So, let's see, I'm using this topic to inform you about the next minigame competition.
How would you like a
24-hours quick programming ultimate showdown?
We try to find one period where everyone has time.
Don't mind timezones, since it's 24 hours, so
everyone has the full cycle of one day, including night, meals, sleep, etc. The question is
how well do you use them? (And of course you don't need to use all of them).
But
to what lengths will you go to use these 24 hours best? Will you pull an all-nighter? Will you split your work in two parts, and go to sleep between them? You figure it out.
If we don't find any 24 hours where all contestants have time, an alternative approach would be possible to make sure that people stay within their 24 hours limit, such as everyone getting a slightly altered version of the same general theme, randomly assigned.
Or, if you need some incentive to be sure to enter (and not be disappointed when the theme is revealed and pull back) we can give out a vague idea of what the theme will be.
I know that
it is possible to make decent minigames in as few as 24 hours, having already done that a couple of times. See
DK Jr. Beat (10 hours), Smash Ducks (maybe a bit more than 24 hours, but a lot of that went into graphics), or
Donkey Kong 3 & Samus, all made for past NCFCs.
Yes, they are not perfect and they are short, but they are still games, and fun. And nobody keeps you from expanding your game after the competition (although it is expected that your code is very sloppy so good luck with that
).
The fun part about such a time limit is that you can
be as creative as you want. There is no risk involved, since if you fail to reach your goal (finishing the game) you never need to pick it up again and all you wasted is a day of your life. (And maybe even then it wasn't a waste, if you think about it.)
Think of it as some sort of sports competition,
a challenge of your stamina, organization, creativity, skill.
Spice it up for yourself however you want, have a blog of you doing it, record yourself with a webcam, heck, stream it live, that'd make it even more interesting for everyone who does that.
So, that said, anyone up for it? I'm sure if I can get enough people to enter this it will be awesome, and I might just enter myself as well (maybe not this time if I have to pick the actual topic).
So, let's see, I'm using this topic to inform you about the next minigame competition.
How would you like a [b]24-hours quick programming ultimate showdown[/b]?
We try to find one period where everyone has time.
Don't mind timezones, since it's 24 hours, so [b]everyone has the full cycle of one day[/b], including night, meals, sleep, etc. The question is [b]how well do you use them[/b]? (And of course you don't need to use all of them).
But [b]to what lengths will you go[/b] to use these 24 hours best? Will you pull an all-nighter? Will you split your work in two parts, and go to sleep between them? You figure it out.
If we don't find any 24 hours where all contestants have time, an alternative approach would be possible to make sure that people stay within their 24 hours limit, such as everyone getting a slightly altered version of the same general theme, randomly assigned.
Or, if you need some incentive to be sure to enter (and not be disappointed when the theme is revealed and pull back) we can give out a vague idea of what the theme will be.
I know that [b]it is possible to make decent minigames in as few as 24 hours[/b], having already done that a couple of times. See [url=http://mfgg.net/index.php?act=resdb¶m=02&c=2&id=23293]DK Jr. Beat[/url] (10 hours), Smash Ducks (maybe a bit more than 24 hours, but a lot of that went into graphics), or [url=http://www.mediafire.com/?nmmkelnmenn]Donkey Kong 3 & Samus[/url], all made for past NCFCs.
Yes, they are not perfect and they are short, but they are still games, and fun. And nobody keeps you from expanding your game after the competition (although it is expected that your code is very sloppy so good luck with that :laugh: ).
The fun part about such a time limit is that you can [b]be as creative as you want[/b]. There is no risk involved, since if you fail to reach your goal (finishing the game) you never need to pick it up again and all you wasted is a day of your life. (And maybe even then it wasn't a waste, if you think about it.)
Think of it as some sort of sports competition, [b]a challenge of your stamina, organization, creativity, skill[/b].
Spice it up for yourself however you want, have a blog of you doing it, record yourself with a webcam, heck, stream it live, that'd make it even more interesting for everyone who does that.
So, that said, anyone up for it? I'm sure if I can get enough people to enter this it will be awesome, and I might just enter myself as well (maybe not this time if I have to pick the actual topic).