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 Post subject: Re: Minigame Competition #1, 2014 | Audio!
PostPosted: Fri Apr 11, 2014 8:35 pm 
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Another audio-related idea that I'm going to spit out: I thought it was neat in Zelda 64 when certain characters (Saria, Ganondorf, and the Windmill Man) produced music that got louder as you approached them. The FMOD DLL offers a lot of sound-related functions that are much fancier than anything the Nintendo 64 could do, so I suggest that you take a look at some of FMOD's capabilities.

I'd love to take part in this competition, especially since I'm one of those rebel types who thinks that music and audio is the most important element of game design (other than gameplay, of course). However, the dreaded words group project have given me a lot of school work to tackle (hint: when MFGG admins head up team projects, they spend a lot of time sending e-mails to teammates telling them to get off their bottoms). In other words, I probably won't be able to do anything for this competition.

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 Post subject: Re: Minigame Competition #1, 2014 | Audio!
PostPosted: Fri Apr 11, 2014 10:29 pm 
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Goodbye.
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One idea I had was for a haunted house type of game,
The idea for this game required some seriously unorthodox methods for gameplay.

One thing was to have a Spectrograph, An SSTV decoder, and a Morse code translator constantly analyzing your system audio output.
Using these, you would look for ghosts to show up,
They would speak to you using Morse code, you would be able to see the ghosts using the Spectrograph, and you could get clues using the SSTV decoder.

Making this work was simple enough, the tools are all available at no cost.

Encoding:
Spoiler:


Decoding: (The player would have these active at all times throughout the game)
Spoiler:

This was just one idea, however it was stricken with one fatal flaw.
It required the user to have a means of capturing system audio constantly,( For example: Stereo Mix) and not all comps support this.

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 Post subject: Re: Minigame Competition #1, 2014 | Audio!
PostPosted: Sat Apr 12, 2014 10:30 am 
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Friendly Dictator wrote:
WIP screenshots:
Image
Image
It's called "WAKE UP BEFORE YOU GET KILLED, MINIONS!"
You have to ROAR to wake up the sleeping goombas before they fall into the lava, but let the toads die.


Huh, that's kinda like the idea I had, except for more puzzle-y. I'd probably give it at least a quick play, as it looks interesting (though puzzle games aren't my cup of tea...).

VinnyVideo wrote:
...I'm one of those rebel types who thinks that music and audio is the most important element of game design (other than gameplay, of course)...


You too huh? I'm pretty much the same way, though I can't tell if its because I'm so sick of everyone freaking out about graphics that I think they're the least important or because excluding video games, music is my favorite form of art. Probably a bit of both...

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 Post subject: Re: Minigame Competition #1, 2014 | Audio!
PostPosted: Sat Apr 12, 2014 3:04 pm 
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Goodbye.
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GravityGames wrote:
You too huh? I'm pretty much the same way, though I can't tell if its because I'm so sick of everyone freaking out about graphics that I think they're the least important or because excluding video games, music is my favorite form of art. Probably a bit of both...


Duuh, dah gr@fix suk & joo Sux.
Okay, this joke may have been in poor taste.

I do agree that too much focus is put on the graphics in a lot of cases, especially on the reviewer side.

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 Post subject: Re: Minigame Competition #1, 2014 | Audio!
PostPosted: Sun Apr 13, 2014 5:29 am 
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Thanks DonnieTheGuy!
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 Post subject: Re: Minigame Competition #1, 2014 | Audio!
PostPosted: Sun Apr 13, 2014 4:48 pm 
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Thanks DonnieTheGuy!
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ImageImage
EDIT: Sorry for double post.

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 Post subject: Re: Minigame Competition #1, 2014 | Audio!
PostPosted: Wed Apr 16, 2014 7:57 pm 
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Well, here's my entry!
DOWNLOAD HERE

WAKE UP BEFORE YOU GET KILLED, MINIONS!
A bunch of Goombas and Toads fell asleep in your castle! Wake up the Goombas, but let the Toads fall in the lava! Beware of Gordos, Podoboos, Bob-ombs, Bullet Bills, and Thwomps! Online highscores!
Play it now!

