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Finals | Minigame Competition #2, 2014 | GameBoy *enhanced!* https://phpbb.mfgg.net/viewtopic.php?f=22&t=16218 |
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Author: | Hypernova [ Tue Jun 24, 2014 10:46 pm ] |
Post subject: | Re: Minigame Competition #2, 2014 | GameBoy *enhanced!* |
I present the finished product: Spoiler: Download Link Please read the readme.txt file before playing. Edit: here is a video if you don't have a PC: [youtube]5iRQzhsvv80[/youtube] |
Author: | Guinea [ Tue Jun 24, 2014 11:18 pm ] |
Post subject: | Re: Minigame Competition #2, 2014 | GameBoy *enhanced!* |
Alright, it's late (or early?) but here is my entry, not as complete as I'd like it to be, but one must work with the time one has I guess, so I hope you still enjoy this "proof of concept" if you will, and it's probably more interesting on the tech side than the gameplay side, as, admittedly, I spent a bit too much on the GBC-style before I went to start with the actual game. Anyway, here you go: Olimar's Adventure Please read the readme. Press 1 to toggle size, Press 2 to toggle color mode (black/white, GBC and "shades of green") Requires shader support, I suppose, but if your GFX-card can't do shaders, it should just be b/w, but I could not test this. Please understand. For optimal enjoyment of the gameboy feeling, a gamepad is recommended (especially the Xbox360 Controller for Windows). |
Author: | Cap'n Coconuts [ Wed Jun 25, 2014 2:59 am ] |
Post subject: | Re: Minigame Competition #2, 2014 | GameBoy *enhanced!* |
"Complete" entry It's still June 24th in a couple of time zones, right? EDIT: like Supernova, I recommend that you read the... um, README file. It has information on the controls, the Gradius mechanics, et cetera. There is one minor oversight about Ace difficulty having a tougher boss--after testing I decided to make it have the same hitpoints across all difficulty levels because it was just too much. Ace mode is Nintendo Hard already--it doesn't need a boss that can survive for much longer. And I have to warn you--the default difficulty (Pilot) may be fairly challenging! EDIT2: Alas, I have realized that the "complete" entry sends people to a test room with the boss instead of the actual level. If you want a better idea of this game as a whole I suggest you download the demo I posted before. I am very sorry about this. |
Author: | DJ Coco [ Wed Jun 25, 2014 6:20 am ] |
Post subject: | Re: Minigame Competition #2, 2014 | GameBoy *enhanced!* |
It seems I'm too stupid to play your game, Guinea. What do you do once you get the Pikmin? |
Author: | Guinea [ Wed Jun 25, 2014 10:47 am ] |
Post subject: | Re: Minigame Competition #2, 2014 | GameBoy *enhanced!* |
You need to throw the Pikmin at the brick wall, so it starts damaging it. |
Author: | DJ Coco [ Wed Jun 25, 2014 11:15 am ] |
Post subject: | Re: Minigame Competition #2, 2014 | GameBoy *enhanced!* |
Oh. Whoops. Sorry, I never played Pikmin before. Very neat game. The teardropping ending was beautiful. |
Author: | Evil Yoshi Toes [ Wed Jun 25, 2014 11:19 am ] |
Post subject: | Re: Minigame Competition #2, 2014 | GameBoy *enhanced!* |
Guinea, whenever I click the link, it says: "Oops! Google Chrome could not connect to ginhost.webege.com" I also tried in Internet Explorer, but it wouldn't open there either. I'm terrible with computers, so I have no idea what the problem is. :P |
Author: | Guinea [ Wed Jun 25, 2014 11:20 am ] |
Post subject: | Re: Minigame Competition #2, 2014 | GameBoy *enhanced!* |
^Maybe there was a downtime can you try again? It works for me. |
Author: | Nite Shadow [ Wed Jun 25, 2014 11:27 am ] |
Post subject: | Re: Minigame Competition #2, 2014 | GameBoy *enhanced!* |
Looks like we may have a slight scheduling oversight, The comp was scheduled to end on the 24th, It is currently the 25th. ...Either that, or I'm overlooking a factor somewhere. |
