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 Post subject: Sprite Competition #1 2017 - Super Mario Bros. 4
PostPosted: Sat Jan 14, 2017 4:04 pm 
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Thank you to SuperArthurBros for letting me start this!
Um... some news site or whatever wrote:
Anticipating the great success of Sonic Mania, Nintendo is also looking to their fans for game development. The project, Super Mario Bros. 4, will be released for the Nintendo Switch and feature a new style of NES-compatible graphics. Entrants contending for the spriting role are advised to submit their sample assets at their local Mario fangaming galaxy by January 28th, with voting to commence immediately thereafter.


There you have it, folks! Nintendo's asking us for a new NES Mario style. At least, so says my highly reputable news source. But the challenge stands nonetheless! Good luck; I'm excited to see what you'll all make!

Oh, and here are the oft-confused NES restrictions:
Spoiler:


Last edited by DJ Coco on Sat Jan 14, 2017 4:32 pm, edited 1 time in total.
It's current year

 
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 Post subject: Re: Sprite Competition #1 2016 - Super Mario Bros. 4
PostPosted: Sat Jan 14, 2017 4:23 pm 
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Uh, shouldn't this be named "Sprite Competition #1 2017", bigpotato? Also, I noticed that you forgot to add a deadline to the competition. The theme sounds really interesting, though. I'm certainly looking forward to seeing what will people make for this competition! :D

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 Post subject: Re: Sprite Competition #1 2016 - Super Mario Bros. 4
PostPosted: Sat Jan 14, 2017 4:32 pm 
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Not a bird
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bigpotato wrote:
Um... some news site or whatever wrote:
Entrants contending for the spriting role are advised to submit their sample assets at their local Mario fangaming galaxy by January 28th


This is the deadline, I think.

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 Post subject: Re: Sprite Competition #1 2016 - Super Mario Bros. 4
PostPosted: Sat Jan 14, 2017 4:37 pm 
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Q-Nova wrote:
Uh, shouldn't this be named "Sprite Competition #1 2017", bigpotato?

Good catch! It would seem my mind hasn't made the transition from 2016 to 2017 yet. Thanks for fixing it, DJ Coco.

 
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 Post subject: Re: Sprite Competition #1 2017 - Super Mario Bros. 4
PostPosted: Sat Jan 14, 2017 4:51 pm 
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* Incredible nightmare ensues *
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It's a really cool idea, but does this mean you can't use anything from SMW or NSMB in order to avoid a sort of "sequel overlap"?

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 Post subject: Re: Sprite Competition #1 2017 - Super Mario Bros. 4
PostPosted: Sat Jan 14, 2017 5:04 pm 
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You can make anything, as long as it could be in a new Mario game.

 
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 Post subject: Re: Sprite Competition #1 2017 - Super Mario Bros. 4
PostPosted: Sat Jan 14, 2017 5:56 pm 
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* Incredible nightmare ensues *
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That's great! It's always interesting to see 8-Bit stuff from future Mario games.
I don't know if I'll have time to make an entry, but it'll definitely be cool to see what other people come up with.

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 Post subject: Re: Sprite Competition #1 2017 - Super Mario Bros. 4
PostPosted: Sat Jan 14, 2017 6:27 pm 
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soverygrin
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It's a good thing I'm almost done with my drawing competition entry. Hopefully I will have time to work on this.

 
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 Post subject: Re: Sprite Competition #1 2017 - Super Mario Bros. 4
PostPosted: Tue Jan 17, 2017 6:08 pm 
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Why is there a max limit of 38 charact
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Ooh, I'm interested in joining this one. I'm very curious of what others will submit.

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I wanted that to be my title but the code is too many characters. Oh, and I just realized that it doesn't even work anyway either. What sort of witchcraft does this site use, using [color=___] instead of <span style="color:___;">???
 
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 Post subject: Re: Sprite Competition #1 2017 - Super Mario Bros. 4
PostPosted: Tue Jan 17, 2017 6:20 pm 
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Are we allowed to use edited sprites tilesets in a similar manner of Sonic Mania?

Sonic Mania had Green Hill with edited elements.

 
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 Post subject: Re: Sprite Competition #1 2017 - Super Mario Bros. 4
PostPosted: Wed Jan 18, 2017 12:47 am 
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The new sprites in Sonic Mania still use the original's style, whereas this is intended to be a completely new style. Also, edits are generally discouraged in sprite competitions.

 
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 Post subject: Re: Sprite Competition #1 2017 - Super Mario Bros. 4
PostPosted: Wed Jan 18, 2017 6:33 am 
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Ah, thanks for clearing it up.

 
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 Post subject: Re: Sprite Competition #1 2017 - Super Mario Bros. 4
PostPosted: Wed Jan 18, 2017 9:15 am 
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Thanks DonnieTheGuy!
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Image
wip

I assume this would be a fitting style, right?

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 Post subject: Re: Sprite Competition #1 2017 - Super Mario Bros. 4
PostPosted: Wed Jan 18, 2017 12:47 pm 
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Yes.

I like it. Maybe that hat could be tweaked a bit at its back.

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 Post subject: Re: Sprite Competition #1 2017 - Super Mario Bros. 4
PostPosted: Wed Jan 18, 2017 3:54 pm 
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Uh...there already IS a Mario 4. Remember SMW?

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 Post subject: Re: Sprite Competition #1 2017 - Super Mario Bros. 4
PostPosted: Wed Jan 18, 2017 10:57 pm 
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Here is mine for the entry! The good ol' Goomba standing here staring at you...
Does it matter for the size of the goomba?
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 Post subject: Re: Sprite Competition #1 2017 - Super Mario Bros. 4
PostPosted: Wed Jan 18, 2017 10:59 pm 
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SonicZetrex wrote:
Here is mine for the entry! The good ol' Goomba standing here staring at you...
Does it matter for the size of the goomba?
Image

I don't believe this counts

Unless you're using a lot of sprite layering, but that would flicker like hell

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 Post subject: Re: Sprite Competition #1 2017 - Super Mario Bros. 4
PostPosted: Wed Jan 18, 2017 11:07 pm 
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Several SMB3 sprites have more than 3 colors.

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 Post subject: Re: Sprite Competition #1 2017 - Super Mario Bros. 4
PostPosted: Wed Jan 18, 2017 11:12 pm 
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SuperArthurBros wrote:
Several SMB3 sprites have more than 3 colors.

I don't think many of them use 8

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 Post subject: Re: Sprite Competition #1 2017 - Super Mario Bros. 4
PostPosted: Thu Jan 19, 2017 12:05 am 
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The size of the goomba is fine, but it's not really feasible to display in such a game as the one proposed. I would advise reducing the number of colours.

 
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