Alright, it's late (or early?) but here is my entry, not as complete as I'd like it to be, but one must work with the time one has I guess, so I hope you still enjoy this "proof of concept" if you will, and it's probably more interesting on the tech side than the gameplay side, as, admittedly, I spent a bit too much on the GBC-style before I went to start with the actual game.
Anyway, here you go:
Olimar's AdventurePlease read the readme.
Press 1 to toggle size,
Press 2 to toggle color mode (black/white, GBC and "shades of green")
Requires shader support, I suppose, but if your GFX-card can't do shaders, it should just be b/w, but I could not test this. Please understand.
For optimal enjoyment of the gameboy feeling, a gamepad is recommended (especially the Xbox360 Controller for Windows).
Alright, it's late (or early?) but here is my entry, not as complete as I'd like it to be, but one must work with the time one has I guess, so I hope you still enjoy this "proof of concept" if you will, and it's probably more interesting on the tech side than the gameplay side, as, admittedly, I spent a bit too much on the GBC-style before I went to start with the actual game.
Anyway, here you go:
[url=http://ginhost.webege.com/stuff/Olimar.zip]Olimar's Adventure[/url]
Please read the readme.
Press 1 to toggle size,
Press 2 to toggle color mode (black/white, GBC and "shades of green")
Requires shader support, I suppose, but if your GFX-card can't do shaders, it should just be b/w, but I could not test this. Please understand.
For optimal enjoyment of the gameboy feeling, a gamepad is recommended (especially the Xbox360 Controller for Windows).