Between now and the beginning of the previous minigame competition, school, regardless of grade level/college status, has begun. So let's have a theme relevant to that, shall we?
Video games are a remarkable medium for their ability to teach a player: a good game explains its own rules to the player so that the player can use them, all the while remaining enjoyable. Perhaps one can use this ability for more than teaching players how to interact with the game world; let's try to teach people useful information!
I'm not asking for Mario Teaches Thermodynamics; any topic may do, and any format for teaching the player is acceptable. One can even make an educational game that doesn't use text! Imagine a game that teaches a player basic physics using platforming mechanics, or a game using color-coded obstacles that must be broken with colors opposite to them on the color wheel. The game could even involve improving one's typing abilities! All it needs to do is teach a player information that's relevant to more than the game itself, and that the game is still
fun while doing so.
Oh, and let's try not to do anything
too high level, shall we? I doubt that the average player would be familiar with Russian literature.
A few years ago, I created a simple Space Invaders clone called "Videojuego" that was intended to help people in my high school Spanish class study the language. One controlled a space ship that could only have one bullet onscreen at a time, and Spanish words slowly came towards the ship from the other side of the screen. If a bullet hit a word corresponding to the category currently displayed on the bottom of the screen, it would destroy the word and award the player points; if the word was not of the correct category, however, it would reflect the bullet, forcing the player to dodge their own shot in addition to the words already coming at them, with the player helpless to shoot more until the original bullet went offscreen. A player would still need skill to maneuver the ship and dodge bullets, but they better memorize and more-quickly recognize aspects of Spanish words as they play.
That's the sort of game I'm looking for.Voting has begun! Entries are:
1.
Mario's Apple Trouble, by LSF Games
2.
CollegeMajorQuest!, by VinnyVideo
3.
Noteblocks, by Juju555
Between now and the beginning of the previous minigame competition, school, regardless of grade level/college status, has begun. So let's have a theme relevant to that, shall we?
Video games are a remarkable medium for their ability to teach a player: a good game explains its own rules to the player so that the player can use them, all the while remaining enjoyable. Perhaps one can use this ability for more than teaching players how to interact with the game world; let's try to teach people useful information!
I'm not asking for Mario Teaches Thermodynamics; any topic may do, and any format for teaching the player is acceptable. One can even make an educational game that doesn't use text! Imagine a game that teaches a player basic physics using platforming mechanics, or a game using color-coded obstacles that must be broken with colors opposite to them on the color wheel. The game could even involve improving one's typing abilities! All it needs to do is teach a player information that's relevant to more than the game itself, and that the game is still [b]fun[/b] while doing so.
Oh, and let's try not to do anything [i]too[/i] high level, shall we? I doubt that the average player would be familiar with Russian literature.
A few years ago, I created a simple Space Invaders clone called "Videojuego" that was intended to help people in my high school Spanish class study the language. One controlled a space ship that could only have one bullet onscreen at a time, and Spanish words slowly came towards the ship from the other side of the screen. If a bullet hit a word corresponding to the category currently displayed on the bottom of the screen, it would destroy the word and award the player points; if the word was not of the correct category, however, it would reflect the bullet, forcing the player to dodge their own shot in addition to the words already coming at them, with the player helpless to shoot more until the original bullet went offscreen. A player would still need skill to maneuver the ship and dodge bullets, but they better memorize and more-quickly recognize aspects of Spanish words as they play. [b]That's the sort of game I'm looking for.[/b]
Voting has begun! Entries are:
1. [url=http://www.mediafire.com/?3mp65km8t826afi]Mario's Apple Trouble[/url], by LSF Games
2. [url=https://app.box.com/s/wjxwyv7vhmi0ussf9oib]CollegeMajorQuest![/url], by VinnyVideo
3. [url=http://www.mediafire.com/download/j2kvthq968r6d9m/Noteblocks.exe]Noteblocks[/url], by Juju555