Due to getting tied up in other things,
Im submitting mine before completion.
It lacks allot, and i don't even expect any votes in its current state,
HOWEVER,
This was made in CONSTRUCT, Which ive found can manipulate Timescale functions,
in other words, In a single command, the ENTIRE GAME can be slowed down and sped up,
this is quite similar to what "game and watch" used.
The game will start off slow,
and gradually increase in speed,
Another cool Function is being able to set "Every XX Milliseconds" to what a modifiable variable reads,
(in other words, You can change the delay, IN GAME)
The enemies will begin to spawn faster as you kill them,
though you may not see it at first, this is all in play immediately, from the point the fireball hits the first enemy.
Mario Assault: Death Dive (Unfinished).
http://www.mediafire.com/?q9kkol7dlud919xControls:
WASD: Move Mario
Mouse pointer: Aim Mario (Mario looks at the crosshair)
Left click or Space: shoot fireball
Right click: move to mouse pointer
Rocks CAN be destroyed, They take 3 hits, and are worth 5 points,
However, it is much easier just to avoid them.
Goombas are worth a single point, and only take 1 hit to destroy,
they can appear from any side.
Uppon death, you will be presented with a bar chart, showing how you did. (still working out the kinks with this
)
I Strongly recommend you run this Maximized,
Thank you to:
DJ Yoshiman, Miles, Black squirrel, Char, mit for testing this for me,
Due to getting tied up in other things,
Im submitting mine before completion.
It lacks allot, and i don't even expect any votes in its current state,
HOWEVER,
This was made in CONSTRUCT, Which ive found can manipulate Timescale functions,
in other words, In a single command, the ENTIRE GAME can be slowed down and sped up,
this is quite similar to what "game and watch" used.
The game will start off slow,
and gradually increase in speed,
Another cool Function is being able to set "Every XX Milliseconds" to what a modifiable variable reads,
(in other words, You can change the delay, IN GAME)
The enemies will begin to spawn faster as you kill them,
though you may not see it at first, this is all in play immediately, from the point the fireball hits the first enemy.
Mario Assault: Death Dive (Unfinished).
http://www.mediafire.com/?q9kkol7dlud919x
Controls:
WASD: Move Mario
Mouse pointer: Aim Mario (Mario looks at the crosshair)
Left click or Space: shoot fireball
Right click: move to mouse pointer
Rocks CAN be destroyed, They take 3 hits, and are worth 5 points,
However, it is much easier just to avoid them.
Goombas are worth a single point, and only take 1 hit to destroy,
they can appear from any side.
Uppon death, you will be presented with a bar chart, showing how you did. (still working out the kinks with this :whoops: )
I Strongly recommend you run this Maximized,
Thank you to:
DJ Yoshiman, Miles, Black squirrel, Char, mit for testing this for me,