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Sprite Comp 33, pixels to.... more.. pixels..?
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 [ca]
 Post subject: Re: Sprite Comp 33
PostPosted: Thu Apr 11, 2013 3:27 pm 
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следующая игра скоро будет
Dairy
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now you can see just how gorgeous mario really is

 
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 [us]
 Post subject: Re: Sprite Comp 33
PostPosted: Thu Apr 11, 2013 3:30 pm 
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hi hello
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Rystar wrote:
Image

now you can see just how gorgeous mario really is

Is that Mario from SML? If so, didn't he use the black and white palette? It still looks good anyways. Something tells me Mario would not be very good looking if he looked realistic...

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 Post subject: Re: Sprite Comp 33
PostPosted: Thu Apr 11, 2013 10:01 pm 
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King of the handhelds
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I wish I could get fine details right. =<
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 [gb]
 Post subject: Re: Sprite Comp 33
PostPosted: Thu Apr 11, 2013 10:17 pm 
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^^^ Now that is incredible!

 
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 Post subject: Re: Sprite Comp 33
PostPosted: Thu Apr 11, 2013 10:20 pm 
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it's ironic
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Evil Yoshi wrote:
Rystar wrote:
Image

now you can see just how gorgeous mario really is

Is that Mario from SML? If so, didn't he use the black and white palette? It still looks good anyways. Something tells me Mario would not be very good looking if he looked realistic...

The DMG had a pea-green screen with no color. Everything was in green.

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 Post subject: Re: Sprite Comp 33
PostPosted: Fri Apr 12, 2013 3:20 pm 
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hi hello
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~CaMtEnDo~ wrote:
Evil Yoshi wrote:
Rystar wrote:
Image

now you can see just how gorgeous mario really is

Is that Mario from SML? If so, didn't he use the black and white palette? It still looks good anyways. Something tells me Mario would not be very good looking if he looked realistic...

The DMG had a pea-green screen with no color. Everything was in green.

I see. so the regular Gameboy just had black & white, and DGM had green?

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 Post subject: Re: Sprite Comp 33
PostPosted: Fri Apr 12, 2013 3:46 pm 
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it's ironic
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Evil Yoshi wrote:
~CaMtEnDo~ wrote:
Evil Yoshi wrote:
Is that Mario from SML? If so, didn't he use the black and white palette? It still looks good anyways. Something tells me Mario would not be very good looking if he looked realistic...

The DMG had a pea-green screen with no color. Everything was in green.

I see. so the regular Gameboy just had black & white, and DGM had green?

The regular Game Boy WAS the DMG. It was the Dot Matrix Game Boy.
It had a green screen. It's successors did not, namely the Pocket, the Light, the Color, and so on. The very first Game Boy, the DMG, had those green colors. That's how everything was displayed on the green screen. Super Mario Land was a launch title for the original Game Boy. Rystar's entry is based on Super Mario Land. That's why it uses colors from the original Game Boy.

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 Post subject: Re: Sprite Comp 33
PostPosted: Sat Apr 13, 2013 11:09 am 
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hi hello
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~CaMtEnDo~ wrote:
Evil Yoshi wrote:
~CaMtEnDo~ wrote:
The DMG had a pea-green screen with no color. Everything was in green.

I see. so the regular Gameboy just had black & white, and DGM had green?

The regular Game Boy WAS the DMG. It was the Dot Matrix Game Boy.
It had a green screen. It's successors did not, namely the Pocket, the Light, the Color, and so on. The very first Game Boy, the DMG, had those green colors. That's how everything was displayed on the green screen. Super Mario Land was a launch title for the original Game Boy. Rystar's entry is based on Super Mario Land. That's why it uses colors from the original Game Boy.

Now I really see. Thanks for the clarification.

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 Post subject: Re: Sprite Comp 33
PostPosted: Sat Apr 13, 2013 1:17 pm 
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Fixed and added


Last edited by Gameboy on Sat Apr 13, 2013 4:51 pm, edited 1 time in total.
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 [zz]
 Post subject: Re: Sprite Comp 33
PostPosted: Sat Apr 13, 2013 1:19 pm 
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^link seems broken?

 
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 Post subject: Re: Sprite Comp 33
PostPosted: Sat Apr 13, 2013 4:50 pm 
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Wiiboy4ever wrote:
^link seems broken?

There we go, I got it fixed

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 Post subject: Re: Sprite Comp 33
PostPosted: Sat Apr 13, 2013 5:33 pm 
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Gameboy, those are looking fantastic!

 
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 Post subject: Re: Sprite Comp 33
PostPosted: Sat Apr 13, 2013 6:10 pm 
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it's ironic
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More colors added, even though I still prefer the three color original. Oh well. Them's the breaks.

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 [zz]
 Post subject: Re: Sprite Comp 33
PostPosted: Sat Apr 13, 2013 6:32 pm 
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Why yes, I am a Squidtroid.
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I...
Hm...
If I find the time, I might enter.

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 [us]
 Post subject: Re: Sprite Comp 33
PostPosted: Sun Apr 14, 2013 3:01 pm 
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MY WIP entry. (does this count?)

Attachment:
ragekirby.png


I'm not sure if you can change the expression 'cause it was never directly stated.

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 [us]
 Post subject: Re: Sprite Comp 33
PostPosted: Sun Apr 14, 2013 3:08 pm 
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Huh? What? Huh?
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LuigiM9 wrote:
MY WIP entry. (does this count?)

Attachment:
ragekirby.png


I'm not sure if you can change the expression 'cause it was never directly stated.

looks more like you drew it rather than do it pixel by pixel.

and I wouldn't change the expression, since it's kinda pointless to do so.

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 [gb]
 Post subject: Re: Sprite Comp 33
PostPosted: Sun Apr 14, 2013 3:31 pm 
I never really was on your side.
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Updated with a smoother shading version

 
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 Post subject: Re: Sprite Comp 33
PostPosted: Sun Apr 14, 2013 3:58 pm 
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Mit wrote:
LuigiM9 wrote:
MY WIP entry. (does this count?)

Attachment:
ragekirby.png


I'm not sure if you can change the expression 'cause it was never directly stated.

looks more like you drew it rather than do it pixel by pixel.
and I wouldn't change the expression, since it's kinda pointless to do so.


It's my WIP, and yes I'll fix the handdrawn parts.

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 [ca]
 Post subject: Re: Sprite Comp 33
PostPosted: Sun Apr 14, 2013 5:26 pm 
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No games
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my entry(s).

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 Post subject: Re: Sprite Comp 33
PostPosted: Sun Apr 14, 2013 10:12 pm 
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Your local psychic.
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Gameboy wrote:
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Fixed and added


Doctor Light's mouth area looks kinda weird (looks less like where his beard begins and more like where a bandanna begins to me), but everything else is fantastic.

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