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 [zz]
 Post subject: Re: MFGG Sprite Competition 3 - 2016
PostPosted: Mon Aug 01, 2016 10:32 pm 
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Choaxys I really like your lakitu and the debate over the koopa kids blue skin is awesome. That's what I wanted. People experimenting and putting their own spin on things. Coooool guys keep it up

 
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 Post subject: Re: MFGG Sprite Competition 3 - 2016
PostPosted: Mon Aug 01, 2016 11:05 pm 
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Not a bird
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Qwerty Triple6 wrote:
Image

This is almost a recolor, save for the hair.

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 Post subject: Re: MFGG Sprite Competition 3 - 2016
PostPosted: Tue Aug 02, 2016 6:54 pm 
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soverygrin
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How about this?


Attachments:
competition sprite of the totally awesome mario guy.png
competition sprite of the totally awesome mario guy.png [ 1.25 KiB | Viewed 692 times ]
 
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 [cl]
 Post subject: Re: MFGG Sprite Competition 3 - 2016
PostPosted: Tue Aug 02, 2016 7:19 pm 
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zXspriter wrote:
How about this?

The shape of the head looks kinda odd. Also where's the mushroom he's supposed to hold?

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 Post subject: Re: MFGG Sprite Competition 3 - 2016
PostPosted: Tue Aug 02, 2016 8:44 pm 
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Not a bird
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Why is his head so big and his feet so tiny? :0

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 [zz]
 Post subject: Re: MFGG Sprite Competition 3 - 2016
PostPosted: Tue Aug 02, 2016 10:38 pm 
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Image
And at 2x:
Image
I think this is final. Bowser, Bowser Jr., and the Koopalings in SMAS SMB3 style with Mario and extras.

 
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 Post subject: Re: MFGG Sprite Competition 3 - 2016
PostPosted: Tue Aug 02, 2016 10:54 pm 
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Not a bird
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Looks almost official, as if the Koopalings were really made for SMB1. :)

Not sure about the grey skin though, maybe it could look better if more blueish? (The Bowser artwork I posted a while ago had a very blue skin)

Also, Iggy's eyes make him look weird. x)

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 Post subject: Re: MFGG Sprite Competition 3 - 2016
PostPosted: Wed Aug 03, 2016 1:22 am 
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I agree about Iggy. I was going for glasses, but got goggles instead. Improved.
Image
Image

I'm not sure about the blue skin. It's hard to find a blue-grey in the style. Also lightened their snouts, as per the blue-skinned art.
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 [jp]
 Post subject: Re: MFGG Sprite Competition 3 - 2016
PostPosted: Wed Aug 03, 2016 5:28 am 
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I need to SMB Artwork on SMB3 style.

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 [cl]
 Post subject: Re: MFGG Sprite Competition 3 - 2016
PostPosted: Wed Aug 03, 2016 10:13 am 
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Hmm, I think I could enter this one, just need to find the time to focus.

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 [pe]
 Post subject: Re: MFGG Sprite Competition 3 - 2016
PostPosted: Wed Aug 03, 2016 1:39 pm 
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Mari0:SE is not out yet :(
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Okay, this is the final one:
Image
Image
Also, as an extra, i tried to make Yoshi as how they looked in that old concept art for SMB iirc:
Image
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 [zz]
 Post subject: Re: MFGG Sprite Competition 3 - 2016
PostPosted: Wed Aug 03, 2016 2:47 pm 
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HansAgain... WOW. Amazing. That yoshi too. wow. I'm sold. If it's cool with you I might actually extend your sprites after this if thats cool.

 
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 [ca]
 Post subject: Re: MFGG Sprite Competition 3 - 2016
PostPosted: Wed Aug 03, 2016 6:25 pm 
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следующая игра скоро будет
Dairy
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Like I told you on Discord, I am so using that ridiculous proto-Yoshi in a game if you (or someone else) ever extends the sprites.

 
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 [gb]
 Post subject: Re: MFGG Sprite Competition 3 - 2016
PostPosted: Sat Aug 06, 2016 10:29 am 
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Just cooking food for my Yoshi.
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Is it too late to enter? I have sprites for the mushroom Mario is holding!

Image

All in 16 by 16 pixel glory!

I hope you like it! =)

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 Post subject: Re: MFGG Sprite Competition 3 - 2016
PostPosted: Sat Aug 06, 2016 3:10 pm 
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I think the deadline's on the tenth. But what style are your mushrooms in? And why are there so many?

 
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 Post subject: Re: MFGG Sprite Competition 3 - 2016
PostPosted: Sat Aug 06, 2016 10:09 pm 
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Just cooking food for my Yoshi.
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bigpotato wrote:
I think the deadline's on the tenth. But what style are your mushrooms in? And why are there so many?


The others are frames of animation, and the style, maybe SMB3? I don't know, I've used colours from SMBX sprites.

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 Post subject: Re: MFGG Sprite Competition 3 - 2016
PostPosted: Sat Aug 06, 2016 10:16 pm 
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You've got SMB1, 2, 3, World and custom styles in SMBX. Which ones did you use?

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 Post subject: Re: MFGG Sprite Competition 3 - 2016
PostPosted: Sat Aug 06, 2016 11:21 pm 
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I've used colours from the SMB1 mushroom, and colours from Ludwig Von Koopa in SMW.

Ignore the colours of the sprite. What do you think of the sprites?

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 [zz]
 Post subject: Re: MFGG Sprite Competition 3 - 2016
PostPosted: Sun Aug 07, 2016 12:07 am 
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Most of them are kind of odd shapes. The left side of the cap is pointy, and I can't imagine what most of the different frames are for.

 
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 Post subject: Re: MFGG Sprite Competition 3 - 2016
PostPosted: Sun Aug 07, 2016 12:08 am 
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The mushroom cap looks too pointy on the left side, the middle part is too tall and I don't know how I am supposed to animate it. :confused:

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