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 Post subject: Re: The 24 Hours of MFGG (MGC#2)
PostPosted: Sat Apr 09, 2011 4:38 pm 
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One extra hour from 24 h? good.Anyway,I made 3 pattern to the boss.I want finishing fast, but my head are overloading........

 
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 Post subject: Re: The 24 Hours of MFGG (MGC#2)
PostPosted: Sat Apr 09, 2011 8:18 pm 
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Ok, this my entry without sound effects.
http://www.mediafire.com/?x2b3brrhjvfpsod
I will try add the sound effect in time.

Edit:
New version with sound effects:
http://www.mediafire.com/?roqu6p3vgpruzci

Press Z to shoot fireballs
Move with directional keys
shoot Toadys to gain power_ups

Sprites by Omega, Sonikku,Multimax46 ,one that don't give the name and other one that I don't remember(but it from MFGG)
Music by VGMUSIC and Sound Effects by Gameactive and Trasher
Code by lordcyber12


Last edited by lordcyber12 on Sat Apr 09, 2011 9:23 pm, edited 2 times in total.
 
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 Post subject: Re: The 24 Hours of MFGG (MGC#2)
PostPosted: Sat Apr 09, 2011 9:58 pm 
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Always have a Shy-Guy in your avatar
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OK, so it's still little more than an engine test. This is what I've got, unless I can get an extension (I was away for a lot of the day) of a couple hours.

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 Post subject: Re: The 24 Hours of MFGG (MGC#2)
PostPosted: Sat Apr 09, 2011 10:32 pm 
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Needs more Custom Title Request forum.
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I'm ahead of schedule, and would have liked to add more to it, but I'm too close to the end to do what I wanted.


And thus the live stream ends here, and the recordings of the entire development reside within my uStream profile, which any one can visit.


I will be checking out the other entries, but in the meantime:



http://brosofcanada.sepwich.com/WhentheMoonRises.zip

Notes:

Controls - Left/Right - Move
Button 1 (Shift by default) - Jump
Button 2 (Control by default) - Kick (only when on the ground)

The kick does not work until you reach a certain point in the minigame. Hang on and survive long enough during the minigame to actually be able to see your high score and have something surprising happen, that includes using your kick function!

Purpose:

The object of the game is to stay in the middle as you run away from the sun. Staying in the left or right area will increase your score, but staying in the middle will increase it 3 times the amount.



Credits:

Sprites:
Bartman
Nite Shadow
SmithyGCN
HyperSonic92
Sonikku
Ken Martin
Google Image Search

Sounds:
gabrielwoj

Music:
oh come on who else

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 Post subject: Re: The 24 Hours of MFGG (MGC#2)
PostPosted: Sat Apr 09, 2011 11:00 pm 
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Needs more Custom Title Request forum.
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i don't know, it just came to my head, check out my part 2: part 1 of my recording on my uStream page



lordcyber: I also laughed because I was like "huh, interesting cut-scene... wait GAME OVER? oh whoops"

Fun game, but is there a way to change the controls? Apparently my keyboard dislikes pressing two arrow keys and the "z" button at the same time.


Mason: Laughed at yours, it was cute and a neat idea, performed well. Looks like we had the same idea, but different angles. Good job!

Vinny: Well, you got that extra hour to use if you need it, and you can also talk to Guinea if you need more than that. From what I see, I want you to finish this thing.

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 [ca]
 Post subject: Re: The 24 Hours of MFGG (MGC#2)
PostPosted: Sat Apr 09, 2011 11:46 pm 
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Needs more Custom Title Request forum.
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Mason wrote:
DJ Yoshiman wrote:
i don't know, it just came to my head, check out my part 2: part 1 of my recording on my uStream page

No wonder I wasn't sure what it was. Will it be up for a while? I don't have time to view it tonight.

it will be up until either my account gets banned somehow, uStream gets bought out/shuts down, or the internet dies

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Psycho Waluigi Final Boss Act 2 by DJ Yoshiman:
 
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 Post subject: Re: The 24 Hours of MFGG (MGC#2)
PostPosted: Sun Apr 10, 2011 4:03 am 
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You guys are awesome. <3

Final Voting takes place here.

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