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 [jp]
 Post subject: Minigame Comp 37: Wario [Now Voting]
PostPosted: Sun Aug 04, 2013 6:13 pm 
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Congradulations to the winners of the last comp,
Since Jeff hasn't made a new topic and it's been around 2 weeks, I've gotten permission from the staff to start a new comp.

The comp theme is:
Spoiler:


Same rules as always for the compos,

and the comp ends in a week, or at 6:12pm EST on August 11th.


Last edited by Shadow Kami on Sun Aug 04, 2013 8:57 pm, edited 2 times in total.
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 [zz]
 Post subject: Re: Minigame Comp 37: Wario
PostPosted: Sun Aug 04, 2013 6:45 pm 
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even though it was a dud cause it got only one entry

Well does the game really have to star him? It can't be like, say, about/centered around him?

 
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 [fi]
 Post subject: Re: Minigame Comp 37: Wario
PostPosted: Sun Aug 04, 2013 6:49 pm 
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This is kind of a poor theme. Too limiting.

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 [jp]
 Post subject: Re: Minigame Comp 37: Wario
PostPosted: Sun Aug 04, 2013 6:52 pm 
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How is making a game that involves wario too limiting, honestly, you just have to do is involve wario and that's it. I really don't see how this is so limiting.

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 [fi]
 Post subject: Re: Minigame Comp 37: Wario
PostPosted: Sun Aug 04, 2013 6:55 pm 
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Actually yeah, I'd say it's not limiting enough. You're basically saying "make literally anything but the main character has to be Wario".

But eh, whatever. I already got an idea.

Or not.

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 [us]
 Post subject: Re: Minigame Comp 37: Wario
PostPosted: Sun Aug 04, 2013 8:51 pm 
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it's ironic
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Does the main character HAVE to be Wario, or can it be anyone from the Wario series of games (Wario Land/World/Ware, etc.)?
I'd really dig a minigame starring Pyoro, but if the theme is literally just Wario as the main I dunno what to do with it.
EDIT: Nevermind, question answered with the first post edit.

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 Post subject: Re: Minigame Comp 37: Wario
PostPosted: Sun Aug 04, 2013 9:31 pm 
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Has it been two weeks already? oops. I wouldn't have minded getting a nudge or something but whatever. Good luck everyone!

edit: a reminder in the form of a PM, I don't dig through topics that often, and I totally missed the previous comp thread.

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 [fi]
 Post subject: Re: Minigame Comp 37: Wario
PostPosted: Mon Aug 05, 2013 9:28 am 
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Image

Now what could this be?

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 [tr]
 Post subject: Re: Minigame Comp 37: Wario
PostPosted: Mon Aug 05, 2013 9:37 am 
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Thanks DonnieTheGuy!
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I'm entering.

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 Post subject: Re: Minigame Comp 37: Wario
PostPosted: Tue Aug 06, 2013 9:31 am 
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Roo wrote:
Now what could this be?

Judging by the window title, and the layout on the screen with the 3 lives and the counter... absolutely no idea. But I'm looking forward to whatever it is!

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 Post subject: Re: Minigame Comp 37: Wario
PostPosted: Wed Aug 07, 2013 8:03 pm 
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Guinea wrote:
Roo wrote:
Now what could this be?

Judging by the window title, and the layout on the screen with the 3 lives and the counter... absolutely no idea.
I see what you did there.

And I have an idea. Let's hope I don't flop it like I did other one of my entries for the past year.
EDIT: here's a WIP screenshot:
Image
ignore the text, that's just debugging stuff for me.

 
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 Post subject: Re: Minigame Comp 37: Wario
PostPosted: Fri Aug 09, 2013 1:28 am 
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Lawful Evil
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Image

can't stop coding, I am on fire

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 [fi]
 Post subject: Re: Minigame Comp 37: Wario
PostPosted: Fri Aug 09, 2013 4:46 am 
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It's nice to see more than 0 entries for once.



also here's some lo-fi footage of the upcoming GOTY
Image

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 Post subject: Re: Minigame Comp 37: Wario
PostPosted: Fri Aug 09, 2013 4:57 am 
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Wiidog4ever wrote:
Guinea wrote:
Roo wrote:
Now what could this be?

Judging by the window title, and the layout on the screen with the 3 lives and the counter... absolutely no idea.
I see what you did there.

