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 [us]
 Post subject: Re: Minigame Competition #11
PostPosted: Sun Sep 18, 2011 10:32 pm 
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Goodbye.
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Oh damn it all,

Im stuck on the movement engine, and haven't made any progress today.

Hope I can come up with something before the deadline.

------edit------
Whew!
Miles gave me a tip, and saved this!

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 Post subject: Re: Minigame Competition #11
PostPosted: Tue Sep 20, 2011 9:11 am 
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I gave up a while ago.

I think the concept was too complicated.

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 [fi]
 Post subject: Re: Minigame Competition #11
PostPosted: Tue Sep 20, 2011 3:07 pm 
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I shine.
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Image

I'm not sure where I'm going with this but here's a few things:
  • It'll have "Game Boy-styled" graphics (4 shades of gray and the same resolution as a GB (though resized x2 so that it can be seen better)).
  • Haven't decided what sounds I'll use yet.
  • It's a survival horror game (though mostly without the horror part unless I can make 8x8 sprites scary).
  • It will be more of a "small game" than a minigame in that it has a clear goal and (most likely) no points or anything like that.
  • The number above health is the sanity meter. I haven't decided how it'll work but if it depletes to 0, you go insane. Maybe it'll trigger a bad ending or something.
  • I probably won't get it done in time.

Yup.

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 [tw]
 Post subject: Re: Minigame Competition #11
PostPosted: Tue Sep 20, 2011 8:54 pm 
福瑞退化者
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I saw a lot of awesome works from everyone, keep it up. Only 4 more days to go!

BTW, I'm also making an entry too:
Spoiler:

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 [fi]
 Post subject: Re: Minigame Competition #11
PostPosted: Wed Sep 21, 2011 12:54 am 
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I shine.
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Does it involve communists?

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 [tw]
 Post subject: Re: Minigame Competition #11
PostPosted: Wed Sep 21, 2011 12:39 pm 
福瑞退化者
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Roo wrote:
Does it involve communists?

I don't know you guys like it or not, but it's basically Kommunist(Communist) Koopas invading the Mushroom Kingdom and Mario has to fight back.

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 [se]
 Post subject: Re: Minigame Competition #11
PostPosted: Wed Sep 21, 2011 1:28 pm 
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In Donaldismo Veritas
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Not a fan of that personally, no

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 Post subject: Re: Minigame Competition #11
PostPosted: Wed Sep 21, 2011 3:32 pm 
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I thought people making the competition couldn't enter?

 
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 Post subject: Re: Minigame Competition #11
PostPosted: Wed Sep 21, 2011 3:34 pm 
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They can't. They can still make something for fun, though.

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 Post subject: Re: Minigame Competition #11
PostPosted: Wed Sep 21, 2011 3:44 pm 
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In Donaldismo Veritas
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I'm am certain that they can, but if they win, they don't get to decide the next competition's theme.

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 Post subject: Re: Minigame Competition #11
PostPosted: Wed Sep 21, 2011 3:48 pm 
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Goodbye.
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Alex wrote:
I'm am certain that they can, but if they win, they don't get to decide the next competition's theme.

im sorry,
but I asked char on this one when i did mine,

By default, I was disqualified.

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 Post subject: Re: Minigame Competition #11
PostPosted: Wed Sep 21, 2011 3:48 pm 
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Well Char told me via pming that they can't since the person can know the theme in advance, making it unfair, in MGC's.

 
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 Post subject: Re: Minigame Competition #11
PostPosted: Wed Sep 21, 2011 4:15 pm 
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oh, and heres my wip (just might even get canned if i procrastinate enough)

Spoiler:

 
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 [tw]
 Post subject: Re: Minigame Competition #11
PostPosted: Wed Sep 21, 2011 7:47 pm 
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3 more days to go!

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 [fi]
 Post subject: Re: Minigame Competition #11
PostPosted: Thu Sep 22, 2011 3:20 pm 
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I shine.
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Image

oh hey it's an enemy

Image

oh hey it wants to kill me


I'd say it's pretty much confirmed that I won't get this done because I have no idea where I'm going with this.

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 Post subject: Re: Minigame Competition #11
PostPosted: Thu Sep 22, 2011 3:42 pm 
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Alex wrote:
I'm am certain that they can, but if they win, they don't get to decide the next competition's theme.

Not with the new way we do things. The previous winner has the unfair advantage of already knowing the theme ahead of time.

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 Post subject: Re: Minigame Competition #11
PostPosted: Thu Sep 22, 2011 3:45 pm 
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In Donaldismo Veritas
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Ah, yes, that explains it.

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 Post subject: Re: Minigame Competition #11
PostPosted: Thu Sep 22, 2011 6:08 pm 
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Elyk wrote:
Alex wrote:
I'm am certain that they can, but if they win, they don't get to decide the next competition's theme.

Not with the new way we do things. The previous winner has the unfair advantage of already knowing the theme ahead of time.

Elyk is right. But I started a day after the competition theme is shown due to my other game making projects.

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 Post subject: Re: Minigame Competition #11
PostPosted: Fri Sep 23, 2011 1:05 am 
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Goodbye.
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Due to getting tied up in other things,
Im submitting mine before completion.

It lacks allot, and i don't even expect any votes in its current state,
HOWEVER,
This was made in CONSTRUCT, Which ive found can manipulate Timescale functions,
in other words, In a single command, the ENTIRE GAME can be slowed down and sped up,
this is quite similar to what "game and watch" used.

The game will start off slow,
and gradually increase in speed,


Another cool Function is being able to set "Every XX Milliseconds" to what a modifiable variable reads,
(in other words, You can change the delay, IN GAME)

The enemies will begin to spawn faster as you kill them,

though you may not see it at first, this is all in play immediately, from the point the fireball hits the first enemy.



Mario Assault: Death Dive (Unfinished).
http://www.mediafire.com/?q9kkol7dlud919x

Controls:
WASD: Move Mario
Mouse pointer: Aim Mario (Mario looks at the crosshair)
Left click or Space: shoot fireball
Right click: move to mouse pointer

Rocks CAN be destroyed, They take 3 hits, and are worth 5 points,
However, it is much easier just to avoid them.

Goombas are worth a single point, and only take 1 hit to destroy,
they can appear from any side.

Uppon death, you will be presented with a bar chart, showing how you did. (still working out the kinks with this :whoops: )

I Strongly recommend you run this Maximized,

Thank you to:
DJ Yoshiman, Miles, Black squirrel, Char, mit for testing this for me,

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 Post subject: Re: Minigame Competition #11
PostPosted: Fri Sep 23, 2011 6:56 pm 
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Only one day left. I mite pull a Nite on this too.

I procrastinated a whole hell of a lot, and rushed it as well. But ah well, I'll still submit it, anyway. :whoops:

Quote:
It lacks allot, and i don't even expect any votes in its current state
let's not go there, bruh. this is actually pretty cool. Much better than what I have so far, if I say so myself. :3

 
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