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Minigame Competition #36[FINAL VOTING], Land of the Living Props(and also items)
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 [us]
 Post subject: Re: Minigame Competition #36
PostPosted: Sun Jul 14, 2013 10:51 pm 
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Someguy wrote:
It's closing in on the end of the comp, but we've only got one entry. Unless a higher up says otherwise, I'm guessing I'll have to extend the comp. The end of Friday the 19th sounds good, right?
This sounds fine.

 
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 [tr]
 Post subject: Re: Minigame Competition #36
PostPosted: Tue Jul 16, 2013 3:24 pm 
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Thanks DonnieTheGuy!
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This is my game:
PC vs ML

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 [us]
 Post subject: Re: Minigame Competition #36
PostPosted: Tue Jul 16, 2013 4:48 pm 
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Is that a jojoke?
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O MY GOODNESS
I actually had an idea for that "Hills have Eyes" thing a while ago
I may squeeze out a blockhopper game or something(nvm a regular block because I didn't read the theme)

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 [jp]
 Post subject: Re: Minigame Competition #36
PostPosted: Tue Jul 16, 2013 5:15 pm 
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Yeah, I don't Even...
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oh it's still going, well then maybe I'll be able to finish the entry I started.

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 [fi]
 Post subject: Re: Minigame Competition #36
PostPosted: Tue Jul 16, 2013 9:08 pm 
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I shine.
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I might try to finish my entry.

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 [us]
 Post subject: Re: Minigame Competition #36
PostPosted: Thu Jul 18, 2013 3:54 am 
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Quick question. Could the environment itself count as a prop? (Like, if you were to be in total control of the land (as well as hazards that exist on it) surrounding an AI character that would be interacting with it. Something like that.) I have a somewhat workable idea, though I can't guarantee finishing in time if I'm able to do what I'm thinking of.

 
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 Post subject: Re: Minigame Competition #36
PostPosted: Thu Jul 18, 2013 4:33 am 
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Yeah, I'd count that! I feel like I thought about including large chunks of land/an entire level as an example "character" but apparently forgot.

 
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 [us]
 Post subject: Re: Minigame Competition #36
PostPosted: Thu Jul 18, 2013 4:44 am 
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Sweet. I'll see if I can throw my idea together in time. No promises, though.

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"talk about dang ol' this ain't scientific rockets, man"
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 Post subject: Re: Minigame Competition #36
PostPosted: Thu Jul 18, 2013 2:41 pm 
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Wubwub
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I'm totally entering this! Here's a small engine test I made today.
You are the last ?-Block containing a coin and Mario want this coin. Mario killed your whole block-family and you're the last survivor of your block-species. F*ck the story, just fight back and survive!
I hope I can finish this in time. C:
Engine Test Download:
Attachment:
The Last Mystery Block.rar [466.73 KiB]
Downloaded 63 times

 
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 [zz]
 Post subject: Re: Minigame Competition #36
PostPosted: Thu Jul 18, 2013 3:22 pm 
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Miles wrote:
Sweet. I'll see if I can throw my idea together in time. No promises, though.

same here.

 
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 [fi]
 Post subject: Re: Minigame Competition #36
PostPosted: Thu Jul 18, 2013 5:20 pm 
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I shine.
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Okay, so the engine I made completely borked up and I can't make a better one. Guess I'll have to think of a new idea and fast.

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 [de]
 Post subject: Re: Minigame Competition #36
PostPosted: Fri Jul 19, 2013 9:35 am 
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Wubwub
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Crap, I can't make it in time and already have to leave the game as it is. I hope this still counts somehow and a big sorry. I'll finish this another time.


Attachments:
MGC#36 - The Last Mystery Block (Raikyo).rar [476.6 KiB]
Downloaded 62 times
 
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 [us]
 Post subject: Re: Minigame Competition #36
PostPosted: Fri Jul 19, 2013 12:35 pm 
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Looks like a series of things are preventing me from getting this thing done. Sorry, folks. :(

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"talk about dang ol' this ain't scientific rockets, man"
Spoiler:
Bibby Team - Nice little place. Give it a try.
 
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 [jp]
 Post subject: Re: Minigame Competition #36
PostPosted: Fri Jul 19, 2013 12:47 pm 
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Yeah, I don't Even...
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I forgot to finish my entry. Oops.

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 Post subject: Re: Minigame Competition #36
PostPosted: Fri Jul 19, 2013 9:39 pm 
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Unless you all need a few extra hours, I'm gonna post the countdown timer link now. Here! You've got about five hours 20 minutes from this post according to it. So do I, I've still got a bit left to finish up, whoops.

 
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 Post subject: Re: Minigame Competition #36
PostPosted: Fri Jul 19, 2013 11:51 pm 
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edit: nevermind, don't think I'll be able to finish on time plus I'm getting sleepy.
Sorry. :(

 
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 [ca]
 Post subject: Re: Minigame Competition #36
PostPosted: Sat Jul 20, 2013 12:34 am 
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следующая игра скоро будет
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Here's my exciting entry, "Bowser's Security Task Force". Have at it, youngins.

 
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 Post subject: Re: Minigame Competition #36
PostPosted: Sat Jul 20, 2013 3:00 am 
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Presenting Adventures of SWITCH. Maybe more "Adventure of SWITCH" due to being a minigame, but... Technically finished in the nick of time, though uploading lag means it's put up right at the deadline instead of before...

OH, right, the finale! The voting! What this thing's all about!

Here's our contenders, assuming I got the links right. Feel free to yell at me if I screwed up and missed one.

Jeff: Blocks
UEU Fangaming: PC vs ML
Raikyo: The Last Mystery Block
Vitiman: Bowser's Security Task Force
Someguy: Adventures of SWITCH

There's five entries, which means we jump straight to the Top 5! Correct me if I'm wrong but due to that this voting should last for two days I believe... so go vote for your #1 pick, everyone!

 
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 Post subject: Re: Minigame Competition #36
PostPosted: Sat Jul 20, 2013 4:07 am 
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I'll vote for someguy

 
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 Post subject: Re: Minigame Competition #36
PostPosted: Sat Jul 20, 2013 9:14 am 
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Wubwub
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I really cant remember if entrants can also vote. If so then my vote goes to Someguy!

 
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