And I have an idea. Let's hope I don't flop it like I did other one of my entries for the past year.
EDIT: here's a WIP screenshot:
Image
ignore the text, that's just debugging stuff for me.


Have you thought about using this sprite sheet: http://www.mfgg.net/index.php?act=resdb ... 1&id=26195 ? For some reason, any sprite sheet that doesn't have Wario perpetually grinning looks horrendously wrong to me.

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 Post subject: Re: Minigame Comp 37: Wario
PostPosted: Fri Aug 09, 2013 2:09 pm 
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I Have Returned®
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I think I'll enter this time, if my internet lets me. :shifty:
EDIT:
Image
:soveryhappy:

(OFF: To edit this post I had to use an old "edit" link and change the topic IDs because I can't find the "edit" button anymore, neither the "Quick Reply" button, is that a bug?)

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 Post subject: Re: Minigame Comp 37: Wario
PostPosted: Fri Aug 09, 2013 10:02 pm 
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CouchTomato wrote:
Wiidog4ever wrote:
Guinea wrote:
Judging by the window title, and the layout on the screen with the 3 lives and the counter... absolutely no idea.
I see what you did there.

And I have an idea. Let's hope I don't flop it like I did other one of my entries for the past year.
EDIT: here's a WIP screenshot:
Image
ignore the text, that's just debugging stuff for me.


Have you thought about using this sprite sheet: http://www.mfgg.net/index.php?act=resdb ... 1&id=26195 ? For some reason, any sprite sheet that doesn't have Wario perpetually grinning looks horrendously wrong to me.
Well if I did use those, they would clash horribly. I'd have to completely update the PM64 graphics to TTYD/SPM...

 
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 Post subject: Re: Minigame Comp 37: Wario
PostPosted: Sun Aug 11, 2013 11:30 am 
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Gonna "relive" this topic so it would get more entries :P
I'm almost finishing, hope to get the entry done right away! (Before 6:12PM EST)

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 Post subject: Re: Minigame Comp 37: Wario
PostPosted: Sun Aug 11, 2013 2:54 pm 
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Wahaha!

Image

It's time to go on a treasure hunt! A WARIO treasure hunt! But not just any WARIO treasure hunt; it's a treasure BOMB hunt! This desert cavern's got tons of tiny, tiny micro-stages, but you gotta complete each one before the bomb goes KABOOM, kapeesh? And even if you manage to complete it before the bomb blows, you'll get a shrimpy SILVER one if you didn't do it fast enough. Don't settle for silver! Go for gold! Go for GREED!

(because silver bombs are worth only one point whereas gold ones are worth two, and you need points to access the sets of stages)

(There's no reward for successfully getting all 60 possible points, though the boss and his final six bombs become accessible at 40)

Controls: A and D or Left Arrow Key and Right Arrow key to move. Space Bar to jump/move up faster, depending on the situation.

EDIT: Oh! An F4 for full-screen, as usual for GM games.

Download: http://www.mediafire.com/?rheq1akgih3d3b5

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 Post subject: Re: Minigame Comp 37: Wario
PostPosted: Sun Aug 11, 2013 3:42 pm 
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Magnemania wrote:
Wahaha!

Image

It's time to go on a treasure hunt! A WARIO treasure hunt! But not just any WARIO treasure hunt; it's a treasure BOMB hunt! This desert cavern's got tons of tiny, tiny micro-stages, but you gotta complete each one before the bomb goes KABOOM, kapeesh? And even if you manage to complete it before the bomb blows, you'll get a shrimpy SILVER one if you didn't do it fast enough. Don't settle for silver! Go for gold! Go for GREED!

(because silver bombs are worth only one point whereas gold ones are worth two, and you need points to access the sets of stages)

(There's no reward for successfully getting all 60 possible points, though the boss and his final six bombs become accessible at 40)

Controls: A and D or Left Arrow Key and Right Arrow key to move. Space Bar to jump/move up faster, depending on the situation.

EDIT: Oh! An F4 for full-screen, as usual for GM games.

Download: http://www.mediafire.com/?rheq1akgih3d3b5


That was pretty awesome

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 Post subject: Re: Minigame Comp 37: Wario
PostPosted: Sun Aug 11, 2013 4:21 pm 
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It looks like I won't have enough time to upload, the game is ready, yet it is 3MB, and yes, that's a lot for my internet, specially for uploading, if only the comp lasted more time :(
(after all there's only 1 entry ready until now)

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