first off, congratulations to
Evil Yoshi for making runner-up and to everyone else in the Top 5!
breaking the mold of "lol luigi comp" here by having a rather loose comp theme...
Taking Sprites and Resizing Them, While Keeping the Original Shape Intact!if that makes zero sense, then here are some examples -
and here are the rules:
- Resize your base sprite to 400%.
- Make an outline of the resized sprites (similar to the outline in the Mario example), and sprite inside that. Make sure to respect the blank spaces, similar to the Samus example.
- You have to use any sprite that is from an existing NES, GB, or GBC game.
- You can use up to 6 colors, 3 of which being the existing colors, and 3 extra colors from the same palette. So if you do SMB Mario, you can use the 3 existing colors, then 3 other colors from the NES palette. Same applies for GB and GBC palettes.
use the following images for your palette. if your base sprite uses slightly different colors, simply recolor them to fit the palette.
NES -
Game Boy -
Game Boy Color -
you have until
Wednesday, April 17th! 8 days because I'm starting this really close to the last one. ready, steady, go!
EDIT: changed a word
first off, congratulations to [b]Evil Yoshi[/b] for making runner-up and to everyone else in the Top 5!
breaking the mold of "lol luigi comp" here by having a rather loose comp theme...
[size=200][b]Taking Sprites and Resizing Them, While Keeping the Original Shape Intact![/b][/size]
if that makes zero sense, then here are some examples -
[img]http://oi50.tinypic.com/2njxb0k.jpg[/img]
[img]http://img852.imageshack.us/img852/4352/nesrevampsamus.png[/img]
and here are the rules:
[list][*]Resize your base sprite to 400%.
[*]Make an outline of the resized sprites (similar to the outline in the Mario example), and sprite inside that. Make sure to respect the blank spaces, similar to the Samus example.
[*]You have to use [b]any sprite[/b] that is from an existing NES, GB, or GBC game.
[*]You can use up to [b]6[/b] colors, 3 of which being the existing colors, and 3 extra colors from the same palette. So if you do SMB Mario, you can use the 3 existing colors, then 3 other colors from the NES palette. Same applies for GB and GBC palettes.[/list]
use the following images for your palette. if your base sprite uses slightly different colors, simply recolor them to fit the palette.
NES - [img]http://grafx2.googlecode.com/svn/wiki/pictures/palettes/nes64.png[/img]
Game Boy - [img]http://grafx2.googlecode.com/svn/wiki/pictures/palettes/gameboy.png[/img]
Game Boy Color - [img]http://upload.wikimedia.org/wikipedia/commons/b/b6/Gbcpalette-up-highcon.png[/img][img]http://upload.wikimedia.org/wikipedia/commons/f/fa/Gbcpalette-up%2Ba-highcon.png[/img][img]http://upload.wikimedia.org/wikipedia/commons/4/4f/Gbcpalette-up%2Bb-highcon.png[/img][img]http://upload.wikimedia.org/wikipedia/commons/3/39/Gbcpalette-dw-highcon.png[/img][img]http://upload.wikimedia.org/wikipedia/commons/1/1a/Gbcpalette-dw%2Ba-highcon.png[/img][img]http://upload.wikimedia.org/wikipedia/commons/9/98/Gbcpalette-dw%2Bb-highcon.png[/img][img]http://upload.wikimedia.org/wikipedia/commons/a/a5/Gbcpalette-lf-highcon.png[/img][img]http://upload.wikimedia.org/wikipedia/commons/6/6b/Gbcpalette-lf%2Ba-highcon.png[/img][img]http://upload.wikimedia.org/wikipedia/commons/a/ad/Gbcpalette-lf%2Bb-highcon.png[/img][img]http://upload.wikimedia.org/wikipedia/commons/5/55/Gbcpalette-rg-highcon.png[/img][img]http://upload.wikimedia.org/wikipedia/commons/4/48/Gbcpalette-rg%2Ba-highcon.png[/img][img]http://upload.wikimedia.org/wikipedia/commons/2/23/Gbcpalette-rg%2Bb-highcon.png[/img]
you have until [b][size=150]Wednesday, April 17th![/size][/b] 8 days because I'm starting this really close to the last one. ready, steady, go!
EDIT: changed a word