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Minigame Competition #2 Prediscussion, Let's try something totally different!
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 Post subject: Minigame Competition #2 Prediscussion
PostPosted: Sat Feb 26, 2011 7:42 am 
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So, let's see, I'm using this topic to inform you about the next minigame competition.

How would you like a 24-hours quick programming ultimate showdown?
We try to find one period where everyone has time.
Don't mind timezones, since it's 24 hours, so everyone has the full cycle of one day, including night, meals, sleep, etc. The question is how well do you use them? (And of course you don't need to use all of them).
But to what lengths will you go to use these 24 hours best? Will you pull an all-nighter? Will you split your work in two parts, and go to sleep between them? You figure it out.

If we don't find any 24 hours where all contestants have time, an alternative approach would be possible to make sure that people stay within their 24 hours limit, such as everyone getting a slightly altered version of the same general theme, randomly assigned.
Or, if you need some incentive to be sure to enter (and not be disappointed when the theme is revealed and pull back) we can give out a vague idea of what the theme will be.


I know that it is possible to make decent minigames in as few as 24 hours, having already done that a couple of times. See DK Jr. Beat (10 hours), Smash Ducks (maybe a bit more than 24 hours, but a lot of that went into graphics), or Donkey Kong 3 & Samus, all made for past NCFCs.
Yes, they are not perfect and they are short, but they are still games, and fun. And nobody keeps you from expanding your game after the competition (although it is expected that your code is very sloppy so good luck with that :laugh: ).

The fun part about such a time limit is that you can be as creative as you want. There is no risk involved, since if you fail to reach your goal (finishing the game) you never need to pick it up again and all you wasted is a day of your life. (And maybe even then it wasn't a waste, if you think about it.)

Think of it as some sort of sports competition, a challenge of your stamina, organization, creativity, skill.
Spice it up for yourself however you want, have a blog of you doing it, record yourself with a webcam, heck, stream it live, that'd make it even more interesting for everyone who does that.


So, that said, anyone up for it? I'm sure if I can get enough people to enter this it will be awesome, and I might just enter myself as well (maybe not this time if I have to pick the actual topic).

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 Post subject: Re: Minigame Competition #2 Prediscussion
PostPosted: Sat Feb 26, 2011 8:45 am 
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This is a cool idea. I don't really think I have the time to enter it, even if I'd love to. Any day in a weekend should still be fine.

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 Post subject: Re: Minigame Competition #2 Prediscussion
PostPosted: Sat Feb 26, 2011 7:26 pm 
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In Donaldismo Veritas
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I'd love to try that, but I won't have enough time.

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 Post subject: Re: Minigame Competition #2 Prediscussion
PostPosted: Sat Feb 26, 2011 9:18 pm 
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An interesting concept. There's probably a 50-50 chance I'll put together an entry. The idea of streaming or in-depth blogging sounds neat, so I'll probably do that if I enter.

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 Post subject: Re: Minigame Competition #2 Prediscussion
PostPosted: Sun Feb 27, 2011 6:41 am 
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Interesting! Count me in, I'm usually free on fridays and saturdays.

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 Post subject: Re: Minigame Competition #2 Prediscussion
PostPosted: Sun Feb 27, 2011 11:25 am 
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If it's on a weekend, then maybe.

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 Post subject: Re: Minigame Competition #2 Prediscussion
PostPosted: Sun Feb 27, 2011 11:49 am 
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Roo wrote:
If it's on a weekend, then maybe.

Well anything between a friday and a sunday counts. Keep in mind you don't need the full 24 hours, and maybe working 24 hours through isn't the best idea anyway.

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 Post subject: Re: Minigame Competition #2 Prediscussion
PostPosted: Sun Feb 27, 2011 1:01 pm 
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What if we just post a comment stating we've started working on the game, and 24 hours later we have to post another with the game attached to it.
Then everyone can make a game some time during the week depending on what day is convenient for them.

MFGG's posts mark the exact time and day, right?

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 Post subject: Re: Minigame Competition #2 Prediscussion
PostPosted: Sun Feb 27, 2011 1:15 pm 
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Blue Guy wrote:
What if we just post a comment stating we've started working on the game, and 24 hours later we have to post another with the game attached to it.
Then everyone can make a game some time during the week depending on what day is convenient for them.

MFGG's posts mark the exact time and day, right?

Yes, but that would require everyone to get (slightly) different themes assigned, and I'd like to avoid that. Plus it still requires every participant to have 24 hours of time. We could of course also just trust everybody that they will just use 24 hours and not more to work on their games...

