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Minigame Competition #33
https://phpbb.mfgg.net/viewtopic.php?f=22&t=14421
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Author:  Hypernova [ Fri Apr 19, 2013 8:39 pm ]
Post subject:  Minigame Competition #33

Hello there's folks! Gongrats to Morrad for getting runner-up. This time I'm gonna host another MGC!

The theme is:
Right over here with a timer!

You have 2 weeks and keep in track of your time kiddies. ;) Of course you don't need to work on it for 24/7.

Author:  UltLuigi [ Fri Apr 19, 2013 8:43 pm ]
Post subject:  Re: Minigame Competition #33

You linked to the Weebly main page.

Author:  Mr. Yoshbert [ Fri Apr 19, 2013 8:51 pm ]
Post subject:  Re: Minigame Competition #33

Hm. I remember entering a MGC with this theme waaay back when... MFGG 3.0., I think.

With that said, have I got a great idea for this one. I'm going to have plenty of time now that finals are done.

Author:  Kirby's Adventure [ Fri Apr 19, 2013 11:38 pm ]
Post subject:  Re: Minigame Competition #33

Yoshbert wrote:
Hm. I remember entering a MGC with this theme waaay back when... MFGG 3.0., I think.

With that said, have I got a great idea for this one. I'm going to have plenty of time now that finals are done.


You mean around that time when Roo made BOSS?

might enter this btw

Author:  Gatete [ Sat Apr 20, 2013 1:56 am ]
Post subject:  Re: Minigame Competition #33

Entering this one :3

Author:  TrinitroMan [ Sat Apr 20, 2013 10:12 am ]
Post subject:  Re: Minigame Competition #33

Excuse me, but what is the theme?

Author:  techmario [ Sat Apr 20, 2013 4:17 pm ]
Post subject:  Re: Minigame Competition #33

I have got to do this. I'll put my brain to work.

Author:  SMBMM [ Sat Apr 20, 2013 7:45 pm ]
Post subject:  Re: Minigame Competition #33

THIS I may enter.

Author:  Nacitendo Platinum [ Sun Apr 21, 2013 9:21 am ]
Post subject:  Re: Minigame Competition #33

I enter for sure:
Image

Upload the image of my game.

Author:  Mors [ Sun Apr 21, 2013 10:40 am ]
Post subject:  Re: Minigame Competition #33

I gonna enter.

Author:  behind [ Sun Apr 21, 2013 12:11 pm ]
Post subject:  Re: Minigame Competition #33

What's with the new rules page? I much preferred the old one when it was more straight-foward and the timer wasn't in 10pt font.

TrinitroMan wrote:
Excuse me, but what is the theme?

Author:  Gatete [ Sun Apr 21, 2013 12:42 pm ]
Post subject:  Re: Minigame Competition #33

Image

Doing some progress on my entry ;)

Author:  Mors [ Sun Apr 21, 2013 12:51 pm ]
Post subject:  Re: Minigame Competition #33

ImageImageImage
I don't have so much time but I gonna complete this.

Author:  Hypernova [ Sun Apr 21, 2013 7:22 pm ]
Post subject:  Re: Minigame Competition #33

Wiiboy4ever wrote:
What's with the new rules page? I much preferred the old one when it was more straight-foward and the timer wasn't in 10pt font.

Yeah, I made that timer website. Plus you are allowed to make your own for the next competition with contribution system. And yet, I fixed the font size. ;)

TrinitroMan wrote:
Excuse me, but what is the theme?

Traps & anti-instinct, make something very unexpected or full of traps.

Author:  Zero Kirby [ Sun Apr 21, 2013 10:23 pm ]
Post subject:  Re: Minigame Competition #33

Staying out of this one. I hate games like I Wanna Be The Guy which are nothing but trial-and-error and purposefully terrible design.

Author:  Pedigree [ Mon Apr 22, 2013 10:01 am ]
Post subject:  Re: Minigame Competition #33

Zero Kirby wrote:
Staying out of this one. I hate games like I Wanna Be The Guy which are nothing but trial-and-error and purposefully terrible design.

Games like these do not have to be about punishing the player, but putting them in a scenario that they are not expecting. A long-time Mario player is used to certain things being a certain way, but if you switch them up you can make the game feel entirely new and force the player to relearn something that they are used to (the standards you introduce should be consistent throughout and shouldn't change, or it would be forcing continuous trial and error). Some people might find that annoying, but with the right level design and story telling, I think you can make it a worthwhile experience.

What are some of the things that you can do to counter the instincts of long-time Mario players?

-Mario has always moved in specific directions with the d-pad keys or control stick while he usually jumps and runs with the face buttons such as A and B. Not only could we switch the directional buttons to the face buttons and vice-versa, but we could also invert the expected directions and functions (left is right and vice-versa for example). Maybe doing both is a little overkill, though, and maybe this is the most annoying thing you can possibly do to a player. :P
-Items have always assisted Mario while enemies such as goombas or koopa troopas have always harmed him. Switch them, and you're really messing with the player's head. For example, what if Mario ate goombas to powerup while the mushrooms poisoned Mario?
-It is a player's instinct to jump over a pit, but what if you were supposed to fall down the pit and jumping killed you instead? It wouldn't be much fun to keep the player guessing which pits to fall into, so some kind of cue would be helpful.
-It has become a player's instinct to check all of the pipes for secrets, but what if only death awaited in each of the pipes to punish Mario for his greed?
-Mario usually traverses levels from left to right and bottom to top, how will the player feel if they are going the opposite directions for the entirety of the game?

These are just a few of the possibilities.

Author:  Nite Shadow [ Mon Apr 22, 2013 10:30 am ]
Post subject:  Re: Minigame Competition #33

Zero Kirby wrote:
Staying out of this one. I hate games like I Wanna Be The Guy which are nothing but trial-and-error and purposefully terrible design.

Agreed,

I might make an attempt at something, but i cant think of much that doesn't deploy some unfair tactics, that may end up with the game being considered unplayable.

Author:  Gatete [ Tue Apr 23, 2013 3:27 am ]
Post subject:  Re: Minigame Competition #33

Image

I did some more progress on mah entry!

Author:  TrinitroMan [ Wed Apr 24, 2013 6:47 am ]
Post subject:  Re: Minigame Competition #33

LOL, Weegee's. :laugh:

Author:  techmario [ Thu Apr 25, 2013 4:16 am ]
Post subject:  Re: Minigame Competition #33

Music I'm using for my game.
This isn't the version I'm using. The final version has an extended intro and loops to a point within the song. This one is one continuous loop. I also made a few tweaks to the final version to make it sound a little better.

I'd post a screenshot, but this is what I have so far... Yeah, I need to get moving on this.

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