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 Post subject: Re: Time Limits ~ Minigame Competition #6
PostPosted: Sat Jun 25, 2011 8:24 pm 
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superbowser wrote:
EDIT: btw, the competition description on the main page is acting weird again...
*cue char*

 
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 Post subject: Re: Time Limits ~ Minigame Competition #6
PostPosted: Sat Jun 25, 2011 8:27 pm 
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Wiiboy4ever wrote:
superbowser wrote:
EDIT: btw, the competition description on the main page is acting weird again...
*cue char*

It went back to normal again. This is so confusing! lol

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 Post subject: Re: Time Limits ~ Minigame Competition #6
PostPosted: Sat Jun 25, 2011 8:28 pm 
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superbowser wrote:
Wiiboy4ever wrote:
superbowser wrote:
EDIT: btw, the competition description on the main page is acting weird again...
*cue char*

It went back to normal again. This is so confusing! lol
OMG tell me about it XD

 
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 [ca]
 Post subject: Re: Time Limits ~ Minigame Competition #6
PostPosted: Sat Jun 25, 2011 8:29 pm 
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Lord of the Realm
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Wow, I didn't expect that. It's a real shame not that many people were able to enter in the end.
As for those that did make it, good luck. I'm looking forward to seeing how this all turns out (assuming the contest continues with such few entries. I certainly hope it does).

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 Post subject: Re: Time Limits ~ Minigame Competition #6
PostPosted: Sat Jun 25, 2011 8:34 pm 
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LordGavin wrote:
Wow, I didn't expect that. It's a real shame not that many people were able to enter in the end.
As for those that did make it, good luck. I'm looking forward to seeing how this all turns out (assuming the contest continues with such few entries. I certainly hope it does).
I do as well, but I think that timed-cometitions don't extend if few people enter, unlike the old minigame competitions (pre-2010)

 
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 Post subject: Re: Time Limits ~ Minigame Competition #6
PostPosted: Sat Jun 25, 2011 8:47 pm 
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Well, I guess we just wait for Char to set up voting...

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 Post subject: Re: Time Limits ~ Minigame Competition #6
PostPosted: Sat Jun 25, 2011 9:42 pm 
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LordGavin wrote:
Also, not many staff members joined in on this one, which already lessen the number there as I assume they join in regularly (I'm guessing, too new to know). Either way, a bit of a shame if there's only 3 entries, as I said.

I was going to but it turned out to be a really busy week.

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 Post subject: Re: Time Limits ~ Minigame Competition #6
PostPosted: Sun Jun 26, 2011 2:07 am 
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Elyk wrote:
LordGavin wrote:
Also, not many staff members joined in on this one, which already lessen the number there as I assume they join in regularly (I'm guessing, too new to know). Either way, a bit of a shame if there's only 3 entries, as I said.

I was going to but it turned out to be a really busy week.
aw :(

 
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 Post subject: Re: Time Limits ~ Minigame Competition #6
PostPosted: Sun Jun 26, 2011 4:53 am 
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i'd hit it
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I dont see the point of an extension unless I am /sure/ that 5 people will enter in the next few days.
sooo

our final entrants are
LordGavin
Wiiboy4ever
superbowser


Final Voting - Vote for one person
DOWNLOAD ALL AT ONCE™ (only 21MB :<)

First place gets gold, second place gets silver, third place gets top5

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 Post subject: Re: Time Limits ~ Minigame Competition #6
PostPosted: Sun Jun 26, 2011 7:45 am 
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In Donaldismo Veritas
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Elyk wrote:
LordGavin wrote:
Also, not many staff members joined in on this one, which already lessen the number there as I assume they join in regularly (I'm guessing, too new to know). Either way, a bit of a shame if there's only 3 entries, as I said.

I was going to but it turned out to be a really busy week.

