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Minigame Competition #1, 2014 | Audio!
https://phpbb.mfgg.net/viewtopic.php?f=22&t=15987
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Author:  VinnyVideo [ Fri Apr 11, 2014 8:35 pm ]
Post subject:  Re: Minigame Competition #1, 2014 | Audio!

Another audio-related idea that I'm going to spit out: I thought it was neat in Zelda 64 when certain characters (Saria, Ganondorf, and the Windmill Man) produced music that got louder as you approached them. The FMOD DLL offers a lot of sound-related functions that are much fancier than anything the Nintendo 64 could do, so I suggest that you take a look at some of FMOD's capabilities.

I'd love to take part in this competition, especially since I'm one of those rebel types who thinks that music and audio is the most important element of game design (other than gameplay, of course). However, the dreaded words group project have given me a lot of school work to tackle (hint: when MFGG admins head up team projects, they spend a lot of time sending e-mails to teammates telling them to get off their bottoms). In other words, I probably won't be able to do anything for this competition.

Author:  Nite Shadow [ Fri Apr 11, 2014 10:29 pm ]
Post subject:  Re: Minigame Competition #1, 2014 | Audio!

One idea I had was for a haunted house type of game,
The idea for this game required some seriously unorthodox methods for gameplay.

One thing was to have a Spectrograph, An SSTV decoder, and a Morse code translator constantly analyzing your system audio output.
Using these, you would look for ghosts to show up,
They would speak to you using Morse code, you would be able to see the ghosts using the Spectrograph, and you could get clues using the SSTV decoder.

Making this work was simple enough, the tools are all available at no cost.

Encoding:
Spoiler:


Decoding: (The player would have these active at all times throughout the game)
Spoiler:

This was just one idea, however it was stricken with one fatal flaw.
It required the user to have a means of capturing system audio constantly,( For example: Stereo Mix) and not all comps support this.

Author:  GravityGames [ Sat Apr 12, 2014 10:30 am ]
Post subject:  Re: Minigame Competition #1, 2014 | Audio!

Friendly Dictator wrote:
WIP screenshots:
Image
Image
It's called "WAKE UP BEFORE YOU GET KILLED, MINIONS!"
You have to ROAR to wake up the sleeping goombas before they fall into the lava, but let the toads die.


Huh, that's kinda like the idea I had, except for more puzzle-y. I'd probably give it at least a quick play, as it looks interesting (though puzzle games aren't my cup of tea...).

VinnyVideo wrote:
...I'm one of those rebel types who thinks that music and audio is the most important element of game design (other than gameplay, of course)...


You too huh? I'm pretty much the same way, though I can't tell if its because I'm so sick of everyone freaking out about graphics that I think they're the least important or because excluding video games, music is my favorite form of art. Probably a bit of both...

Author:  Nite Shadow [ Sat Apr 12, 2014 3:04 pm ]
Post subject:  Re: Minigame Competition #1, 2014 | Audio!

GravityGames wrote:
You too huh? I'm pretty much the same way, though I can't tell if its because I'm so sick of everyone freaking out about graphics that I think they're the least important or because excluding video games, music is my favorite form of art. Probably a bit of both...


Duuh, dah gr@fix suk & joo Sux.
Okay, this joke may have been in poor taste.

I do agree that too much focus is put on the graphics in a lot of cases, especially on the reviewer side.

Author:  Mors [ Sun Apr 13, 2014 5:29 am ]
Post subject:  Re: Minigame Competition #1, 2014 | Audio!

Image

Author:  Mors [ Sun Apr 13, 2014 4:48 pm ]
Post subject:  Re: Minigame Competition #1, 2014 | Audio!

ImageImage
EDIT: Sorry for double post.

Author:  Friendly Dictator [ Wed Apr 16, 2014 7:57 pm ]
Post subject:  Re: Minigame Competition #1, 2014 | Audio!

