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 Post subject: Re: MFGG Sprite Competition 1 - 2016
PostPosted: Wed Jun 08, 2016 6:51 pm 
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DarkSideStrike wrote:
Since im contest host, ill settle this once and for all.

Irregardless whether Hexyuu's (and by extension, SonicZextrix's) entry is or isn't pixel art (read: I don't fully consider the art entries shown by those two contestants to be pixel art), I still think his shouldn't be counted because his entry looks to me that its less fitting within a Mario game and more or less a nondescript theme his background is. Hexyuu, if you are reading this, I suggest you rework your entry into compliance instead of further derailing this thread.

A friendly reminder that tommarow is the final day and by 12 PM, I will start the voting.

Finally you came. Can you elaborate on what I should fix so my entry may qualify?

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 Post subject: Re: MFGG Sprite Competition 1 - 2016
PostPosted: Wed Jun 08, 2016 7:04 pm 
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The Dark Warrior
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Hexyuu Yandere wrote:
DarkSideStrike wrote:
Since im contest host, ill settle this once and for all.

Irregardless whether Hexyuu's (and by extension, SonicZextrix's) entry is or isn't pixel art (read: I don't fully consider the art entries shown by those two contestants to be pixel art), I still think his shouldn't be counted because his entry looks to me that its less fitting within a Mario game and more or less a nondescript theme his background is. Hexyuu, if you are reading this, I suggest you rework your entry into compliance instead of further derailing this thread.

A friendly reminder that tommarow is the final day and by 12 PM, I will start the voting.

Finally you came. Can you elaborate on what I should fix so my entry may qualify?


I'm terrible at elaborations but ill tell you two reasons why your entry doesn't qualify atm. For one, make sure that you carefully consider the shape of the elements within your background and that the pixels need to be arranged to give the illusion of form, which right now its basically formless and looks like something done on paper without refinements. The second thing is that you need to consider like looking at games like these: https://www.youtube.com/watch?v=pUevbch2tAQ https://www.youtube.com/watch?v=oYnl2ZyFZ6g https://www.youtube.com/watch?v=hO_CWN0zcrw .

What they all share: Surrealistic elements (ex: Large patterned hills, clouds with faces, etc.) that you wouldn't be seeing IRL which is something I don't see in your entry.

Benstar wrote:
Dark Side, should I put a link to my bg in my post aswell or is that okay with the image being shown in the post?


You can but I don't see why since your entry is compliant with the rules now.


Last edited by DarkSideStrike on Wed Jun 08, 2016 7:07 pm, edited 2 times in total.
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 Post subject: Re: MFGG Sprite Competition 1 - 2016
PostPosted: Wed Jun 08, 2016 7:05 pm 
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Thanks DonnieTheGuy!
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Updated my background
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 Post subject: Re: MFGG Sprite Competition 1 - 2016
PostPosted: Wed Jun 08, 2016 7:10 pm 
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... Coruption ...
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Why is that DarkSide? Its completly pixel art, it takes a bg from the Mario universe, being the Castle and give it a new twist, a flooded castle and thaf combined with my own style, so whats wrong with it?

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 Post subject: Re: MFGG Sprite Competition 1 - 2016
PostPosted: Wed Jun 08, 2016 7:12 pm 
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The Dark Warrior
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Benstar wrote:
Why is that DarkSide? Its completly pixel art, it takes a bg from the Mario universe, being the Castle and give it a new twist, a flooded castle and thaf combined with my own style, so whats wrong with it?


You misunderstand, I said that your entry is now compliant with the rules. There is nothing wrong with your entry.

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 Post subject: Re: MFGG Sprite Competition 1 - 2016
PostPosted: Wed Jun 08, 2016 7:12 pm 
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... Coruption ...
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Oh okay sry, my mistake, I misread it :D

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 Post subject: Re: MFGG Sprite Competition 1 - 2016
PostPosted: Wed Jun 08, 2016 7:18 pm 
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DarkSideStrike wrote:
Hexyuu Yandere wrote:
DarkSideStrike wrote:
Since im contest host, ill settle this once and for all.

Irregardless whether Hexyuu's (and by extension, SonicZextrix's) entry is or isn't pixel art (read: I don't fully consider the art entries shown by those two contestants to be pixel art), I still think his shouldn't be counted because his entry looks to me that its less fitting within a Mario game and more or less a nondescript theme his background is. Hexyuu, if you are reading this, I suggest you rework your entry into compliance instead of further derailing this thread.

