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 [ca]
 Post subject: Minigame Competition #18
PostPosted: Sat Feb 11, 2012 3:36 pm 
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The Quantifiably Quip-tic QC Dude
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It's that time again!

Because the last competition ended up in a stalemate between me and Guinea, he granted me permission to set up the theme for this one. Congrats to him and WiiGii for entering, and many thanks to Namadu for setting it up with a great and versatile theme.

It's been a while since I've done one of these, hasn't it?

[THEME COUNTDOWN]

Quote:
1. You have one week. 7 days. 168 hours.
2. Your entry must be posted in the topic on MFGG by the deadline.
3. Teams are allowed only if it is a team of two people, comprising of a spriter and a programmer.
In that case, both receive the badge. Otherwise, you are disqualified.
4. No previously made engines, whether made by yourself or someone else, but you can use some lines of old code, based on "fair use". (For example, you may re-use a dialog box script from another game, but you can't build your game using Hello Engine)
5. Feel free to document your work, using a camera, live broadcast, audio ecording, screen recording, twitter-like log etc.
6. Feel free to sleep, eat, drink as much as you need. You do not need to program the full 168 hours!
7. Games are restricted to Nintendo (related) franchises only and original games.


You know the drill. The competition's theme will be hidden in the link I posted until the countdown ends. After the theme is revealed, think of a good concept, gather your resources, and hop to it!

Hopefully there won't be any extensions, so I'm hoping for many of you to enter this one and manage your time wisely.


Last edited by Mr. Yoshbert on Sun Feb 12, 2012 8:40 pm, edited 1 time in total.
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 [at]
 Post subject: Re: Minigame Competition #18
PostPosted: Sat Feb 11, 2012 3:44 pm 
Real horses don't run into trees
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Stickied. I wonder what it is. If it's good, I'm in because I have time.

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 [zz]
 Post subject: Re: Minigame Competition #18
PostPosted: Sat Feb 11, 2012 3:52 pm 
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awesoommmeeee.

Hope I can compete in this, and everyone else too! ^-^

 
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 [tw]
 Post subject: Re: Minigame Competition #18
PostPosted: Sat Feb 11, 2012 5:31 pm 
福瑞退化者
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I might join the fun if I'm not that busy. :)

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 [gb]
 Post subject: Re: Minigame Competition #18
PostPosted: Sun Feb 12, 2012 1:18 pm 
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MRPG:TT Creator
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I'm game, if the theme is good and I come up with an idea.

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Creator of Mario: Wind Walkers (Ex-3rd place in Minigame Comp 13)
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 [ca]
 Post subject: Re: Minigame Competition #18
PostPosted: Sun Feb 12, 2012 2:08 pm 
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sluuuuurp
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I'll try to enter too.

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 [aq]
 Post subject: Re: Minigame Competition #18
PostPosted: Sun Feb 12, 2012 7:59 pm 
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Obey.
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And it starts. Now.

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 [zz]
 Post subject: Re: Minigame Competition #18
PostPosted: Sun Feb 12, 2012 8:15 pm 
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Pipes, eh? Let's see what I can come up with.

Also, I just started thinking about logs again, and now that stuff is practically gone. :(

 
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 [tw]
 Post subject: Re: Minigame Competition #18
PostPosted: Sun Feb 12, 2012 8:37 pm 
福瑞退化者
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Great theme! I'm in! :D

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 [us]
 Post subject: Re: Minigame Competition #18
PostPosted: Sun Feb 12, 2012 11:07 pm 
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S̛̜̭͚̗͚̪͚̃ͯ̑̉̾̍̎O͙͈̻͖̣͍ͬͨͧO̯̮̯̠N̩̫̣͛̔
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I'll probably do one. even though it will probably end up like last time :blank:

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 Post subject: Re: Minigame Competition #18
PostPosted: Sun Feb 12, 2012 11:49 pm 
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Goodbye.
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Pipes this week huh? good theme,

unfortunately, i likely wont be entering,
So, with that, i leave you all with a "Good luck" and "have fun"

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 Post subject: Re: Minigame Competition #18
PostPosted: Mon Feb 13, 2012 2:45 am 
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I'll be your 1-Up boy.
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Image Created for my idea, Luigi's Pipe Panic. Taking the role of Luigi, your goal is to escape through the pipes. Unable to jump, you'll have to avoid obstacles and enemies. It's all about timing and patience. Using the tight confines of a pipe and creating atmosphere is a goal, may actually be utilized in sections of Luigi's Labyrinth.

