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 [ca]
 Post subject: Re: Minigame Competition #2
PostPosted: Sat Sep 10, 2016 1:24 am 
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Watashi Wa
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Hey guys don't shut this down I swear on me mum I'm almost finished!!!

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 [ca]
 Post subject: Re: Minigame Competition #2
PostPosted: Sat Sep 10, 2016 2:32 am 
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Watashi Wa
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Ok I lied, I'm gonna need another day or two.

Any chance of extending the deadline to Sunday? Pretty please?

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 Post subject: Re: Minigame Competition #2
PostPosted: Sat Sep 10, 2016 3:56 am 
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Here's my Endless Dungeon Game. First thing I've coded proper. You are an adventurer in a dungeon. Defeat all the (randomly generated) enemies and head through the doorway. Do so, and it gets harder. Die, and it gets easier. A few minor glitches, some missing sounds, and I'm dissatisfied with the consistency of the sprites, but it's playable, and I'm out of time. You may need a rundown on the enemies:
Spoiler:
All sprites by me, all sounds by me. All in all I've found this to be a good introduction to GMS.

 
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 [ca]
 Post subject: Re: Minigame Competition #2
PostPosted: Sat Sep 10, 2016 6:14 pm 
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The Quantifiably Quip-tic QC Dude
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Cadet's Profile wrote:
Last visited: Wed Aug 24, 2016 9:52 am

So the event runner's been gone for a while, it's a day past the deadline, and there's only two entries submitted.

What do we do now?

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 Post subject: Re: Minigame Competition #2
PostPosted: Sat Sep 10, 2016 6:19 pm 
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Not a bird
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Add a few more days until the deadline then start the voting?

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 [ca]
 Post subject: Re: Minigame Competition #2
PostPosted: Sat Sep 10, 2016 6:37 pm 
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Watashi Wa
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Hey hey extend it to Sunday and you'll have three!

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 Post subject: Re: Minigame Competition #2
PostPosted: Sat Sep 10, 2016 6:59 pm 
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The Quantifiably Quip-tic QC Dude
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Actually, I'd be even more for a Monday extension. That sound good?

 
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 Post subject: Re: Minigame Competition #2
PostPosted: Sat Sep 10, 2016 7:00 pm 
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Uh, don't we actually have three entries (or four if you count Mr. Yoshbert's entry, which seems to have more than one screen, so I'm not sure if it should count or not), which belong to DJ Coco, Friendly Dictator (now known as Brian Eno), and bigpotato? Anyway, I'm not sure if we should extend the deadline or not. I guess we could do it (Monday sounds good to me), but I think we should tell the admins about that first.

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 [ca]
 Post subject: Re: Minigame Competition #2
PostPosted: Sat Sep 10, 2016 7:25 pm 
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The Quantifiably Quip-tic QC Dude
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Oh, my mistake- forgot about DJ Coco's and Brian Eno's. But yeah, we should wait for the admins to decide.

And my entry does use only one screen for everything.

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 Post subject: Re: Minigame Competition #2
PostPosted: Sun Sep 11, 2016 2:30 am 
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I'm indifferent on an extension. I could update mine, but don't really want to.

I think the consensus was that "on one screen" was supposed to mean "all fitting on the screen at one time", in which case yours does not qualify, though you could probably merge the menu into the playing field if an extension happens.

 
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 [ca]
 Post subject: Re: Minigame Competition #2
PostPosted: Sun Sep 11, 2016 12:10 pm 
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The Quantifiably Quip-tic QC Dude
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bigpotato wrote:
I think the consensus was that "on one screen" was supposed to mean "all fitting on the screen at one time", in which case yours does not qualify, though you could probably merge the menu into the playing field if an extension happens.

The menu is actually an overlay.

That being said, check my original post for a newer version that makes it transparent!


Last edited by Mr. Yoshbert on Sun Sep 11, 2016 12:26 pm, edited 1 time in total.
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 Post subject: Re: Minigame Competition #2
PostPosted: Sun Sep 11, 2016 12:16 pm 
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Watashi Wa
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woah who the heck said overlays aren't allowed? Forget that noise!

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 Post subject: Re: Minigame Competition #2
PostPosted: Sun Sep 11, 2016 5:40 pm 
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Good idea with the menu, making it transparent. When an overlay covers the entire screen, you can't tell it's an overlay. Maybe do the pause screen too? Also, the new AI is hard. Last time I won all three rounds. Now I can't get his health below 40.

 
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 Post subject: Re: Minigame Competition #2
PostPosted: Sun Sep 11, 2016 6:07 pm 
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If you guys would like an extension, I'd be fine with it. Unless Cadet appears out of nowhere and says otherwise, the new deadline will be pushed back until Friday, September 16th.

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 Post subject: Re: Minigame Competition #2
PostPosted: Sun Sep 11, 2016 7:51 pm 
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Watashi Wa
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Cruise Elroy wrote:
If you guys would like an extension, I'd be fine with it. Unless Cadet appears out of nowhere and says otherwise, the new deadline will be pushed back until Friday, September 16th.


Bless you, you magnificent ghost man!

Please accept this pacman I drew just now as a humble offering

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 Post subject: Re: Minigame Competition #2
PostPosted: Fri Sep 16, 2016 7:51 pm 
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Watashi Wa
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OK I DID IT HERE IT IS!

Let me know what you think!

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 Post subject: Re: Minigame Competition #2
PostPosted: Fri Sep 16, 2016 11:32 pm 
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The Quantifiably Quip-tic QC Dude
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New version, now with music, customizable settings, and slightly better AI!

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 Post subject: Re: Minigame Competition #2
PostPosted: Sat Sep 17, 2016 3:30 am 
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Well, I just managed to finish my entry for this competition (it's still September 16 in a few time zones, right?). It's a follow-up of The Flooded Tower's story. It's not as complete as I'd want it to be (really, I haven't even gotten any sprites for the boss made, which is why its appearance looks like a placeholder, and there isn't any sound effects and music), but I didn't really have a lot of time to work on it. Oh well. Anyway, here's a link to it:

Battle in the Future

Please read the CONTROLS.TXT file that is included in the .zip file before playing the game. The engine was made from scratch. Also, just to let you know, the boss will start attacking in a few seconds, and the Goomba can take four hits until he is gone. Oh, and there was one thing I forgot to mention in the CONTROLS.TXT file. You can only pick up the object that is seen as a green blob with an H on it when it is stationary.

Feedback is appreciated!

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 Post subject: Re: Minigame Competition #2
PostPosted: Sat Sep 17, 2016 2:01 pm 
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Seeing as Friday, September 16, 2016 is now gone forever, I suppose voting can begin.

 
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 Post subject: Re: Minigame Competition #2
PostPosted: Sat Sep 17, 2016 8:45 pm 
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Yeah, I think we can now start voting. Here's a link to a pack that includes all of the qualified entries for this competition:

Download All Entries at Once

There appears to be six entries (which belong to DJ Coco, Friendly Dictator/Brian Eno, bigpotato, Syaxamaphone, Mr. Yoshbert, and me), so that means we'll do top five voting. Since the usual time span of top five voting is two days, top five voting will end after Monday, September 19 ends, unless Cadet (the competition host) appears out of nowhere and says otherwise.

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