com/u/106 ... aPark0.mp3

Also Slash, please test your file before uploading it. It sounds like clashing 8-bit bells from underworld that has been summoned by using audio to MIDI conversion. No offense.

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