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 Post subject: Re: Sprite Competition #1 2017 - Super Mario Bros. 4
PostPosted: Thu Jan 19, 2017 9:41 am 
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Does this seem better?

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 Post subject: Re: Sprite Competition #1 2017 - Super Mario Bros. 4
PostPosted: Thu Jan 19, 2017 11:11 am 
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A updated Lovintendo
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A little piece of my entry.

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 Post subject: Re: Sprite Competition #1 2017 - Super Mario Bros. 4
PostPosted: Thu Jan 19, 2017 4:01 pm 
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Mari0:SE is not out yet :(
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I gave it a shot too:
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I wanted to make new enemies too, since why wouldn't a new Mario game have new enemies? I'm not done yet, i hope i have enough time to finish what i want to do.

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 Post subject: Re: Sprite Competition #1 2017 - Super Mario Bros. 4
PostPosted: Thu Jan 19, 2017 6:44 pm 
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This is some great-looking stuff, everybody!
SonicZetrex, I'm assuming the head is one set of sprites, and the stem and legs another? In that case, they're each using four colours, which, while possible through layering, makes it difficult for it to incorporated as part of a game.

 
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 Post subject: Re: Sprite Competition #1 2017 - Super Mario Bros. 4
PostPosted: Thu Jan 19, 2017 7:01 pm 
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HansAgain wrote:
I gave it a shot too:
Image
I wanted to make new enemies too, since why wouldn't a new Mario game have new enemies? I'm not done yet, i hope i have enough time to finish what i want to do.
I'd love to see a full blown fangame in this artstyle using these graphics.

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Cliax Codec is a combination of top-down and third-person shooter. The gameplay will blend platforming, puzzle and shmup elements together to create a unique gameplay experience. You will take control of four playable characters which rise against a team that seemingly wants to take over the world - but are their motives really that cliché, or are there deeper motives behind their actions?

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 Post subject: Re: Sprite Competition #1 2017 - Super Mario Bros. 4
PostPosted: Thu Jan 19, 2017 7:50 pm 
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Thanks DonnieTheGuy!
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I think I'm almost done. I hope I didn't break NES' limitations.
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 Post subject: Re: Sprite Competition #1 2017 - Super Mario Bros. 4
PostPosted: Thu Jan 19, 2017 9:21 pm 
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bigpotato wrote:
SonicZetrex, I'm assuming the head is one set of sprites, and the stem and legs another? In that case, they're each using four colours, which, while possible through layering, makes it difficult for it to incorporated as part of a game.


What it mean is that I have to make it equal as "16x16" or shot and make sure it equals as 4 colors in each part? :confused:

Also, I put down 4 colors since I didn't check (just in case) and have a sprite version of it. ._.

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Last edited by SonicZetrex on Thu Jan 19, 2017 10:30 pm, edited 3 times in total.
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 Post subject: Re: Sprite Competition #1 2017 - Super Mario Bros. 4
PostPosted: Thu Jan 19, 2017 9:24 pm 
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Great entries so far! :thumbsup: Keep up the good work.

SonicZetrex wrote:
What it mean is that I have to make it equal as "16x16" or shot and make sure it equals as 4 colors in each part? :confused:


I think what he means is that you could try to make each part have no more than 4 colors (one of which is used as transparency).

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 Post subject: Re: Sprite Competition #1 2017 - Super Mario Bros. 4
PostPosted: Thu Jan 19, 2017 9:35 pm 
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Thanks DonnieTheGuy!
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Updated!
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 Post subject: Re: Sprite Competition #1 2017 - Super Mario Bros. 4
PostPosted: Thu Jan 19, 2017 9:44 pm 
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A updated Lovintendo
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Sorry if the image is colored dots and with low quality, my computer broke and I'm using an app called Pixly, for mobile, but it leaves the images like that. For example, if I paint a red square and change it in color, some residuals of the previous color are still visible. Look:
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And this spider ... her name is Wally, because he walks on the walls like a spike top, dies stomped like a goomba and leaves cobwebs by the way, so that when Mario goes over, slow down.

