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 Post subject: Minigame Comp 38: Education (Contest is over)
PostPosted: Tue Sep 03, 2013 5:00 pm 
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Lawful Evil
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Between now and the beginning of the previous minigame competition, school, regardless of grade level/college status, has begun. So let's have a theme relevant to that, shall we?

Video games are a remarkable medium for their ability to teach a player: a good game explains its own rules to the player so that the player can use them, all the while remaining enjoyable. Perhaps one can use this ability for more than teaching players how to interact with the game world; let's try to teach people useful information!

I'm not asking for Mario Teaches Thermodynamics; any topic may do, and any format for teaching the player is acceptable. One can even make an educational game that doesn't use text! Imagine a game that teaches a player basic physics using platforming mechanics, or a game using color-coded obstacles that must be broken with colors opposite to them on the color wheel. The game could even involve improving one's typing abilities! All it needs to do is teach a player information that's relevant to more than the game itself, and that the game is still fun while doing so.

Oh, and let's try not to do anything too high level, shall we? I doubt that the average player would be familiar with Russian literature.

A few years ago, I created a simple Space Invaders clone called "Videojuego" that was intended to help people in my high school Spanish class study the language. One controlled a space ship that could only have one bullet onscreen at a time, and Spanish words slowly came towards the ship from the other side of the screen. If a bullet hit a word corresponding to the category currently displayed on the bottom of the screen, it would destroy the word and award the player points; if the word was not of the correct category, however, it would reflect the bullet, forcing the player to dodge their own shot in addition to the words already coming at them, with the player helpless to shoot more until the original bullet went offscreen. A player would still need skill to maneuver the ship and dodge bullets, but they better memorize and more-quickly recognize aspects of Spanish words as they play. That's the sort of game I'm looking for.

Voting has begun! Entries are:

1. Mario's Apple Trouble, by LSF Games

2. CollegeMajorQuest!, by VinnyVideo

3. Noteblocks, by Juju555


Last edited by Magnemania on Mon Oct 07, 2013 11:35 pm, edited 8 times in total.
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 Post subject: Re: Minigame Comp 38: Education
PostPosted: Tue Sep 03, 2013 5:07 pm 
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This sounds like a neat idea.
Magnemania wrote:
...the deadline for this competition shall be in two weeks

Magnemania wrote:
Competition ends on September 3rd

Wait a minute, what?

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 Post subject: Re: Minigame Comp 38: Education
PostPosted: Tue Sep 03, 2013 5:20 pm 
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Yoshbert wrote:
This sounds like a neat idea.
Magnemania wrote:
...the deadline for this competition shall be in two weeks

Magnemania wrote:
Competition ends on September 3rd

Wait a minute, what?


3+7*2 = 3?

Thank you for spotting my math error. I see that you're already thinking appropriately to the theme of the competition!...ehehehe.

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 Post subject: Re: Minigame Comp 38: Education
PostPosted: Tue Sep 03, 2013 5:45 pm 
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hi hello
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Magnemania wrote:
... September 17rd, ...

You... might want to change that too :P
This theme sounds really interesting.
Maybe I will finally be able to enter, even though I usually say I will and don't.

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 Post subject: Re: Minigame Comp 38: Education
PostPosted: Tue Sep 03, 2013 5:47 pm 
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September seventeenird.
sounds right...

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 Post subject: Re: Minigame Comp 38: Education
PostPosted: Tue Sep 03, 2013 5:59 pm 
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Ho ho hoo!

I might enter. Might.

 
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 Post subject: Re: Minigame Comp 38: Education
PostPosted: Tue Sep 03, 2013 7:47 pm 
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I might enter this time. Interesting theme...

 
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 Post subject: Re: Minigame Comp 38: Education
PostPosted: Tue Sep 03, 2013 7:52 pm 
I never really was on your side.
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Ill try to enter this if I have time.

 
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 Post subject: Re: Minigame Comp 38: Education
PostPosted: Tue Sep 03, 2013 7:56 pm 
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Sounds like as good a time as any to remake Super Mario Bros. Speed Math except not bad.

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 Post subject: Re: Minigame Comp 38: Education
PostPosted: Tue Sep 03, 2013 9:25 pm 
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Are non-fangame entries alright?

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 Post subject: Re: Minigame Comp 38: Education
PostPosted: Tue Sep 03, 2013 9:38 pm 
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SO IN ON THIS ONE!!!

Hurmph... I'll try to make an entry.

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 Post subject: Re: Minigame Comp 38: Education
PostPosted: Wed Sep 04, 2013 7:13 am 
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Fujiko wrote:
Are non-fangame entries alright?


So long as the entry still feels like a game (i.e., not a glorified exam) it should be fine.

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 Post subject: Re: Minigame Comp 38: Education
PostPosted: Wed Sep 04, 2013 7:24 pm 
I never really was on your side.
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What could this be

 
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 Post subject: Re: Minigame Comp 38: Education
PostPosted: Thu Sep 05, 2013 1:03 am 
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Coming along nicely.

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 Post subject: Re: Minigame Comp 38: Education
PostPosted: Thu Sep 05, 2013 11:25 pm 
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I have 6 days and I have no idea what to do!

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 Post subject: Re: Minigame Comp 38: Education
PostPosted: Fri Sep 06, 2013 12:24 am 
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This is going to be great...

 
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 Post subject: Re: Minigame Comp 38: Education
PostPosted: Sat Sep 07, 2013 9:44 am 
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I have an idea for something, although I'm uncertain I can transform this idea into a "game."

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 Post subject: Re: Minigame Comp 38: Education
PostPosted: Sat Sep 07, 2013 10:31 am 
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Goodbye.
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I REALLY need to watch these more often.
I actually have several ideas that could work. I wonder if i can put something in to play.

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 Post subject: Re: Minigame Comp 38: Education
PostPosted: Thu Sep 12, 2013 7:46 pm 
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Friendly reminder, folks: the competition ends in five days.

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 Post subject: Re: Minigame Comp 38: Education
PostPosted: Fri Sep 13, 2013 3:15 pm 
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I'm gonna have to drop out

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