Author: | Guinea [ Wed Jun 25, 2014 11:39 am ] |
Post subject: | Re: Minigame Competition #2, 2014 | GameBoy *enhanced!* |
Nite Shadow wrote: Looks like we may have a slight scheduling oversight, The comp was scheduled to end on the 24th, It is currently the 25th. ...Either that, or I'm overlooking a factor somewhere. Oh it did end already. Can someone perhaps collect the entries for a voting post? I'm quite busy at the moment, so that would be nice, thank you! |
Author: | Miles [ Wed Jun 25, 2014 11:49 am ] |
Post subject: | Re: Minigame Competition #2, 2014 | GameBoy *enhanced!* |
Top 5 Voting: Quote: Cap'n Coconuts Guinea Hypernova Nacitendo Nite Shadow Roo Moonrat "Download All At Once"™-Pack Included are 7 entries (Cap'n Coconuts, Guinea, Hypernova, Nacitendo, Nite Shadow, Roo, Moonrat) |
Author: | Guinea [ Wed Jun 25, 2014 12:14 pm ] |
Post subject: | Re: Top 5 | Minigame Competition #2, 2014 | GameBoy *enhance |
^Thanks Miles, I edited it a bit for visibility and copied it into the OP! |
Author: | Miles [ Wed Jun 25, 2014 12:16 pm ] |
Post subject: | Re: Top 5 | Minigame Competition #2, 2014 | GameBoy *enhance |
Hang on there I missed one and you fixed all that up in mid-fix so there's one extra entry in there; may want to make note of that Edit: Seems that was done, so all is well I reckon |
Author: | Nite Shadow [ Wed Jun 25, 2014 12:23 pm ] |
Post subject: | Re: Top 5 | Minigame Competition #2, 2014 | GameBoy *enhance |
Well, my entry is all I'm getting on that one. Let this be a lesson to you all: "Don't bite off more than you can chew." |
Author: | Cap'n Coconuts [ Wed Jun 25, 2014 1:04 pm ] |
Post subject: | Re: Top 5 | Minigame Competition #2, 2014 | GameBoy *enhance |
Hmm. Cops certainly has my vote, and both Guinea's and Nite Shadow's entries seem to be well made given their incomplete status. Roo's entry is weird and I don't like the art style, but it isn't bad. Which leaves moonrat's and Nacitendo's entries, neither of which I like very much. In the end I'll have to go with moonrat's, because Nacitendo's uses too many palettes. In summary, my votes are for: * Hypernova * Guinea * Nite Shadow * Roo * moonrat |
Author: | Guinea [ Wed Jun 25, 2014 1:12 pm ] |
Post subject: | Re: Top 5 | Minigame Competition #2, 2014 | GameBoy *enhance |
Hypernova Captain Coconuts Nite Shadow Roo moonrat As I think all games besides Nacitendo's actually adhered to the color rule. |
Author: | Famulator [ Wed Jun 25, 2014 1:18 pm ] |
Post subject: | Re: Top 5 | Minigame Competition #2, 2014 | GameBoy *enhance |
My vote goes for Cap'n Coconuts |
Author: | Guinea [ Wed Jun 25, 2014 1:21 pm ] |
Post subject: | Re: Top 5 | Minigame Competition #2, 2014 | GameBoy *enhance |
^You need to vote for 5 entries in Top 5 voting. |
Author: | Cap'n Coconuts [ Wed Jun 25, 2014 1:27 pm ] |
Post subject: | Re: Top 5 | Minigame Competition #2, 2014 | GameBoy *enhance |
I realized I made an error in the version I submitted as my "complete" entry. The program sends players to room_test when selecting "PLAY" which was only meant for testing purposes, and I had forgotten to switch back to the main room before submission. The test room has nothing but a handful of flowers and the boss, though you still get the WORLD CLEAR screen and the ending cutscene. Am I allowed to rectify this--or, if not, am I allowed to point people to the demo entry instead? If not, I suppose this is what I get for staying up so late... I am very sorry about this. |
Author: | Nite Shadow [ Wed Jun 25, 2014 1:58 pm ] |
Post subject: | Re: Top 5 | Minigame Competition #2, 2014 | GameBoy *enhance |
Hypernova Captain Coconuts Guinea Roo moonrat @Nacitendo: Way too many colors on this, plus the camera work is a bit glitchy. Otherwise, this could become something. @Cap'n Coconuts: Boy, I'm not sure. I'm afraid that I have my doubts about being able to do that at this stage in the comp though. |
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