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 Post subject: Re: Sprite Competition #1 2017 - Super Mario Bros. 4
PostPosted: Thu Jan 19, 2017 9:56 pm 
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Not a bird
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That spider reids of Deeler from Zelda 2. :p

It's odd how Mario is so red and the Koopa is so green.

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 Post subject: Re: Sprite Competition #1 2017 - Super Mario Bros. 4
PostPosted: Fri Jan 20, 2017 2:38 pm 
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Update:
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I think it's better without transparency.

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 Post subject: Re: Sprite Competition #1 2017 - Super Mario Bros. 4
PostPosted: Fri Jan 20, 2017 2:56 pm 
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Cool! Mit, I think you have too many tile palettes (tiles are both foreground and background).

 
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 Post subject: Re: Sprite Competition #1 2017 - Super Mario Bros. 4
PostPosted: Fri Jan 20, 2017 4:19 pm 
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bigpotato wrote:
Cool! Mit, I think you have too many tile palettes (tiles are both foreground and background).


Uh, bigpotato, I think you meant to be talking to Mors, and not Mit. Anyway, great stuff, still!

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 Post subject: Re: Sprite Competition #1 2017 - Super Mario Bros. 4
PostPosted: Fri Jan 20, 2017 4:27 pm 
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Thanks DonnieTheGuy!
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bigpotato wrote:
Cool! Mit, I think you have too many tile palettes (tiles are both foreground and background).
If you were talking about me, I already fixed that issue.

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And this is the palette:
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Top: Background palette
Middle: Background palette for last 32 scanlines
Bottom: Sprite palette

NES can actually change palettes mid-frame. Most games don't do this as it's hard to implement, but it's possible without any extra chips. Noah's Ark and a bunch of tech demos used this technique in a much more complex way.

Also, I know it seems like ? blocks have too many colors, but they are actually tiles that have extra sprites overlaying them. This is how the mockup looks without sprites. And since flickering has to be coded manually, ? blocks would have the highest priority, which would make flickering 10 times less annoying. It would occur very rarely anyways.

For memory, I think this would be too much for NES to handle, but RAM chips were very common back then. Even SMB2 and SMB3 had those, and considering SMB4 would be a late NES title, I'm pretty sure it would be fair to design things around having some extra RAM.

Yes, I know I'm taking this way too seriously, but hey, at least I had fun while doing this lol.
I actually wanna turn this into a short fangame now.

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 Post subject: Re: Sprite Competition #1 2017 - Super Mario Bros. 4
PostPosted: Fri Jan 20, 2017 5:02 pm 
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Wow, you definitely know more about this than I do, Mors! So embarrassing... :whoops:

 
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 Post subject: Re: Sprite Competition #1 2017 - Super Mario Bros. 4
PostPosted: Fri Jan 20, 2017 5:08 pm 
Cliax Codec X Splatoon
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That's some amazing stuff, Mors.
Man, how cool would it be if we got a real SMB4 in that artstyle.

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Cliax Codec is a combination of top-down and third-person shooter. The gameplay will blend platforming, puzzle and shmup elements together to create a unique gameplay experience. You will take control of four playable characters which rise against a team that seemingly wants to take over the world - but are their motives really that cliché, or are there deeper motives behind their actions?

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 Post subject: Re: Sprite Competition #1 2017 - Super Mario Bros. 4
PostPosted: Fri Jan 20, 2017 8:31 pm 
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I think I'm gonna try my hand at this too.

Image

I figured new areas might also be introduced in a Super Mario Bros 4, so here's a pine forest place. There are some things I may try to improve later, but overall I'm pretty happy with how this turned out.

And yes, I made it certain that I was following the NES limitations with this one.

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 Post subject: Re: Sprite Competition #1 2017 - Super Mario Bros. 4
PostPosted: Fri Jan 20, 2017 8:39 pm 
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This is my WIP, but it might be my entry if I don't get back to it.

EDIT: For fun:
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Last edited by Yakibomb on Fri Jan 20, 2017 8:48 pm, edited 1 time in total.
 
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 Post subject: Re: Sprite Competition #1 2017 - Super Mario Bros. 4
PostPosted: Fri Jan 20, 2017 8:43 pm 
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Why Mario have five colors? And why the mushroom in the item box have four colors? Are you trying to use layering tricks?

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