Post subject: Super Sprite Comp 43: Hyper Turbo Champion Edition
Posted: Sun Dec 01, 2013 6:42 pm
it's ironic
Alright everyone, since I apparently won the last sprite comp, it's my turn to crap out a silly theme for the next one! Which is what this very topic is for. The next (now-current) comp.
The theme is 2D fighting games. That means Mario and company (preferably) in the style of games such as Street Fighter, Darkstalkers, Guilty Gear, King of Fighters, Skullgirls, Melty Blood, MUGEN, etc. Fictional bonus points if you sprite in the actual style of a real 2D fighting game, using similar shading and hardware-based colors. It's not necessary to enter though. You can always use custom colors and a custom art style, just as long as your sprite looks like something out of a fighting game. You need two animations to enter, both with at least two frames. I'd recommend something like a bouncy idle pose and a simple attack, but who am I to tell you what to do? If you want to design some sort of crazy combo-based finisher attack, go for it. Not that I really expect someone to with how complicated that would be.
I heavily recommend you step outside of familiar territory with this one and take your favorite uncommon character and throw them into the fray- what I mean by that is I encourage you to sprite something other than just "Mario and Luigi fighting". Go for a character that rarely sees the spotlight. Use the Mario cast in Smash Bros. as an example- step outside of that realm and sprite your favorite obscure hero or villain instead. But again:
Quote:
who am I to tell you what to do?
and
Quote:
That means Mario and company
I'm not even done with this post and I'm already contradicting myself! Spoiler:
I apologize if this seems inappropriate, it's Lilith from the fighting game Darkstalkers and I'm using it here for a reason. If by any means the bunny girl outfit is offensive I'll happily contact NOA's localization department and have them alter her bunny ears to cat ears.
Mwah mwah mwaaah.
You know what I mean, though. Mario characters in general.
So a quick rundown of the rururuleees- [*]Your character must be sprited in the style of a 2D "arcade" fighting game. [*]You must sprite at least two animations with at least two frames to both.
This is a pretty complex theme, in my opinion at least, and I suggest you take your time with it for the best sprite possible. For that, I'm setting a time limit of two weeks instead of the standard one.
GOLD FLOWER OR GREEN? LET'S ROCK!!
Alright everyone, since I apparently won the last sprite comp, it's my turn to crap out a silly theme for the next one! Which is what this very topic is for. The next (now-current) comp.
[size=150][b]The theme is 2D fighting games.[/b][/size]
That means Mario and company (preferably) in the style of games such as Street Fighter, Darkstalkers, Guilty Gear, King of Fighters, Skullgirls, Melty Blood, MUGEN, etc. Fictional bonus points if you sprite in the actual style of a real 2D fighting game, using similar shading and hardware-based colors. It's not necessary to enter though. You can always use custom colors and a custom art style, just as long as your sprite looks like something out of a fighting game.
You need two animations to enter, both with at least two frames. I'd recommend something like a bouncy idle pose and a simple attack, but who am I to tell you what to do? If you want to design some sort of crazy combo-based finisher attack, go for it. [s]Not that I really expect someone to with how complicated that would be.[/s]
I heavily recommend you step outside of familiar territory with this one and take your favorite uncommon character and throw them into the fray- what I mean by that is I encourage you to sprite something other than just "Mario and Luigi fighting". Go for a character that rarely sees the spotlight. Use the Mario cast in Smash Bros. as an example- step outside of that realm and sprite your favorite obscure hero or villain instead. But again:
[quote]who am I to tell you what to do?[/quote]
and
[quote]That means Mario and company[/quote]
I'm not even done with this post and I'm already contradicting myself!
[spoiler][img]http://puu.sh/5zfOr/8bd5dd2394.gif[/img]
[size=50]I apologize if this seems inappropriate, it's Lilith from the fighting game Darkstalkers and I'm using it here for a reason. If by any means the bunny girl outfit is offensive I'll happily contact NOA's localization department and have them alter her bunny ears to cat ears.[/size][/spoiler]
Mwah mwah mwaaah.
You know what I mean, though. Mario characters in general.
So a quick rundown of the ruru[i]ruleees[/i]-
[*]Your character must be sprited in the style of a 2D "arcade" fighting game.
[*]You must sprite at least two animations with at least two frames to both.
This is a pretty complex theme, in my opinion at least, and I suggest you take your time with it for the best sprite possible. [b]For that, I'm setting a time limit of two weeks instead of the standard one.[/b]
[b]GOLD FLOWER OR GREEN? LET'S ROCK!![/b]
Post subject: Re: Super Sprite Comp 43: Hyper Turbo Champion Edition
Posted: Wed Dec 11, 2013 2:31 pm
Always have a Shy-Guy in your avatar
Don't forget that there is a magical little Report button for making sticky requests! Sometimes such topics get neglected, especially when forum admins get in the habit of relying on the "View new posts" button.
Also, this is a neat theme that deserves some love.
Don't forget that there is a magical little Report button for making sticky requests! Sometimes such topics get neglected, especially when forum admins get in the habit of relying on the "View new posts" button.
Also, this is a neat theme that deserves some love.
Post subject: Re: Super Sprite Comp 43: Hyper Turbo Champion Edition
Posted: Fri Dec 13, 2013 9:01 pm
it's ironic
There's a day remaining and still no entries. Was the theme too complicated? I dunno what else to do considering time's running out, so I'm just gonna take a shot in the dark here and say this calls for an extension, I guess. I'm sorry if that's the wrong way of handling this. I'm kinda disappointed that not a single entry has turned up yet, but let's see what plugging in an additional week or so can do, if that's alright.