Well, here's my entry!
DOWNLOAD HERE

WAKE UP BEFORE YOU GET KILLED, MINIONS!
A bunch of Goombas and Toads fell asleep in your castle! Wake up the Goombas, but let the Toads fall in the lava! Beware of Gordos, Podoboos, Bob-ombs, Bullet Bills, and Thwomps! Online highscores!
Play it now!

Author:  Famulator [ Thu Apr 17, 2014 5:38 pm ]
Post subject:  Re: Minigame Competition #1, 2014 | Audio!

I have an idea for it, but there's too little time for me to start and finish, and I have no real idea how to program GM, so I can't enter.

Author:  kremling [ Thu Apr 17, 2014 9:05 pm ]
Post subject:  Re: Minigame Competition #1, 2014 | Audio!

Friendly Dictator wrote:
...

Excellent game, I found myself playing for about a good hour trying to beat your high score, haha well done.

Author:  VinnyVideo [ Fri Apr 18, 2014 9:32 am ]
Post subject:  Re: Minigame Competition #1, 2014 | Audio!

FD: That game was simply awesome. Thanks for listing me in the credits, but what did I contribute?

Author:  Friendly Dictator [ Fri Apr 18, 2014 11:06 am ]
Post subject:  Re: Minigame Competition #1, 2014 | Audio!

VinnyVideo wrote:
FD: That game was simply awesome. Thanks for listing me in the credits, but what did I contribute?

I think it was the explosion graphics.

Author:  VinnyVideo [ Fri Apr 18, 2014 1:26 pm ]
Post subject:  Re: Minigame Competition #1, 2014 | Audio!

FD: Oh yeah, that's right. I just noticed that there's a small gap in the lava, which you could fix my shifting the top layer of lava down a pixel or two.

Author:  SuperArthurBros [ Fri Apr 18, 2014 1:28 pm ]
Post subject:  Re: Minigame Competition #1, 2014 | Audio!

Mors wrote:
ImageImage
EDIT: Sorry for double post.

Is this really related to sound? :P

Author:  Famulator [ Fri Apr 18, 2014 2:28 pm ]
Post subject:  Re: Minigame Competition #1, 2014 | Audio!

Mors wrote:
ImageImage
EDIT: Sorry for double post.

There's too many "purple coin" fangames out there. You should try something a bit more related to audio.

Author:  Mors [ Fri Apr 18, 2014 3:07 pm ]
Post subject:  Re: Minigame Competition #1, 2014 | Audio!

SuperMuppet wrote:
There's too many "purple coin" fangames out there. You should try something a bit more related to audio.

There are only one purple coin fangame in MFGG (Expect my old joke game which nobody wanted to play.). And I've already decided to change title. And yeah, I should make it more related to audio. :agree: Gotta think fast!

Author:  Kirby's Adventure [ Fri Apr 18, 2014 3:45 pm ]
Post subject:  Re: Minigame Competition #1, 2014 | Audio!

Mors, could you have the purple coins emit a hum that gets louder as you approach them?

Author:  Mors [ Fri Apr 18, 2014 4:12 pm ]
Post subject:  Re: Minigame Competition #1, 2014 | Audio!

LuigiM9 wrote:
Mors, could you have the purple coins emit a hum that gets louder as you approach them?

This game has a similar feature.

Author:  DJ Coco [ Fri Apr 18, 2014 5:52 pm ]
Post subject:  Re: Minigame Competition #1, 2014 | Audio!

That's not really gameplay related, though.

Author:  K16 [ Fri Apr 18, 2014 10:45 pm ]
Post subject:  Re: Minigame Competition #1, 2014 | Audio!

I managed to arrive back just in time!

Gravitygames, I have to say that was a really fun game! Cool idea and well done!
Mors, I really like how that looks; really hope to get to play it when it's released. :)

Anyway, there's only just over one day left !! I really hope to see some more great entries! ^_^

Author:  Roo [ Sat Apr 19, 2014 6:12 am ]
Post subject:  Re: Minigame Competition #1, 2014 | Audio!

I would have loved to participate but didn't get any good ideas. Or even bad ideas.

Maybe next time.

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