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 Post subject: Re: Minigame Competition #2, 2014 | GameBoy *enhanced!*
PostPosted: Tue Jun 17, 2014 2:34 am 
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Resident Ninnyhammer
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Early tech demo of Luigi Land! It's a Mario SHMUP with a handful of Gradius mixed in. Here you can see Luigi firing aimlessly at the empty void while a homing bullet bill circles around him.

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 Post subject: Re: Minigame Competition #2, 2014 | GameBoy *enhanced!*
PostPosted: Tue Jun 17, 2014 2:00 pm 
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I feel unconfident in it due to that entry above me...

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 Post subject: Re: Minigame Competition #2, 2014 | GameBoy *enhanced!*
PostPosted: Tue Jun 17, 2014 2:36 pm 
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What's up with Mario's palette?

 
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 Post subject: Re: Minigame Competition #2, 2014 | GameBoy *enhanced!*
PostPosted: Tue Jun 17, 2014 2:40 pm 
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SuperMuppet wrote:
moonrat wrote:
Image

I feel unconfident in it due to that entry above me...

What's up with Mario's palette?


It's one of the GBC default palettes, you get this one on an actual GBC by pressing A+Up

Really, look at the first post please.

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 Post subject: Re: Minigame Competition #2, 2014 | GameBoy *enhanced!*
PostPosted: Tue Jun 17, 2014 2:48 pm 
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Nite Shadow wrote:
SuperMuppet wrote:
moonrat wrote:
Image

I feel unconfident in it due to that entry above me...

What's up with Mario's palette?


It's one of the GBC default palettes, you get this one on an actual GBC by pressing A+Up

Really, look at the first post please.

Well now I'm a stupid person

 
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 Post subject: Re: Minigame Competition #2, 2014 | GameBoy *enhanced!*
PostPosted: Tue Jun 17, 2014 4:19 pm 
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http://www.mediafire.com/download/s5sw6 ... +Entry.exe

I'm ditching my entry, and I will make a new one instead!

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 Post subject: Re: Minigame Competition #2, 2014 | GameBoy *enhanced!*
PostPosted: Tue Jun 17, 2014 5:00 pm 
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Nite Shadow wrote:
SuperMuppet wrote:
moonrat wrote:
Image

I feel unconfident in it due to that entry above me...

What's up with Mario's palette?


It's one of the GBC default palettes, you get this one on an actual GBC by pressing A+Up

Really, look at the first post please.

It is? I can count at least 5 colors on Mario. Is there some Megamaning going on then?

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 Post subject: Re: Minigame Competition #2, 2014 | GameBoy *enhanced!*
PostPosted: Tue Jun 17, 2014 5:20 pm 
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Guinea wrote:
It is? I can count at least 5 colors on Mario. Is there some Megamaning going on then?

Hmm, looks like you are right.
Sorry, I actually didn't catch that until you brought it up.

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 Post subject: Re: Minigame Competition #2, 2014 | GameBoy *enhanced!*
PostPosted: Wed Jun 18, 2014 1:22 am 
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This is me testing out the upgrades, as well as showing off a Luigi that no longer looks like Mario.

* Speed up (1): Increases your movement speed by 20% of your base speed. Can be bought up to 5 times, doubling speed when maxed out.
* Superballs (2): Fires a superball at 315 degrees; bounces off of walls. Can be bought a second time to get a second one fired at 45 degrees.
* Multi (3): 3-way shot with your main gun. It's the more defensive of the two gun upgrades; it offers improved coverage but you'd have to get close to inflict good damage on anything that doesn't die in one hit.
* Bulllet Bill (4): Fires exploding Bullet Bills. It's the more offensive of the two gun upgrades; it packs a wallop but doesn't improve on coverage. Both Multi and Bullet Bill are mutually exclusive; buying either upgrade removes the other.
* Option (5): Undecided on whether to use the standard or formation variant, but basically this is a glowing, floaty thing from the Gradius series that essentially doubles your firepower (or triples, if you have two). You can buy up to two options.
* Shield (6): Gives you a force field so you don't explode if you get hit. The shield can take three hits, but mercy invincibility is almost non-existent.

Your sky pop in this game is as vulnerable as the Vic Viper is, so colliding with anything other than an item will kill you unless you are shielded. Colliding with a solid surface will kill you quickly even if you are shielded.

In case anyone was wondering, this does take place in Sarasaland, and you are saving Daisy (as well as Mario, who was unfortunately captured during his cliched save-the-princess routine). Tatanga is not the main antagonist.

moonrat wrote:
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I feel unconfident in it due to that entry above me...


If it makes you feel any better, Nite Shadow's entry made me queasy for a bit.

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 Post subject: Re: Minigame Competition #2, 2014 | GameBoy *enhanced!*
PostPosted: Wed Jun 18, 2014 2:05 am 
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Hey now, if it makes you both feel any better, my entry could still be a total flop, Especially with how much Vram I'm eating with it.
Not to mention how many problems are present with the current (And still experimental) DMG effect, which prevents me from doing several things.