A friendly reminder that tommarow is the final day and by 12 PM, I will start the voting.

Finally you came. Can you elaborate on what I should fix so my entry may qualify?


I'm terrible at elaborations but ill tell you two reasons why your entry doesn't qualify atm. For one, make sure that you carefully consider the shape of the elements within your background and that the pixels need to be arranged to give the illusion of form, which right now its basically formless and looks like something done on paper without refinements. The second thing is that you need to consider like looking at games like these: https://www.youtube.com/watch?v=pUevbch2tAQ https://www.youtube.com/watch?v=oYnl2ZyFZ6g https://www.youtube.com/watch?v=hO_CWN0zcrw .

What they all share: Surrealistic elements (ex: Large patterned hills, clouds with faces, etc.) that you wouldn't be seeing IRL which is something I don't see in your entry.

Roger that. I will try to get something done today or maybe tomorrow. One thing that upsets me is that the ones that argued with me didn't say anything like what you said and were derailing the thread even more with similar statements. But I'm glad you came to tell me this. Anyway, I thought my entry would qualify because it fits an 8bit game. So, 8bit backgrounds don't qualify?

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 Post subject: Re: MFGG Sprite Competition 1 - 2016
PostPosted: Wed Jun 08, 2016 7:20 pm 
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Hexyuu Yandere wrote:
DarkSideStrike wrote:
Hexyuu Yandere wrote:
Finally you came. Can you elaborate on what I should fix so my entry may qualify?


I'm terrible at elaborations but ill tell you two reasons why your entry doesn't qualify atm. For one, make sure that you carefully consider the shape of the elements within your background and that the pixels need to be arranged to give the illusion of form, which right now its basically formless and looks like something done on paper without refinements. The second thing is that you need to consider like looking at games like these: https://www.youtube.com/watch?v=pUevbch2tAQ https://www.youtube.com/watch?v=oYnl2ZyFZ6g https://www.youtube.com/watch?v=hO_CWN0zcrw .

What they all share: Surrealistic elements (ex: Large patterned hills, clouds with faces, etc.) that you wouldn't be seeing IRL which is something I don't see in your entry.

Roger that. I will try to get something done today or maybe tomorrow. One thing that upsets me is that the ones that argued with me didn't say anything like what you said and were derailing the thread even more with similar statements. But I'm glad you came to tell me this. Anyway, I thought my entry would qualify because it fits an 8bit game. So, 8bit backgrounds don't qualify?



Ummm...your background isn't "8-bit" though I am not against submissions being in the style of a NES game but as long as it complies with the rule of the backgrounds being contextually fitting in a Mario setting.

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ATTENTION! I am in need of coders to help fix Mario's physics for Mysterious Islandz. The game as it stands, is quite glitchy. If you are good at GM8 and is capable of reading FDE Exi's code, PM me!

Spoiler:


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 Post subject: Re: MFGG Sprite Competition 1 - 2016
PostPosted: Wed Jun 08, 2016 7:29 pm 
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DarkSideStrike wrote:
Hexyuu Yandere wrote:
DarkSideStrike wrote:

I'm terrible at elaborations but ill tell you two reasons why your entry doesn't qualify atm. For one, make sure that you carefully consider the shape of the elements within your background and that the pixels need to be arranged to give the illusion of form, which right now its basically formless and looks like something done on paper without refinements. The second thing is that you need to consider like looking at games like these: https://www.youtube.com/watch?v=pUevbch2tAQ https://www.youtube.com/watch?v=oYnl2ZyFZ6g https://www.youtube.com/watch?v=hO_CWN0zcrw .

What they all share: Surrealistic elements (ex: Large patterned hills, clouds with faces, etc.) that you wouldn't be seeing IRL which is something I don't see in your entry.

Roger that. I will try to get something done today or maybe tomorrow. One thing that upsets me is that the ones that argued with me didn't say anything like what you said and were derailing the thread even more with similar statements. But I'm glad you came to tell me this. Anyway, I thought my entry would qualify because it fits an 8bit game. So, 8bit backgrounds don't qualify?



Ummm...your background isn't "8-bit" though I am not against submissions being in the style of a NES game but as long as it complies with the rule of the backgrounds being contextually fitting in a Mario setting.


https://upload.wikimedia.org/wikipedia/ ... arison.png

This background is totally empty! Well it's obvious that it wouldn't qualify for being so simple, but just giving an example ^^

http://media.smwcentral.net/yoshicookie ... _00012.png

This background is somewhat similar to what I made, so...?

