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 Post subject: Re: Minigame Competition #2
PostPosted: Fri Sep 02, 2016 9:23 pm 
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Yeah, I think that's a DQ

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 Post subject: Re: Minigame Competition #2
PostPosted: Fri Sep 02, 2016 9:48 pm 
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Greeno wrote:
I still feel like thats totally missing the point


...It was sarcasm.

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 Post subject: Re: Minigame Competition #2
PostPosted: Fri Sep 02, 2016 10:45 pm 
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Sorry if I didn't know scrolling doesn't count, EVEN if in one screen.

And also, I'm glad the incompatible doesn't effect you guys.
If it doesn't count, hopefully I'll try to come up with another entry (if it's allowed since
I don't know much except placing the entry and following on what the game is supposed to be in different occasions.)

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 Post subject: Re: Minigame Competition #2
PostPosted: Fri Sep 02, 2016 10:55 pm 
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I think it's allowed to make another entry for a competition, so I think you're free to go ahead, SonicZetrex.

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 [ca]
 Post subject: Re: Minigame Competition #2
PostPosted: Sat Sep 03, 2016 2:16 pm 
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Watashi Wa
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One screen/room is an incredibly vague requirement. I don't think its fair to DQ them. Nobody said anything about the single room not being allowed to scroll.

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 Post subject: Re: Minigame Competition #2
PostPosted: Sat Sep 03, 2016 3:09 pm 
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Tbf, the OP was rather vague, but given how he said he directly lifted the idea from the Ludum Dare, I thought it was kinda obvious what was required.
Besides that, I think it's unfair to qualify entries breaking that requirement to the entries that really build around the limitation.

Still, would've been nice if the theme was phrased in a less ambiguous way like "The entire game must fit on the screen at once"

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 Post subject: Re: Minigame Competition #2
PostPosted: Sat Sep 03, 2016 3:32 pm 
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am i allowed to have the background scroll? it's just going to be one long continuous image that moves left as the game progresses

 
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 Post subject: Re: Minigame Competition #2
PostPosted: Sat Sep 03, 2016 3:57 pm 
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Not a bird
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If it's supposed to simulate screen scrolling in a way, I guess not! :x

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 Post subject: Re: Minigame Competition #2
PostPosted: Sat Sep 03, 2016 4:04 pm 
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arggh okay, guess ill just make a neutral background that the enemies can hobble into

 
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 Post subject: Re: Minigame Competition #2
PostPosted: Sat Sep 03, 2016 6:13 pm 
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Just cooking food for my Yoshi.
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This is a screenshot of my game called Mario Fighter!

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 Post subject: Re: Minigame Competition #2
PostPosted: Sat Sep 03, 2016 6:24 pm 
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SMBXfan wrote:
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This is a screenshot of my game called Mario Fighter!

I can compare this to some 2008 fangames... :p

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 Post subject: Re: Minigame Competition #2
PostPosted: Sat Sep 03, 2016 6:58 pm 
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In a good or bad way? Hopefully a good way.

Anyway that was just a WIP screenshot.

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 Post subject: Re: Minigame Competition #2
PostPosted: Sat Sep 03, 2016 7:22 pm 
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I said it judging by its visual, it looks very simplistic in the same way as the old fangames. I can't say anything about it in action, though. :p

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 Post subject: Re: Minigame Competition #2
PostPosted: Sun Sep 04, 2016 8:58 pm 
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My game is a fighting game, where you shoot fireballs at Luigi.

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 Post subject: Re: Minigame Competition #2
PostPosted: Sun Sep 04, 2016 9:59 pm 
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How does Luigi defend himself from the fireballs?

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 Post subject: Re: Minigame Competition #2
PostPosted: Sun Sep 04, 2016 10:46 pm 
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He jumps, but the jumping AI is crap.

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 Post subject: Re: Minigame Competition #2
PostPosted: Sun Sep 04, 2016 11:46 pm 
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That's all? You shoot him while he keeps jumping? :confused: This doesn't really sound very fun...

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 Post subject: Re: Minigame Competition #2
PostPosted: Mon Sep 05, 2016 7:40 pm 
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I don't know if I had a single idea for this competition, so I don't think I will be capable for this.

But, hey, since the game I made is "Legitimate", is it fine to show it to the "Developer Showcase"?

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 Post subject: Re: Minigame Competition #2
PostPosted: Mon Sep 05, 2016 10:38 pm 
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Watashi Wa
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I've got something in the works but I'm not sure I can get it done for the 9th.

But I'm going to do my best!

EDIT: At the latest, I'll have it done maybe super late Friday night/saturday morning. It's gonna be close!

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 Post subject: Re: Minigame Competition #2
PostPosted: Fri Sep 09, 2016 10:43 pm 
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The Quantifiably Quip-tic QC Dude
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Here's my entry:

- FIGHT TENNIS -

Unfortunately, I had to rush the last few bits of it due to sudden real-life affairs and the deadline quickly approaching. There's no music/sound, the AI for Player 2 is incomplete (i.e., it can't use items or defend against them), and all-around, I didn't get to put as much polish into the game as I wanted to.

But still, I hope you all enjoy it in some way. Try it with a friend.

EDIT: Link went down. Now it's fixed.
EDIT 2: Newer version with an improved menu.


Last edited by Mr. Yoshbert on Sun Sep 11, 2016 12:11 pm, edited 6 times in total.
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