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 Post subject: Minigame Competition #33
PostPosted: Fri Apr 19, 2013 8:39 pm 
福瑞退化者
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Hello there's folks! Gongrats to Morrad for getting runner-up. This time I'm gonna host another MGC!

The theme is:
Right over here with a timer!

You have 2 weeks and keep in track of your time kiddies. ;) Of course you don't need to work on it for 24/7.


Last edited by Hypernova on Fri Apr 19, 2013 8:43 pm, edited 1 time in total.
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 Post subject: Re: Minigame Competition #33
PostPosted: Fri Apr 19, 2013 8:43 pm 
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No games
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You linked to the Weebly main page.

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 Post subject: Re: Minigame Competition #33
PostPosted: Fri Apr 19, 2013 8:51 pm 
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The Quantifiably Quip-tic QC Dude
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Hm. I remember entering a MGC with this theme waaay back when... MFGG 3.0., I think.

With that said, have I got a great idea for this one. I'm going to have plenty of time now that finals are done.

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 Post subject: Re: Minigame Competition #33
PostPosted: Fri Apr 19, 2013 11:38 pm 
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Yoshbert wrote:
Hm. I remember entering a MGC with this theme waaay back when... MFGG 3.0., I think.

With that said, have I got a great idea for this one. I'm going to have plenty of time now that finals are done.


You mean around that time when Roo made BOSS?

might enter this btw

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 Post subject: Re: Minigame Competition #33
PostPosted: Sat Apr 20, 2013 1:56 am 
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I'm just a little adorable kitty :3
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Entering this one :3

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 Post subject: Re: Minigame Competition #33
PostPosted: Sat Apr 20, 2013 10:12 am 
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Excuse me, but what is the theme?

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 Post subject: Re: Minigame Competition #33
PostPosted: Sat Apr 20, 2013 4:17 pm 
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I have got to do this. I'll put my brain to work.

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 Post subject: Re: Minigame Competition #33
PostPosted: Sat Apr 20, 2013 7:45 pm 
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THIS I may enter.

 
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 Post subject: Re: Minigame Competition #33
PostPosted: Sun Apr 21, 2013 9:21 am 
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Cubde on My Game
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I enter for sure:
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Upload the image of my game.

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 Post subject: Re: Minigame Competition #33
PostPosted: Sun Apr 21, 2013 10:40 am 
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Thanks DonnieTheGuy!
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I gonna enter.

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 Post subject: Re: Minigame Competition #33
PostPosted: Sun Apr 21, 2013 12:11 pm 
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What's with the new rules page? I much preferred the old one when it was more straight-foward and the timer wasn't in 10pt font.

TrinitroMan wrote:
Excuse me, but what is the theme?

 
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 Post subject: Re: Minigame Competition #33
PostPosted: Sun Apr 21, 2013 12:42 pm 
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I'm just a little adorable kitty :3
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Image

Doing some progress on my entry ;)

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 Post subject: Re: Minigame Competition #33
PostPosted: Sun Apr 21, 2013 12:51 pm 
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Thanks DonnieTheGuy!
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I don't have so much time but I gonna complete this.

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 Post subject: Re: Minigame Competition #33
PostPosted: Sun Apr 21, 2013 7:22 pm 
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Wiiboy4ever wrote:
What's with the new rules page? I much preferred the old one when it was more straight-foward and the timer wasn't in 10pt font.

Yeah, I made that timer website. Plus you are allowed to make your own for the next competition with contribution system. And yet, I fixed the font size. ;)

TrinitroMan wrote:
Excuse me, but what is the theme?

Traps & anti-instinct, make something very unexpected or full of traps.

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 Post subject: Re: Minigame Competition #33
PostPosted: Sun Apr 21, 2013 10:23 pm 
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Your local psychic.
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Staying out of this one. I hate games like I Wanna Be The Guy which are nothing but trial-and-error and purposefully terrible design.

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 Post subject: Re: Minigame Competition #33
PostPosted: Mon Apr 22, 2013 10:01 am 
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I'll be your 1-Up boy.
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Zero Kirby wrote:
Staying out of this one. I hate games like I Wanna Be The Guy which are nothing but trial-and-error and purposefully terrible design.

Games like these do not have to be about punishing the player, but putting them in a scenario that they are not expecting. A long-time Mario player is used to certain things being a certain way, but if you switch them up you can make the game feel entirely new and force the player to relearn something that they are used to (the standards you introduce should be consistent throughout and shouldn't change, or it would be forcing continuous trial and error). Some people might find that annoying, but with the right level design and story telling, I think you can make it a worthwhile experience.

What are some of the things that you can do to counter the instincts of long-time Mario players?

-Mario has always moved in specific directions with the d-pad keys or control stick while he usually jumps and runs with the face buttons such as A and B. Not only could we switch the directional buttons to the face buttons and vice-versa, but we could also invert the expected directions and functions (left is right and vice-versa for example). Maybe doing both is a little overkill, though, and maybe this is the most annoying thing you can possibly do to a player. :P
-Items have always assisted Mario while enemies such as goombas or koopa troopas have always harmed him. Switch them, and you're really messing with the player's head. For example, what if Mario ate goombas to powerup while the mushrooms poisoned Mario?
-It is a player's instinct to jump over a pit, but what if you were supposed to fall down the pit and jumping killed you instead? It wouldn't be much fun to keep the player guessing which pits to fall into, so some kind of cue would be helpful.
-It has become a player's instinct to check all of the pipes for secrets, but what if only death awaited in each of the pipes to punish Mario for his greed?
-Mario usually traverses levels from left to right and bottom to top, how will the player feel if they are going the opposite directions for the entirety of the game?

These are just a few of the possibilities.

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 Post subject: Re: Minigame Competition #33
PostPosted: Mon Apr 22, 2013 10:30 am 
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Goodbye.
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Zero Kirby wrote:
Staying out of this one. I hate games like I Wanna Be The Guy which are nothing but trial-and-error and purposefully terrible design.

Agreed,

I might make an attempt at something, but i cant think of much that doesn't deploy some unfair tactics, that may end up with the game being considered unplayable.

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 Post subject: Re: Minigame Competition #33
PostPosted: Tue Apr 23, 2013 3:27 am 
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I'm just a little adorable kitty :3
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Image

I did some more progress on mah entry!

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 Post subject: Re: Minigame Competition #33
PostPosted: Wed Apr 24, 2013 6:47 am 
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LOL, Weegee's. :laugh:

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 Post subject: Re: Minigame Competition #33
PostPosted: Thu Apr 25, 2013 4:16 am 
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Music I'm using for my game.
This isn't the version I'm using. The final version has an extended intro and loops to a point within the song. This one is one continuous loop. I also made a few tweaks to the final version to make it sound a little better.

I'd post a screenshot, but this is what I have so far... Yeah, I need to get moving on this.

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