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 Post subject: Re: Minigame Competition #24: Destruction
PostPosted: Fri Aug 10, 2012 9:05 pm 
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Pootis
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MarioBros 101 wrote:
Can I use ONE premade script? I made it earlier today(a script for collisions, scr_collisionside(direction,object))

sounds like snippits of code, if thats the case, then yeah, you can use those.

Okay, thanks for telling me.
Fun fact: I didn't actually end up using it due to it being really flawed
Anyone want a TEST LEVEL? :soveryhappy:

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 Post subject: Re: Minigame Competition #24: Destruction
PostPosted: Sat Aug 11, 2012 5:09 pm 
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Goodbye.
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Alright, got a concept togeather,
lets see if i can put this into play,

Title: Bowsers Final strike!
playable character: Bowser's Arial fleet (a doomship)
Goal: destroy the mushroom kingdom.
Storyline: Bowser has sent his most powerfull doomship to lay waist to the mushroom kingdom, Equiped with several bullet bill turrents, a banzai cannon (WMD), and other things(which im still considering), bowser will stop at nothing to leave the mushroom kingdom as nothing more than one big smoking crater!
[youtube]LEnO3nYnAbA[/youtube]


Last edited by Nite Shadow on Sat Aug 11, 2012 5:20 pm, edited 2 times in total.
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 Post subject: Re: Minigame Competition #24: Destruction
PostPosted: Sat Aug 11, 2012 5:11 pm 
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Sounds great, Nite! Hope you can put it together
MarioBros 101 wrote:
MarioBros 101 wrote:
Can I use ONE premade script? I made it earlier today(a script for collisions, scr_collisionside(direction,object))

sounds like snippits of code, if thats the case, then yeah, you can use those.

Okay, thanks for telling me.
Fun fact: I didn't actually end up using it due to it being really flawed
Anyone want a TEST LEVEL? :soveryhappy:
yes

 
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 [us]
 Post subject: Re: Minigame Competition #24: Destruction
PostPosted: Sat Aug 11, 2012 5:52 pm 
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Pootis
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Sounds great, Nite! Hope you can put it together
MarioBros 101 wrote:
sounds like snippits of code, if thats the case, then yeah, you can use those.

Okay, thanks for telling me.
Fun fact: I didn't actually end up using it due to it being really flawed
Anyone want a TEST LEVEL? :soveryhappy:
yes

Wish granted
Warning, buggy as crap
Shift = Jump
Ctrl = Run/Drop bomb
Up + Ctrl = Throw bomb(holding left or right will make it move in that direction respectively)

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 Post subject: Re: Minigame Competition #24: Destruction
PostPosted: Sat Aug 11, 2012 7:55 pm 
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Is that a jojoke?
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I'll enter this one.

We're gonna have some fun this time.

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 [tn]
 Post subject: Re: Minigame Competition #24: Destruction
PostPosted: Sat Aug 11, 2012 9:34 pm 
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My wee cat Jamaïca
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Okay i started my mini-game there isn't too much time ago,
I'm calling it : Vs. Neo Bowser

Here's a really early picture of it (sprites and everything may be changed) :
Spoiler:

Note that everything (including graphics and engine) was started when the competition began.

 
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 Post subject: Re: Minigame Competition #24: Destruction
PostPosted: Sat Aug 11, 2012 9:47 pm 
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Pootis
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Wow.
I just lost all confidence to that screenshot.
That is so awesome.

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 [fi]
 Post subject: Re: Minigame Competition #24: Destruction
PostPosted: Sun Aug 12, 2012 10:07 am 
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I shine.
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GameWatching wrote:
Note that everything (including graphics and engine) was started when the competition began.

Isn't this kind of not allowed?

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 Post subject: Re: Minigame Competition #24: Destruction
PostPosted: Sun Aug 12, 2012 10:33 am 
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Roo wrote:
GameWatching wrote:
Note that everything (including graphics and engine) was started when the competition began.

Isn't this kind of not allowed?

I think you read his post wrong.

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 Post subject: Re: Minigame Competition #24: Destruction
PostPosted: Sun Aug 12, 2012 10:36 am 
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Goodbye.
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Elyk wrote:
Roo wrote:
GameWatching wrote:
Note that everything (including graphics and engine) was started when the competition began.

Isn't this kind of not allowed?

I think you read his post wrong.


He has been known to work very fast.
looks like we have us a real challenge on our hands.

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 Post subject: Re: Minigame Competition #24: Destruction
PostPosted: Sun Aug 12, 2012 1:26 pm 
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следующая игра скоро будет
Dairy
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If I find time to work on something for this while I'm fixing up a demo of Project : RTRO, then I'll definitely try and enter ^^

 
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 Post subject: Re: Minigame Competition #24: Destruction
PostPosted: Sun Aug 12, 2012 2:00 pm 
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poopy programmer
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I won't participate this time, this is sure. :p

Good luck everybody. :)

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 [nl]
 Post subject: Re: Minigame Competition #24: Destruction
PostPosted: Sun Aug 12, 2012 4:22 pm 
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Wreck 'n get stomped
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I'll enter this one if I can think of a good idea.

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 [tw]
 Post subject: Re: Minigame Competition #24: Destruction
PostPosted: Sun Aug 12, 2012 7:44 pm 
福瑞退化者
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Aw, I lose my motivations. I was about to make a black hole game where enemy toads shoots anti-matter ray.

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 [fi]
 Post subject: Re: Minigame Competition #24: Destruction
PostPosted: Mon Aug 13, 2012 6:34 am 
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I shine.
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Elyk wrote:
I think you read his post wrong.

oh hey looks like I did


Anyway, started... something.

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 Post subject: Re: Minigame Competition #24: Destruction
PostPosted: Mon Aug 13, 2012 11:10 am 
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Wreck 'n get stomped
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Looks like I'll don't enter, just can't think of an idea.

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 Post subject: Re: Minigame Competition #24: Destruction
PostPosted: Mon Aug 13, 2012 12:17 pm 
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Goodbye.
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Got 2 perfect examples of something in the theme of destruction.
2 atari 2600 classics

Breakout!
[youtube]Up-a5x3coC0[/youtube]

Missile command.
[youtube]Z4zF790DzyQ[/youtube]

Both are very simple things to remake,
hopefully these can be used for a basis for those who cant think of something.. :)

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 Post subject: Re: Minigame Competition #24: Destruction
PostPosted: Mon Aug 13, 2012 6:29 pm 
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Whoops, forgot about this and two days gone like that.

edit: okay well I have a bit of an idea, that involves the chombones from Mario & Luigi 3. It sucks though. :laugh:

here's a screenie
Image
it looks terrible I know. This might be canned though.

 
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 Post subject: Re: Minigame Competition #24: Destruction
PostPosted: Tue Aug 14, 2012 9:31 pm 
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Goodbye.
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...heck of a time for work to pick up again... ive been staring at what ive started (which is all of a doomship level from SMB3 as the playable character) for the last few days.....
ugh... looks like i might not have an entry to submit...oh well... im not gonna say im dropping out just yet... though it seems likely.


also, that looks interesting wiiboy! :)

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 Post subject: Re: Minigame Competition #24: Destruction
PostPosted: Tue Aug 14, 2012 10:12 pm 
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No games
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I've been fairly busy, so I may not finish this.

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Spoiler:

Refs: ~CaMTenDo~: http://i45.tinypic.com/2cfv0xk.png supernova: http://i50.tinypic.com/16gd4h.png kremling: http://i105.photobucket.com/albums/m206/KiddyKong/ultluigi_zps2612660b.png Mit:http://i.imgur.com/eW2W9zl.png
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