My vote's going to
Dusinvgmaster.
Wiiboy wrote:
Yoshbert - My only complaints are that the gameplay region/view is very small, the 'yoshi-egg-aiming' sound gets annoying after a while, and the lack of multiple powerups, the turnips taking way too long to respawn, the mediocre music, the gameplay getting stale and boring too quickly, etc. Aside from that, I loved it. The graphics were great, the AI was amazing, and overall programming was very well done.
Thank the Lord Glad you liked it! Buuuut, give me a second to comment on some of your nitpicks (because this game needs some criticism!).
"The lack of multiple power-ups/gameplay getting stale and boring too quickly" - I was planning on adding some more interesting enemies and crazier power-ups, but in the end I only had time to finish the Fire Flower (Ice Flowers were fully programmed, but it's glitchy as all hell). Not only that, but the game was going to star
Toad, but I didn't finish working on his sprites. In short, there was a lot of stuff I couldn't add in due to time constraints
(and my own procrastination).
"The mediocre music" - I couldn't find decent enough MIDIs that went together with the frantic gameplay, and those tunes (taken from pretty obscure SNES Mario titles [guess]), were the best I could make do with.
"Turnips taking way too long to respawn" - A new turnip spawns when the one you launched flies outside the screen, to prevent you from spamming them; just for the sake of challenge. But I guess it does take too long.
I'm glad you pointed this stuff out, though; these nitpicks will definitely help me improve this! Sometime in the future, I'll add more to this and submit it to the main site.
My vote's going to [b]Dusinvgmaster[/b].
[quote="Wiiboy"]Yoshbert - My only complaints are that the gameplay region/view is very small, the 'yoshi-egg-aiming' sound gets annoying after a while, and the lack of multiple powerups, the turnips taking way too long to respawn, the mediocre music, the gameplay getting stale and boring too quickly, etc. Aside from that, I loved it. The graphics were great, the AI was amazing, and overall programming was very well done.[/quote]
[s]Thank the Lord[/s] Glad you liked it! Buuuut, give me a second to comment on some of your nitpicks (because this game needs some criticism!).
"The lack of multiple power-ups/gameplay getting stale and boring too quickly" - I was planning on adding some more interesting enemies and crazier power-ups, but in the end I only had time to finish the Fire Flower (Ice Flowers were fully programmed, but it's glitchy as all hell). Not only that, but the game was going to star [i]Toad[/i], but I didn't finish working on his sprites. In short, there was a lot of stuff I couldn't add in due to time constraints [s](and my own procrastination)[/s].
"The mediocre music" - I couldn't find decent enough MIDIs that went together with the frantic gameplay, and those tunes (taken from pretty obscure SNES Mario titles [guess]), were the best I could make do with.
"Turnips taking way too long to respawn" - A new turnip spawns when the one you launched flies outside the screen, to prevent you from spamming them; just for the sake of challenge. But I guess it does take too long.
I'm glad you pointed this stuff out, though; these nitpicks will definitely help me improve this! Sometime in the future, I'll add more to this and submit it to the main site.