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 Post subject: Sprite Comp #5 2017: Classic Games, New Characters
PostPosted: Sat Sep 09, 2017 4:36 pm 
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A updated Lovintendo
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Congratulations and thanks to Neweegee for allowing me to start this contest and thanks to everyone who voted for me.

Who here remember of an old game and thinks: "Would it be nice if I could play with this character"? because this is the goal of this competition: to draw characters in the style of classic games.

Rules:
1.I said classics
The recommended and make sprites in the style of 16-bit, 8-bit or arcade games. no modern games.
2.Make it look alike, but not the same
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Try to make the sprites from scratch. Do not worry if they look like existing sprites, but it's not worth editing.
3.Mix the universes!
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Anything goes: cartoon, movie, anime, can do any character.
Sorry if I broke rule #2.
4.Enemies also enter
I do not need to explain this rule.

You have until September 25th to submit your entries.

Have fun!


Last edited by DonnieTheGuy on Wed Sep 27, 2017 1:04 pm, edited 1 time in total.
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 Post subject: Re: Sprite Comp #5 2017: Classic Games, New Characters
PostPosted: Sun Sep 10, 2017 12:52 pm 
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Sweet! This might be a great chance to try to get in!

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 Post subject: Re: Sprite Comp #5 2017: Classic Games, New Characters
PostPosted: Sun Sep 10, 2017 9:21 pm 
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Silly guy
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Could I make a lot of Metroid Prime Trilogy enemies in the original Metroid style? I'm guessing I can. In which case... I'm damn in this one.

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 Post subject: Re: Sprite Comp #5 2017: Classic Games, New Characters
PostPosted: Sun Sep 10, 2017 10:09 pm 
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A updated Lovintendo
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Yes. Can be any character, but is needed to be in style of a 8-bit or 16-bit game (remember the palette limits).

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 Post subject: Re: Sprite Comp #5 2017: Classic Games, New Characters
PostPosted: Mon Sep 11, 2017 2:28 pm 
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Kootie Patootie
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Can the game be Shovel Knight or similar modern retro games?

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 Post subject: Re: Sprite Comp #5 2017: Classic Games, New Characters
PostPosted: Mon Sep 11, 2017 7:03 pm 
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Is anything in terms of OCs and FCs allowed in the comp?

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 Post subject: Re: Sprite Comp #5 2017: Classic Games, New Characters
PostPosted: Mon Sep 11, 2017 7:13 pm 
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Am a girl
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I'm entering this

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 Post subject: Re: Sprite Comp #5 2017: Classic Games, New Characters
PostPosted: Mon Sep 11, 2017 7:14 pm 
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A updated Lovintendo
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Willsaber wrote:
Can the game be Shovel Knight or similar modern retro games?

Probably.
Is anything in terms of OCs and FCs allowed in the comp?

No. Only an existing character.

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 Post subject: Re: Sprite Comp #5 2017: Classic Games, New Characters
PostPosted: Mon Sep 11, 2017 8:59 pm 
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12 years god help me
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DonnieTheGuy wrote:
No. Only an existing character.


But if you invented a character then it does exist :think:

 
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 Post subject: Re: Sprite Comp #5 2017: Classic Games, New Characters
PostPosted: Mon Sep 11, 2017 9:29 pm 
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Why is there a max limit of 38 charact
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I haven't made a post on here in nearly a year but I've been looking at the competitions and this one looked cool, so I figured why not? I recreated 15 enemies from Yoshi's Island in the Super Mario Bros. style, and while a few break the 4-color limit, transparency can simply be used because I made sure that the background color was always one color used if it did have five colors. All of these were made from scratch and while I did almost always have a reference image open, nothing was an edit. I think I did go off of the SMB style a bit and it kinda became just a random style, but hopefully this works! Attached is an image containing all 15 enemies.


Attachments:
Showcase.png
Showcase.png [ 7.31 KiB | Viewed 13523 times ]
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I wanted that to be my title but the code is too many characters. Oh, and I just realized that it doesn't even work anyway either. What sort of witchcraft does this site use, using [color=___] instead of <span style="color:___;">???
 
