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Minigame Comp 38: Education (Contest is over)
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Author:  Magnemania [ Tue Sep 03, 2013 5:00 pm ]
Post subject:  Minigame Comp 38: Education (Contest is over)

Between now and the beginning of the previous minigame competition, school, regardless of grade level/college status, has begun. So let's have a theme relevant to that, shall we?

Video games are a remarkable medium for their ability to teach a player: a good game explains its own rules to the player so that the player can use them, all the while remaining enjoyable. Perhaps one can use this ability for more than teaching players how to interact with the game world; let's try to teach people useful information!

I'm not asking for Mario Teaches Thermodynamics; any topic may do, and any format for teaching the player is acceptable. One can even make an educational game that doesn't use text! Imagine a game that teaches a player basic physics using platforming mechanics, or a game using color-coded obstacles that must be broken with colors opposite to them on the color wheel. The game could even involve improving one's typing abilities! All it needs to do is teach a player information that's relevant to more than the game itself, and that the game is still fun while doing so.

Oh, and let's try not to do anything too high level, shall we? I doubt that the average player would be familiar with Russian literature.

A few years ago, I created a simple Space Invaders clone called "Videojuego" that was intended to help people in my high school Spanish class study the language. One controlled a space ship that could only have one bullet onscreen at a time, and Spanish words slowly came towards the ship from the other side of the screen. If a bullet hit a word corresponding to the category currently displayed on the bottom of the screen, it would destroy the word and award the player points; if the word was not of the correct category, however, it would reflect the bullet, forcing the player to dodge their own shot in addition to the words already coming at them, with the player helpless to shoot more until the original bullet went offscreen. A player would still need skill to maneuver the ship and dodge bullets, but they better memorize and more-quickly recognize aspects of Spanish words as they play. That's the sort of game I'm looking for.

Voting has begun! Entries are:

1. Mario's Apple Trouble, by LSF Games

2. CollegeMajorQuest!, by VinnyVideo

3. Noteblocks, by Juju555

Author:  Mr. Yoshbert [ Tue Sep 03, 2013 5:07 pm ]
Post subject:  Re: Minigame Comp 38: Education

This sounds like a neat idea.
Magnemania wrote:
...the deadline for this competition shall be in two weeks

Magnemania wrote:
Competition ends on September 3rd

Wait a minute, what?

Author:  Magnemania [ Tue Sep 03, 2013 5:20 pm ]
Post subject:  Re: Minigame Comp 38: Education

Yoshbert wrote:
This sounds like a neat idea.
Magnemania wrote:
...the deadline for this competition shall be in two weeks

Magnemania wrote:
Competition ends on September 3rd

Wait a minute, what?


3+7*2 = 3?

Thank you for spotting my math error. I see that you're already thinking appropriately to the theme of the competition!...ehehehe.

Author:  Evil Yoshi Toes [ Tue Sep 03, 2013 5:45 pm ]
Post subject:  Re: Minigame Comp 38: Education

Magnemania wrote:
... September 17rd, ...

You... might want to change that too :P
This theme sounds really interesting.
Maybe I will finally be able to enter, even though I usually say I will and don't.

Author:  Kirby's Adventure [ Tue Sep 03, 2013 5:47 pm ]
Post subject:  Re: Minigame Comp 38: Education

September seventeenird.
sounds right...

Author:  D-Dazzle [ Tue Sep 03, 2013 5:59 pm ]
Post subject:  Re: Minigame Comp 38: Education

Ho ho hoo!

I might enter. Might.

Author:  Juju [ Tue Sep 03, 2013 7:47 pm ]
Post subject:  Re: Minigame Comp 38: Education

I might enter this time. Interesting theme...

Author:  Im the Red Spy [ Tue Sep 03, 2013 7:52 pm ]
Post subject:  Re: Minigame Comp 38: Education

Ill try to enter this if I have time.

Author:  Zero Kirby [ Tue Sep 03, 2013 7:56 pm ]
Post subject:  Re: Minigame Comp 38: Education

Sounds like as good a time as any to remake Super Mario Bros. Speed Math except not bad.

Author:  Fujiko [ Tue Sep 03, 2013 9:25 pm ]
Post subject:  Re: Minigame Comp 38: Education

Are non-fangame entries alright?

Author:  Morrad1991 [ Tue Sep 03, 2013 9:38 pm ]
Post subject:  Re: Minigame Comp 38: Education

SO IN ON THIS ONE!!!

Hurmph... I'll try to make an entry.

Author:  Magnemania [ Wed Sep 04, 2013 7:13 am ]
Post subject:  Re: Minigame Comp 38: Education

Fujiko wrote:
Are non-fangame entries alright?


So long as the entry still feels like a game (i.e., not a glorified exam) it should be fine.

Author:  Im the Red Spy [ Wed Sep 04, 2013 7:24 pm ]
Post subject:  Re: Minigame Comp 38: Education

Image
What could this be

Author:  Morrad1991 [ Thu Sep 05, 2013 1:03 am ]
Post subject:  Re: Minigame Comp 38: Education

Image
Coming along nicely.

Author:  Kirby's Adventure [ Thu Sep 05, 2013 11:25 pm ]
Post subject:  Re: Minigame Comp 38: Education

I have 6 days and I have no idea what to do!

Author:  kremling [ Fri Sep 06, 2013 12:24 am ]
Post subject:  Re: Minigame Comp 38: Education

Image
This is going to be great...

Author:  VinnyVideo [ Sat Sep 07, 2013 9:44 am ]
Post subject:  Re: Minigame Comp 38: Education

I have an idea for something, although I'm uncertain I can transform this idea into a "game."

Author:  Nite Shadow [ Sat Sep 07, 2013 10:31 am ]
Post subject:  Re: Minigame Comp 38: Education

I REALLY need to watch these more often.
I actually have several ideas that could work. I wonder if i can put something in to play.

Author:  Magnemania [ Thu Sep 12, 2013 7:46 pm ]
Post subject:  Re: Minigame Comp 38: Education

Friendly reminder, folks: the competition ends in five days.

Author:  Kirby's Adventure [ Fri Sep 13, 2013 3:15 pm ]
Post subject:  Re: Minigame Comp 38: Education

I'm gonna have to drop out

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