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 Post subject: Re: Minigame Competition #2 Prediscussion
PostPosted: Sun Feb 27, 2011 1:40 pm 
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Guinea wrote:
Blue Guy wrote:
What if we just post a comment stating we've started working on the game, and 24 hours later we have to post another with the game attached to it.
Then everyone can make a game some time during the week depending on what day is convenient for them.

MFGG's posts mark the exact time and day, right?

Yes, but that would require everyone to get (slightly) different themes assigned, and I'd like to avoid that. Plus it still requires every participant to have 24 hours of time. We could of course also just trust everybody that they will just use 24 hours and not more to work on their games...

Don't we already trust everyone with the normal monthly competitions? They could have started the engine beforehand, and set it aside until the comp fit the theme.

What do you mean different themes, by the way? Why couldn't it just be one theme with everyone doing it on a different day?

By the way, do you already have a theme in mind? If not, it might interesting for the theme just to be the 24 hour time limit, and see what people come up with, to see if this 24 hour thing works out.

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 Post subject: Re: Minigame Competition #2 Prediscussion
PostPosted: Sun Feb 27, 2011 6:37 pm 
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I'd be willing to participate in something like this.

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 Post subject: Re: Minigame Competition #2 Prediscussion
PostPosted: Wed Mar 02, 2011 11:26 am 
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Sounds pretty awesome!
But do you need to make the game from scratch, or use a pre-made engine?

 
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 Post subject: Re: Minigame Competition #2 Prediscussion
PostPosted: Wed Mar 02, 2011 11:57 am 
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D-Dazzle wrote:
Sounds pretty awesome!
But do you need to make the game from scratch, or use a pre-made engine?

The game needs to be written "from scratch".
This means you can use the usual tools (GM, MMF, ...), but you can't use premade engines (e.g. RPG Maker, Hello Engine).

You are free to use pre-made graphics, sounds and music etc.

The use of previously written code is essentially based on "fair use". So of course, you can use some lines, some scripts, some algorithms, from previous games, but try to keep the idea "from scratch" alive in your project.

Of course, your mileage may vary, but I think everyone who takes part in this has enough sense of fairness in them to not go out of their way to "cheat" to win a 25x25 png image.

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 Post subject: Re: Minigame Competition #2 Prediscussion
PostPosted: Wed Mar 02, 2011 12:25 pm 
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Guinea wrote:
D-Dazzle wrote:
Sounds pretty awesome!
But do you need to make the game from scratch, or use a pre-made engine?

The game needs to be written "from scratch".
This means you can use the usual tools (GM, MMF, ...), but you can't use premade engines (e.g. RPG Maker, Hello Engine).

You are free to use pre-made graphics, sounds and music etc.

The use of previously written code is essentially based on "fair use". So of course, you can use some lines, some scripts, some algorithms, from previous games, but try to keep the idea "from scratch" alive in your project.

Of course, your mileage may vary, but I think everyone who takes part in this has enough sense of fairness in them to not go out of their way to "cheat" to win a 25x25 png image.


Yeah, cheating for that would be sad. Maybe you need to set some basic rules, though.

 
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 Post subject: Re: Minigame Competition #2 Prediscussion
PostPosted: Mon Mar 07, 2011 2:40 pm 
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okay apparently this forum doesn't want me talking in this topic so let's try again

this idea is actually pretty cool and i would go for it

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 Post subject: Re: Minigame Competition #2 Prediscussion
PostPosted: Wed Mar 16, 2011 6:56 pm 
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Nevermind what this said before I edited it, I'm definitely entering. If it's based around a game, I need a video of gameplay or something, only if I've never heard of the game.


Last edited by Quotient on Fri Mar 18, 2011 7:36 pm, edited 1 time in total.
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 Post subject: Re: Minigame Competition #2 Prediscussion
PostPosted: Fri Mar 18, 2011 9:52 am 
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i'd hit it
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As per the discussion in this thread, this topic is now featured on the index! :D Should hopefully get some more discussion in here.

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 Post subject: Re: Minigame Competition #2 Prediscussion
PostPosted: Fri Mar 18, 2011 10:36 am 
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Index topics? Excellent! Great stuff, char :3

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 Post subject: Re: Minigame Competition #2 Prediscussion
PostPosted: Fri Mar 18, 2011 4:43 pm 
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Well considering my game-making skills suck....

But heck, I'd still probably enter since I do it not to win, but for the fun. #_#

 
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 Post subject: Re: Minigame Competition #2 Prediscussion
PostPosted: Fri Mar 18, 2011 5:20 pm 
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Great, new people :3
That index display really works wonders.
I guess I'll set up some sort of scheduler on Sunday, so you can mark the times where you guys have time.

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