There's a day remaining and still no entries. Was the theme too complicated? I dunno what else to do considering time's running out, so I'm just gonna take a shot in the dark here and say this calls for an extension, I guess. I'm sorry if that's the wrong way of handling this. I'm kinda disappointed that not a single entry has turned up yet, but let's see what plugging in [b]an additional week[/b] or so can do, if that's alright.
Post subject: Re: Super Sprite Comp 43: Hyper Turbo Champion Edition
Posted: Sat Dec 14, 2013 8:26 am
it's ironic
GamePixel wrote:
I kinda think that this theme would be way too complicated, since you have to sprite two frames per animation. But I'll give this theme a try
But without two frames, would it even be an animation? Maybe I should just crimp that off entirely and see if just two static poses would be enough.
[quote="GamePixel"]I kinda think that this theme would be way too complicated, since you have to sprite two frames per animation. But I'll give this theme a try[/quote]
But without two frames, would it even be an animation? Maybe I should just crimp that off entirely and see if just two static poses would be enough.
Post subject: Re: Super Sprite Comp 43: Hyper Turbo Champion Edition
Posted: Sun Dec 22, 2013 8:56 am
heartbeat, increasing heartbeat
Hey is anyone going to enter this competition? it was a really cool theme and I don't want to see it go to waste. Also keep in mind that if someone doesn't enter this competition then you're essentially backing up the pipes because we can't do the next one without doing this one. Or you could just dump this competition and move to the next one, but come onnnnn, this was a really cool theme and I wanted to see what people would come up with for it! Bleh.
Hey is anyone going to enter this competition? it was a really cool theme and I don't want to see it go to waste. Also keep in mind that if someone doesn't enter this competition then you're essentially backing up the pipes because we can't do the next one without doing this one. Or you could just dump this competition and move to the next one, but come onnnnn, this was a really cool theme and I wanted to see what people would come up with for it! Bleh.
Post subject: Re: Super Sprite Comp 43: Hyper Turbo Champion Edition
Posted: Sun Dec 22, 2013 12:24 pm
Why is someone going to learn how to sprite in a style just to make two animations?
I honestly knew this one was gonna bomb.
Why is someone going to learn how to sprite in a style just to make two animations?
I honestly knew this one was gonna bomb.
_________________
Spoiler:
Quote:
-_- why i turned like my enemy?
Mit wrote:
Just what is the deal with Paper Mario? I mean really! You've got these huge sprites, all this shading, it's a wonder it doesn't crash the game! Just how do they do it? Really!
DarkBlueYoshi wrote:
Also, it's a 4-bit sprite, not 16-bit in the SNES.
Post subject: Re: Super Sprite Comp 43: Hyper Turbo Champion Edition
Posted: Sun Dec 22, 2013 12:34 pm
Huh? What? Huh?
LuigiM9 wrote:
Why is someone going to learn how to sprite in a style just to make two animations?
because maybe, just maybe, people should want to improve their spriting abilities? it's not a hard concept
LuigiM9 wrote:
I honestly knew this one was gonna bomb.
that's definitely a pessimistic way to look at things
[quote="LuigiM9"]Why is someone going to learn how to sprite in a style just to make two animations?[/quote]
because maybe, just maybe, people should want to [i]improve[/i] their spriting abilities? it's not a hard concept
[quote="LuigiM9"]I honestly knew this one was gonna bomb.[/quote]
that's definitely a pessimistic way to look at things
Post subject: Re: Super Sprite Comp 43: Hyper Turbo Champion Edition
Posted: Sun Dec 22, 2013 12:34 pm
it's ironic
LuigiM9 wrote:
Why is someone going to learn how to sprite in a style just to make two animations?
I honestly knew this one was gonna bomb.
Sprite someone from a sideways view throwing a punch and crouching and you're done. I don't think I've ever had to seriously sit down and devote time to learning a sprite style. I was just hoping people would be willing to put a little work and effort into their entries for a comp that was based on that idea but apparently I was wrong (not saying it's unusual for anyone to put effort into their work, I was just expecting the usual with this theme). I'm just disappointed that there hasn't been a single entry.
[quote="LuigiM9"]Why is someone going to learn how to sprite in a style just to make two animations?
I honestly knew this one was gonna bomb.[/quote]
Sprite someone from a sideways view throwing a punch and crouching and you're done. I don't think I've ever had to seriously sit down and devote time to learning a sprite style. I was just hoping people would be willing to put a little work and effort into their entries for a comp that was based on that idea but apparently I was wrong (not saying it's unusual for anyone to put effort into their work, I was just expecting the usual with this theme). I'm just disappointed that there hasn't been a single entry.
Post subject: Re: Super Sprite Comp 43: Hyper Turbo Champion Edition
Posted: Sun Dec 22, 2013 2:19 pm
Thanks Gato!
Heavy W.I.P. sprites. The first two sprites are his idle animation, while the other two are a punching animation. I'll improve it later and probably add a GIF as well.
[img]http://i.imgur.com/kCBMUPX.png[/img]
[i]Heavy[/i] W.I.P. sprites. The first two sprites are his idle animation, while the other two are a punching animation. I'll improve it later and probably add a GIF as well.
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