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Spoiler:
 
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 Post subject: Re: Minigame Competition #1, 2014 | Audio!
PostPosted: Thu Apr 17, 2014 5:38 pm 
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I have an idea for it, but there's too little time for me to start and finish, and I have no real idea how to program GM, so I can't enter.

 
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 Post subject: Re: Minigame Competition #1, 2014 | Audio!
PostPosted: Thu Apr 17, 2014 9:05 pm 
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Friendly Dictator wrote:
...

Excellent game, I found myself playing for about a good hour trying to beat your high score, haha well done.

 
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 Post subject: Re: Minigame Competition #1, 2014 | Audio!
PostPosted: Fri Apr 18, 2014 9:32 am 
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FD: That game was simply awesome. Thanks for listing me in the credits, but what did I contribute?

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 Post subject: Re: Minigame Competition #1, 2014 | Audio!
PostPosted: Fri Apr 18, 2014 11:06 am 
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VinnyVideo wrote:
FD: That game was simply awesome. Thanks for listing me in the credits, but what did I contribute?

I think it was the explosion graphics.

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Spoiler:
 
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 Post subject: Re: Minigame Competition #1, 2014 | Audio!
PostPosted: Fri Apr 18, 2014 1:26 pm 
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FD: Oh yeah, that's right. I just noticed that there's a small gap in the lava, which you could fix my shifting the top layer of lava down a pixel or two.

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 Post subject: Re: Minigame Competition #1, 2014 | Audio!
PostPosted: Fri Apr 18, 2014 1:28 pm 
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Mors wrote:
ImageImage
EDIT: Sorry for double post.

Is this really related to sound? :P

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 Post subject: Re: Minigame Competition #1, 2014 | Audio!
PostPosted: Fri Apr 18, 2014 2:28 pm 
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Mors wrote:
ImageImage
EDIT: Sorry for double post.

There's too many "purple coin" fangames out there. You should try something a bit more related to audio.

 
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 Post subject: Re: Minigame Competition #1, 2014 | Audio!
PostPosted: Fri Apr 18, 2014 3:07 pm 
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Thanks DonnieTheGuy!
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SuperMuppet wrote:
There's too many "purple coin" fangames out there. You should try something a bit more related to audio.

There are only one purple coin fangame in MFGG (Expect my old joke game which nobody wanted to play.). And I've already decided to change title. And yeah, I should make it more related to audio. :agree: Gotta think fast!

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 Post subject: Re: Minigame Competition #1, 2014 | Audio!
PostPosted: Fri Apr 18, 2014 3:45 pm 
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Mors, could you have the purple coins emit a hum that gets louder as you approach them?

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 Post subject: Re: Minigame Competition #1, 2014 | Audio!
PostPosted: Fri Apr 18, 2014 4:12 pm 
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Thanks DonnieTheGuy!
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LuigiM9 wrote:
Mors, could you have the purple coins emit a hum that gets louder as you approach them?

This game has a similar feature.

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 Post subject: Re: Minigame Competition #1, 2014 | Audio!
PostPosted: Fri Apr 18, 2014 5:52 pm 
Cliax Codec X Splatoon
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That's not really gameplay related, though.

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Cliax Codec is a combination of top-down and third-person shooter. The gameplay will blend platforming, puzzle and shmup elements together to create a unique gameplay experience. You will take control of four playable characters which rise against a team that seemingly wants to take over the world - but are their motives really that cliché, or are there deeper motives behind their actions?

Currently designing Chapter 1-6, 5%

GOTM titles
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Fan Art
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 Post subject: Re: Minigame Competition #1, 2014 | Audio!
PostPosted: Fri Apr 18, 2014 10:45 pm 
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I managed to arrive back just in time!

Gravitygames, I have to say that was a really fun game! Cool idea and well done!
Mors, I really like how that looks; really hope to get to play it when it's released. :)

Anyway, there's only just over one day left !! I really hope to see some more great entries! ^_^

 
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 Post subject: Re: Minigame Competition #1, 2014 | Audio!
PostPosted: Sat Apr 19, 2014 6:12 am 
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I would have loved to participate but didn't get any good ideas. Or even bad ideas.

Maybe next time.

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