Image

The game itself. The haunted arrows help you control gravity, just push the corresponding direction on your d-pad. You die if you touch the spikes/bones. I shall keep at it. Just let me know what you think of it so far.


Last edited by Pedigree on Mon Feb 20, 2012 6:47 pm, edited 2 times in total.
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 [ca]
 Post subject: Re: Minigame Competition #18
PostPosted: Mon Feb 13, 2012 8:33 am 
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sluuuuurp
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Pipes, huh?
INTERESTING

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DO NOT under estimate this lakitu to much or it will be the end of that life (note: do not over estimate him either).
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 Post subject: Re: Minigame Competition #18
PostPosted: Mon Feb 13, 2012 9:00 am 
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Paper Mario Fanatic
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I'm digging this theme, man! Got a nice idea, and I'm going to enter for sure!

 
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 [us]
 Post subject: Re: Minigame Competition #18
PostPosted: Mon Feb 13, 2012 4:38 pm 
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I'll be your 1-Up boy.
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My entry, if I get a wild hair I'll add more levels later, but for now this is what I have.


Last edited by Pedigree on Tue Feb 14, 2012 4:57 pm, edited 1 time in total.
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 Post subject: Re: Minigame Competition #18
PostPosted: Mon Feb 13, 2012 5:37 pm 
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???? 1 day and your done with the core of it and already on "just making levels"??? i havent played ur game yet but im impressed - from the pic it looks fun.

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 Post subject: Re: Minigame Competition #18
PostPosted: Mon Feb 13, 2012 5:44 pm 
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I'll be your 1-Up boy.
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TheShyGuy wrote:
???? 1 day and your done with the core of it and already on "just making levels"??? i havent played ur game yet but im impressed - from the pic it looks fun.

Yeah, when I have the right inspiration I work quickly. And thank you! The engine itself is pretty simple. Later levels will have enemy AI and such. I have other projects this week, though, so we'll see what I can do before comp end. This at least served as further inspiration for my larger project. :D

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 Post subject: Re: Minigame Competition #18
PostPosted: Tue Feb 14, 2012 10:07 am 
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Paper Mario Fanatic
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Be prepared...

 
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 Post subject: Re: Minigame Competition #18
PostPosted: Tue Feb 14, 2012 1:04 pm 
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My entry is here!
Subarashii Games Presents:
Image


- What is Annoy-O Pipe?
In the land of the Mushroom Kingdom, the comunnity of warp pipes feels ignored, used and unwanted. A lone warppipe decides that it has been enough, and that they will no longer be used for transportation, without some representation. He's going to annoy everyone who's trying to use him to get to the secret bonus room beneath him, where that one last, hard to get, star coin lies. Meh heh heh...

- How to play!
Use the UP ARROW KEY to stand up while in stand-by mode. You can now walk around using the LEFT AND RIGHT ARROW KEYS. To score points, you need to make sure nobody enters you! A walking pipe is suspicious, so use the DOWN ARROW KEY to go back to stand-by mode when someone walks by. When they jump high up above you, they want to enter you! Get out of stand-by mode and wiggle to another spot! Your victim will now squash himself into the ground. +100 points! You can have a total of 5 PEOPLE enter you. After that, your game is over! You can create different strategies yourself, and keep in mind that when you hear toad say 'woohoo!', there's coming another one out of the sky!

- Scores
You get 100 points for every Toad you avoid.
You lose a life every time you scare a Toad away.
You lose a life every time a Toad enters your pipe

Scores will be saved on the online Highscore Tables!

To start the game, press UP!

DOWNLOAD: Click here to download from MediaFire!

 
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 Post subject: Re: Minigame Competition #18
PostPosted: Tue Feb 14, 2012 2:18 pm 
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SP: This is looking very nice, visually. Should Luigi be this much slower when he's climbing on the ceiling, though?

Dazzle: Hmm... I don't know what to say. A cute and unique concept. I wonder if the animation speed should be a bit faster, though.

I'll enter this if the inspiration strikes.

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