LordGavin - I enjoyed this game the least of the three because it was full of annoyances. It would help if you include some sort of notification on the green orbs of their worth (maybe a fade or a clock style wipe) You should have included a score counter in game as well so that way I could know what my score was before I lost (no, the title bar doesn't count). There was a complete absence of music. There is a graphical glitch on the main title (the selections blink like crazy until you mouse over them (stick "image_speed = 0;" into their creation events). You rendered the close button in the top right of my window useless and it really annoys me when people do this (the event for it is right
here). Also it really annoyed me that you forced my browser to open your freewebs site when clicking "QUIT". I don't want to go there. If I wanted to I would have clicked the link directly above it.
superbowser - I enjoyed your game the most of the three. The only bug I encountered was if you press both keys at once (hold right, then press left and the bob-omb's flipping animation freezes halfway). The koopa shell stomping was sloppy and you determined direction based off of the bob-omb's direction rather than where he was relative to the shell (stomping on the left should kick to the right no matter what way you're facing). Since you used X and C I think that Z would have been a better choice than Spc for jump (you could have both if you really wanted). The level design was kind of confusing because you used what seemed like test blocks for the actual platforms while the crates (which appeared to be items you could jump on) were merely background objects. Also it would have been neat to have Peach's castle as a level and to finish off with some sort of boss fight.
Wiiboy4ever - It was okay for what you had completed. I liked that Mario and Luigi used different mechanics rather than just different sprites. There isn't really much to point out since there wasn't much to it. I would have simply just terminated the game rather than sticking that text card there, that was annoying to read and extremely sloppy (spelling errors + bad Internet L1NG0). I doubt that it was really GM's fault for the errors though. Like they say, "A bad craftsman blames his tools".
Anyways I vote for superbowser.
LordGavin - I enjoyed this game the least of the three because it was full of annoyances. It would help if you include some sort of notification on the green orbs of their worth (maybe a fade or a clock style wipe) You should have included a score counter in game as well so that way I could know what my score was before I lost (no, the title bar doesn't count). There was a complete absence of music. There is a graphical glitch on the main title (the selections blink like crazy until you mouse over them (stick "image_speed = 0;" into their creation events). You rendered the close button in the top right of my window useless and it really annoys me when people do this (the event for it is right [url=http://i.imgur.com/IpeF7.png]here[/url]). Also it really annoyed me that you forced my browser to open your freewebs site when clicking "QUIT". I don't want to go there. If I wanted to I would have clicked the link directly above it.
superbowser - I enjoyed your game the most of the three. The only bug I encountered was if you press both keys at once (hold right, then press left and the bob-omb's flipping animation freezes halfway). The koopa shell stomping was sloppy and you determined direction based off of the bob-omb's direction rather than where he was relative to the shell (stomping on the left should kick to the right no matter what way you're facing). Since you used X and C I think that Z would have been a better choice than Spc for jump (you could have both if you really wanted). The level design was kind of confusing because you used what seemed like test blocks for the actual platforms while the crates (which appeared to be items you could jump on) were merely background objects. Also it would have been neat to have Peach's castle as a level and to finish off with some sort of boss fight.
Wiiboy4ever - It was okay for what you had completed. I liked that Mario and Luigi used different mechanics rather than just different sprites. There isn't really much to point out since there wasn't much to it. I would have simply just terminated the game rather than sticking that text card there, that was annoying to read and extremely sloppy (spelling errors + bad Internet L1NG0). I doubt that it was really GM's fault for the errors though. Like they say, "A bad craftsman blames his tools".
Anyways I vote for superbowser.