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 Post subject: Re: Sprite Comp #5 2017: Classic Games, New Characters
PostPosted: Wed Sep 13, 2017 7:53 am 
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Image

Here's my progress to transfer Megaman to SMB2.

Is it okay to do something like this?

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 Post subject: Re: Sprite Comp #5 2017: Classic Games, New Characters
PostPosted: Thu Sep 14, 2017 3:27 pm 
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A updated Lovintendo
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Dixie Kong in DKJr.

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 Post subject: Re: Sprite Comp #5 2017: Classic Games, New Characters
PostPosted: Fri Sep 15, 2017 3:06 pm 
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Attachment:
Rabbid Mario (WIP).png
Rabbid Mario (WIP).png [ 606 Bytes | Viewed 13438 times ]
Attachment:
Rabbid Mario (WIP) Enlarged.png
Rabbid Mario (WIP) Enlarged.png [ 977 Bytes | Viewed 13438 times ]

I took a shot at Rabbid Mario in Mario Bros. (WIP)

 
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 Post subject: Re: Sprite Comp #5 2017: Classic Games, New Characters
PostPosted: Sat Sep 16, 2017 1:40 pm 
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wahoo
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Did Simon Belmont (Castlevania 1 and Castlevania Chronicles variants) in the style of the classic MegaMan games.
I had fun with this one, and I definitely can't wait for the next entries.


EDIT: Whoops, didn't fully read the rules before entering.
I'll make another entry that actually follows the guidelines.

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 Post subject: Re: Sprite Comp #5 2017: Classic Games, New Characters
PostPosted: Sat Sep 16, 2017 4:49 pm 
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Here we go.
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Sonic in Mario Bros 3. With both 8 bit and 16 bit. Had too much fun with this.

Image

Credit to Drshanps for the original Mario Bros 3. sprite and palette.

Credit to Nitratez for Mario Bros 3. Allstars sprites and palette.

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 Post subject: Re: Sprite Comp #5 2017: Classic Games, New Characters
PostPosted: Sun Sep 17, 2017 3:37 am 
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thanks, neweegee!
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we've had a mario styled Kirby, so why not a kirby styled mario?

a W.I.P mario in the style of kirby's dreamland.

edit: done.

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 Post subject: Re: Sprite Comp #5 2017: Classic Games, New Characters
PostPosted: Mon Sep 18, 2017 8:04 am 
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This is my first stage of this entry.
Image

I'll start making finishing touches and other things before publishing.

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 Post subject: Re: Sprite Comp #5 2017: Classic Games, New Characters
PostPosted: Mon Sep 18, 2017 4:52 pm 
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Introducing...
Mario + Rabbids Arcade Battle!! :cool:
Attachment:
Mario Bros + Rabbids Arcade Battle!!.png
Mario Bros + Rabbids Arcade Battle!!.png [ 3.24 KiB | Viewed 13331 times ]


Here's my entry:
Attachment:
Sprite Contest #5 2017 Entry.png
Sprite Contest #5 2017 Entry.png [ 6.58 KiB | Viewed 13331 times ]


Sprite Comparison:
Attachment:
Comparisons.png
Comparisons.png [ 2.42 KiB | Viewed 13331 times ]



If I broke any rules, please tell me.
I'll fix it if I need to.
(The pipes, floor, and platforms are all from scratch using their corresponding palettes.)

 
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 Post subject: Re: Sprite Comp #5 2017: Classic Games, New Characters
PostPosted: Mon Sep 18, 2017 7:41 pm 
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wahoo
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Not really too sure how I feel about this, but I think this is worth entering.
Waluigi as a playable character in Wario Land 1.
Can't wait to see what else people come up with!

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 Post subject: Re: Sprite Comp #5 2017: Classic Games, New Characters
PostPosted: Tue Sep 19, 2017 10:19 am 
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thanks, neweegee!
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i think that's been done before, but nice job.

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