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 Post subject: Re: MFGG Sprite Competition 1 - 2016
PostPosted: Wed Jun 08, 2016 7:34 pm 
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Hexyuu Yandere wrote:
DarkSideStrike wrote:
your background isn't "8-bit" though I am not against submissions being in the style of a NES game but as long as it complies with the rule of the backgrounds being contextually fitting in a Mario setting.


https://upload.wikimedia.org/wikipedia/ ... arison.png

This background is totally empty! Well it's obvious that it wouldn't qualify for being so simple, but just giving an example ^^

http://media.smwcentral.net/yoshicookie ... _00012.png

This background is somewhat similar to what I made, so...?

the NES can do much better than that

not to mention that the backgrounds "being similar" doesn't automatically make yours 8-bit

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 Post subject: Re: MFGG Sprite Competition 1 - 2016
PostPosted: Wed Jun 08, 2016 7:35 pm 
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Thanks DonnieTheGuy!
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Hexyuu Yandere wrote:
https://upload.wikimedia.org/wikipedia/en/b/bb/Smb2_comparison.png

This background is totally empty! Well it's obvious that it wouldn't qualify for being so simple, but just giving an example ^^

http://media.smwcentral.net/yoshicookie ... _00012.png

This background is somewhat similar to what I made, so...?

By 8-bit I assume you mean NES, right?
If you mean that, no. Its style is not fitting to any game that's on NES and the palette is not even close to NES' palette.

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 Post subject: Re: MFGG Sprite Competition 1 - 2016
PostPosted: Wed Jun 08, 2016 7:44 pm 
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Excuse me. I was asking Strike. I'd rather not ask others because you have been pretty rude to me and I'm upset for that.

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 Post subject: Re: MFGG Sprite Competition 1 - 2016
PostPosted: Wed Jun 08, 2016 8:45 pm 
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Hexyuu Yandere wrote:
Excuse me. I was asking Strike. I'd rather not ask others because you have been pretty rude to me and I'm upset for that.

Then you should have sent a PM instead of posting a comment.

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 Post subject: Re: MFGG Sprite Competition 1 - 2016
PostPosted: Thu Jun 09, 2016 8:26 am 
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Is the deadline on, because I'm starting to wonder if I'm too late if I need to put a new entry?

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 Post subject: Re: MFGG Sprite Competition 1 - 2016
PostPosted: Thu Jun 09, 2016 12:11 pm 
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SonicZetrex wrote:
Is the deadline on, because I'm starting to wonder if I'm too late if I need to put a new entry?


You could have at the very least payed attention to my last post saying that the comp ends at 12 PM Eastern Standard Time today (which is June 9th) to work on improve your background instead of being confused. And speaking of that, the deadline has been reached. Since we didn't get much entries this time around, I will have to start final voting early.

Entries to be counted:

Sheetless Funky (aka Mors)
Sheetless Funky wrote:
Updated my background
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Benstar
Benstar wrote:
Okay, so I made a new BG, now hopefully fitting the requirements :D

The Background:
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The Tiles:
http://i.imgur.com/G6Bwgwb.png

It is supposed to represent a Sewer Background :)


Final Voting Begins now, Ends June 18th

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ATTENTION! I am in need of coders to help fix Mario's physics for Mysterious Islandz. The game as it stands, is quite glitchy. If you are good at GM8 and is capable of reading FDE Exi's code, PM me!

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 Post subject: Re: MFGG Sprite Competition 1 - 2016
PostPosted: Thu Jun 09, 2016 1:17 pm 
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Kootie Patootie
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I vote for Benstar.

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 Post subject: Re: MFGG Sprite Competition 1 - 2016
PostPosted: Thu Jun 09, 2016 2:18 pm 
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Yeah, I have to say Benstar takes the cake.

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 Post subject: Re: MFGG Sprite Competition 1 - 2016
PostPosted: Thu Jun 09, 2016 2:45 pm 
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Nice entries!

My vote goes to Benstar.

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 Post subject: Re: MFGG Sprite Competition 1 - 2016
PostPosted: Thu Jun 09, 2016 3:00 pm 
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следующая игра скоро будет
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Benstar

 
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 Post subject: Re: MFGG Sprite Competition 1 - 2016
PostPosted: Thu Jun 09, 2016 3:39 pm 
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Wait, why are we on the voting phase already? I thought the voting phase starts the following day after the deadline...

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