Image
Finally finished "Burn'em".
Also: changed fonts to something a bit more fitting, on some advice I got.

On to "Dodge!" now.

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 Post subject: Re: Minigame Competition #2, 2014 | GameBoy *enhanced!*
PostPosted: Wed Jun 18, 2014 2:30 am 
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Fixed the colors so I can stick to the rules. Plus it gives my game a mocha taste:
Image

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 Post subject: Re: Minigame Competition #2, 2014 | GameBoy *enhanced!*
PostPosted: Wed Jun 18, 2014 11:38 am 
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So far so good!
Spoiler:

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 Post subject: Re: Minigame Competition #2, 2014 | GameBoy *enhanced!*
PostPosted: Wed Jun 18, 2014 4:08 pm 
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For anyone who want's to give this a quick beta test:

http://www.mediafire.com/download/m1e33 ... e_test.zip
Remember: the controls noted refer to that of a real gameboy, and not the actual controls.
Z and X = A and B, and enter = Start.

Known problems:
Typo on the instruction screen for "Burn'em" ("Breath", instead of "Breathe")
"Dodge!" uses a placeholder text block, and has no gameplay.
All dialogue refers to that of an actual gameboy, and not that of the actual gameplay controls. (This is for effect, I won't fix this)

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 Post subject: Re: Minigame Competition #2, 2014 | GameBoy *enhanced!*
PostPosted: Wed Jun 18, 2014 4:40 pm 
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seems pretty cool but some text is unreadable.
Also the music doesn't sound like game boy music


Last edited by LuNiney on Wed Jun 18, 2014 4:44 pm, edited 1 time in total.
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 Post subject: Re: Minigame Competition #2, 2014 | GameBoy *enhanced!*
PostPosted: Wed Jun 18, 2014 4:42 pm 
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I'll let you guess what this is

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 Post subject: Re: Minigame Competition #2, 2014 | GameBoy *enhanced!*
PostPosted: Wed Jun 18, 2014 6:04 pm 
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Nite Shadow wrote:
For anyone who want's to give this a quick beta test:

http://www.mediafire.com/download/m1e33 ... e_test.zip
Remember: the controls noted refer to that of a real gameboy, and not the actual controls.
Z and X = A and B, and enter = Start.

Known problems:
Typo on the instruction screen for "Burn'em" ("Breath", instead of "Breathe")
"Dodge!" uses a placeholder text block, and has no gameplay.
All dialogue refers to that of an actual gameboy, and not that of the actual gameplay controls. (This is for effect, I won't fix this)

It says I need to download something called DirectX in order to play the game.

 
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 Post subject: Re: Minigame Competition #2, 2014 | GameBoy *enhanced!*
PostPosted: Wed Jun 18, 2014 6:23 pm 
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Goodbye.
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SuperMuppet wrote:
Nite Shadow wrote:
For anyone who want's to give this a quick beta test:

http://www.mediafire.com/download/m1e33 ... e_test.zip
Remember: the controls noted refer to that of a real gameboy, and not the actual controls.
Z and X = A and B, and enter = Start.

Known problems:
Typo on the instruction screen for "Burn'em" ("Breath", instead of "Breathe")
"Dodge!" uses a placeholder text block, and has no gameplay.
All dialogue refers to that of an actual gameboy, and not that of the actual gameplay controls. (This is for effect, I won't fix this)

It says I need to download something called DirectX in order to play the game.


Yeah, that's just one of the things about Construct, is that it requires Direct X.
Once you get that installed, you should be all set to play.
http://www.microsoft.com/en-us/download ... aspx?id=35

lu9 wrote:
seems pretty cool but some text is unreadable.

That seems a bit vague, could you get me a screenshot of the text in question?

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 Post subject: Re: Minigame Competition #2, 2014 | GameBoy *enhanced!*
PostPosted: Wed Jun 18, 2014 7:05 pm 
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Pretty interesting. I just wish I had no school right now. Damn it!

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 Post subject: Re: Minigame Competition #2, 2014 | GameBoy *enhanced!*
PostPosted: Wed Jun 18, 2014 9:31 pm 
Cliax Codec X Splatoon
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I should study for tests, but that theme is soooo gooooood

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Cliax Codec is a combination of top-down and third-person shooter. The gameplay will blend platforming, puzzle and shmup elements together to create a unique gameplay experience. You will take control of four playable characters which rise against a team that seemingly wants to take over the world - but are their motives really that cliché, or are there deeper motives behind their actions?

Currently designing Chapter 1-6, 5%

GOTM titles
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Fan Art
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 Post subject: Re: Minigame Competition #2, 2014 | GameBoy *enhanced!*
PostPosted: Thu Jun 19, 2014 11:55 pm 
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Bad news,
I'm not going to be able to finish my entry.
I have to house sit for the next few days, and didn't have a chance to pack my computer.
(my laptop has gone kaput as well)

Unless I can get it brought over, I'm stuck submitting the current prototype, as my entry.

Sorry folks, and good luck to all of you.

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