Same here :(

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 Post subject: Re: Time Limits ~ Minigame Competition #6
PostPosted: Sun Jun 26, 2011 12:38 pm 
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Didn't I tell you, LordGavin? :3 Also, why is there a trademark symbol at the end of the download link? And we all get a badge regardless? Sweeeeeet >:D

On topic:
My vote goes to LordGavin

 
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 Post subject: Re: Time Limits ~ Minigame Competition #6
PostPosted: Sun Jun 26, 2011 12:56 pm 
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I like superbowser's, but it still has some bugs.

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 Post subject: Re: Time Limits ~ Minigame Competition #6
PostPosted: Sun Jun 26, 2011 1:22 pm 
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i'd hit it
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superbowser

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 Post subject: Re: Time Limits ~ Minigame Competition #6
PostPosted: Sun Jun 26, 2011 1:29 pm 
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Lord Gavin

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 Post subject: Re: Time Limits ~ Minigame Competition #6
PostPosted: Sun Jun 26, 2011 2:00 pm 
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i'd hit it
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LordGavin   II
superbowser II
Wiiboy

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 Post subject: Re: Time Limits ~ Minigame Competition #6
PostPosted: Sun Jun 26, 2011 2:16 pm 
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What happens if there's a tie for 1st?

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 Post subject: Re: Time Limits ~ Minigame Competition #6
PostPosted: Sun Jun 26, 2011 2:25 pm 
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i'd hit it
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then we wait for a tiebreaker vote

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 Post subject: Re: Time Limits ~ Minigame Competition #6
PostPosted: Sun Jun 26, 2011 2:33 pm 
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I'll cast my vote for Wiiboy. Simply because "Paper: Bo-bomb" was a very buggy game, making it difficult to play/enjoy fully. "Target Tag" also holds some personal reminiscence to me, but that's a minor point.

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 Post subject: Re: Time Limits ~ Minigame Competition #6
PostPosted: Sun Jun 26, 2011 3:00 pm 
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LordGavin - I enjoyed this game the least of the three because it was full of annoyances. It would help if you include some sort of notification on the green orbs of their worth (maybe a fade or a clock style wipe) You should have included a score counter in game as well so that way I could know what my score was before I lost (no, the title bar doesn't count). There was a complete absence of music. There is a graphical glitch on the main title (the selections blink like crazy until you mouse over them (stick "image_speed = 0;" into their creation events). You rendered the close button in the top right of my window useless and it really annoys me when people do this (the event for it is right here). Also it really annoyed me that you forced my browser to open your freewebs site when clicking "QUIT". I don't want to go there. If I wanted to I would have clicked the link directly above it.

superbowser - I enjoyed your game the most of the three. The only bug I encountered was if you press both keys at once (hold right, then press left and the bob-omb's flipping animation freezes halfway). The koopa shell stomping was sloppy and you determined direction based off of the bob-omb's direction rather than where he was relative to the shell (stomping on the left should kick to the right no matter what way you're facing). Since you used X and C I think that Z would have been a better choice than Spc for jump (you could have both if you really wanted). The level design was kind of confusing because you used what seemed like test blocks for the actual platforms while the crates (which appeared to be items you could jump on) were merely background objects. Also it would have been neat to have Peach's castle as a level and to finish off with some sort of boss fight.

Wiiboy4ever - It was okay for what you had completed. I liked that Mario and Luigi used different mechanics rather than just different sprites. There isn't really much to point out since there wasn't much to it. I would have simply just terminated the game rather than sticking that text card there, that was annoying to read and extremely sloppy (spelling errors + bad Internet L1NG0). I doubt that it was really GM's fault for the errors though. Like they say, "A bad craftsman blames his tools".


Anyways I vote for superbowser.

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 Post subject: Re: Time Limits ~ Minigame Competition #6
PostPosted: Sun Jun 26, 2011 3:10 pm 
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There's some bugs in superbowser's game.
-Holding left and right
-Speeds up a little bit when landing
-Speeds up when hitting a ceiling.

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