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 Post subject: Re: Sprite Competition #28
PostPosted: Wed Jan 23, 2013 8:06 pm 
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Fez wrote:
Also, can we please get badges handed out for the last one?
I am pretty sure that I handed out the badges on Saturday when I moved the topic.
edit: apparently not?
edit2: badges awarded

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 Post subject: Re: Sprite Competition #28
PostPosted: Wed Jan 23, 2013 10:48 pm 
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fka "Doc"
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My entry!


Image

some fire sprites, for a fire-world.

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 Post subject: Re: Sprite Competition #28
PostPosted: Wed Jan 23, 2013 10:56 pm 
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Thanks Gato!
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No offense Doc, but I'd suggest editing the Bullet Bill. Right now it looks like a normal one. A great one, but still a normal one.

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 Post subject: Re: Sprite Competition #28
PostPosted: Wed Jan 23, 2013 11:09 pm 
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fka "Doc"
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I was thinking of it being a bullet bill that would blast extra fire, but I suppose it wasn't good enough?
I guess I'll edit it and enter both.


Last edited by Doc on Wed Jan 23, 2013 11:12 pm, edited 1 time in total.
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 Post subject: Re: Sprite Competition #28
PostPosted: Wed Jan 23, 2013 11:12 pm 
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fka "Doc"
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There, now it's a blazin' hot bill!

Image

^this is my final entry, by the way.

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 Post subject: Re: Sprite Competition #28
PostPosted: Wed Jan 23, 2013 11:24 pm 
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No games
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These are all pretty good! I now see what I'm up against!
EDIT: Welp, here's my entry.
Image
My theme was Japanese Culture. From top left to Bottom:
Samurai Goomba, Yin Yang Bulletbill, Kamikaze Bob-omb.

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Refs: ~CaMTenDo~: http://i45.tinypic.com/2cfv0xk.png supernova: http://i50.tinypic.com/16gd4h.png kremling: http://i105.photobucket.com/albums/m206/KiddyKong/ultluigi_zps2612660b.png Mit:http://i.imgur.com/eW2W9zl.png
Dustinvgmaster wrote:
Because I'm over here being a doofus, almost everyone else is cruelly denying and Ult is offering beverages for some reason
 
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 Post subject: Re: Sprite Competition #28
PostPosted: Thu Jan 24, 2013 3:02 pm 
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Wind-up Goomba
Image
His sideways walking is based on the Goomba from the classic SMB games. Still a few things I want to fix but idk if I'll have any time before this comp ends.

EDIT- I've actually fixed the walk cycle issue but I'm leaving for work soon so I can't update the image in the post right now.

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 Post subject: Re: Sprite Competition #28
PostPosted: Thu Jan 24, 2013 7:46 pm 
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it's ironic
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Image
Cam, out of freaking nowhere, armed with a small sample of prehistoric enemies!

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 Post subject: Re: Sprite Competition #28
PostPosted: Thu Jan 24, 2013 7:48 pm 
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Thanks Gato!
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Chaoxys wrote:
I feel like animating my sprites, so heres the piranha plant, or as I call it, Windup Piranha.
Image

Chaoxys, how do you animate your sprites?

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 Post subject: Re: Sprite Competition #28
PostPosted: Fri Jan 25, 2013 12:14 am 
The plot thickens
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Goombaking123 wrote:
Chaoxys wrote:
I feel like animating my sprites, so heres the piranha plant, or as I call it, Windup Piranha.
Image

Chaoxys, how do you animate your sprites?

With Game Maker.

EDIT
Image
still workin on stuff.

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 Post subject: Re: Sprite Competition #28
PostPosted: Fri Jan 25, 2013 6:38 pm 
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Cubde on My Game
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Image

Well, it seems that it is only a WIP, so, on another day I'll add more to complete.
I called: Skate-Goomba. If you like it, reply that are always there. :)

I was a bit undecided, but I thought to make a team of enemies of skateboarding.

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-Games-
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-Sprites & Draws-
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[/center]
 
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 Post subject: Re: Sprite Competition #28
PostPosted: Fri Jan 25, 2013 6:40 pm 
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@Chaoxys:
I think your new image link is broken.

 
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 Post subject: Re: Sprite Competition #28
PostPosted: Fri Jan 25, 2013 10:29 pm 
The plot thickens
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It's working for me so idk whats wrong.

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 Post subject: Re: Sprite Competition #28
PostPosted: Fri Jan 25, 2013 10:36 pm 
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Yeah, I don't Even...
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It seems to work now.

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 Post subject: Re: Sprite Competition #28
PostPosted: Fri Jan 25, 2013 10:59 pm 
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Nacitendo Platinum wrote:
Image

Well, it seems that it is only a WIP, so, on another day I'll add more to complete.
I called: Skate-Goomba. If you like it, reply that are always there. :)

I was a bit undecided, but I thought to make a team of enemies of skateboarding.

You need three enemies.
NVM, I over looked "This is a WIP"

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Refs: ~CaMTenDo~: http://i45.tinypic.com/2cfv0xk.png supernova: http://i50.tinypic.com/16gd4h.png kremling: http://i105.photobucket.com/albums/m206/KiddyKong/ultluigi_zps2612660b.png Mit:http://i.imgur.com/eW2W9zl.png
Dustinvgmaster wrote:
Because I'm over here being a doofus, almost everyone else is cruelly denying and Ult is offering beverages for some reason
 
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 Post subject: Re: Sprite Competition #28
PostPosted: Sat Jan 26, 2013 2:28 am 
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it's ironic
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Chaoxys wrote:
It's working for me so idk whats wrong.

Tinypic was down earlier, apparently. For a while only the text "Image" appeared instead.

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 Post subject: Re: Sprite Competition #28
PostPosted: Mon Jan 28, 2013 4:39 pm 
The plot thickens
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Finished
Image

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 Post subject: Re: Sprite Competition #28
PostPosted: Mon Jan 28, 2013 5:21 pm 
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Wonderful sheet Chaoxys, however I feel as though there is too much green within the enemies (besides the goomba). If these enemies were going to be placed in a level together it'd be nice to see some color variation. I'd suggest at least making the piranha plant red with white spots instead of green with yellow spots.

 
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 Post subject: Re: Sprite Competition #28
PostPosted: Mon Jan 28, 2013 10:52 pm 
The plot thickens
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That kinda breaks the overall theme I was going for. I mean, if I was going to make them with their modern colors, I may as well use their modern designs as well. Also, most of the level they will be in uses gold and brown in the tiles/objects, so I think the massive amount of green enemies will be interesting in comparison. Either way I see what you are getting but it should be an issue in the end as there will be red koopas as well, and possibly spinies to balance things out some more.

Theres also the fact that Wind-up Bros and Wind-up Piranha will most likely not be used as often, so it will mainly be Wind-up Goombas, Koopas, and Parakoopas (the Koopa/Parakoopas being in both green and red (and maybe blue) variety).

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 Post subject: Re: Sprite Competition #28
PostPosted: Tue Jan 29, 2013 3:07 pm 
The plot thickens
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BA-BOOM
Image
Wind-up Piranha
Wind-up Goomba
Wind-up Koopa
Wind-up Parakoopa
Wind-up Bros.
Wind-up Spiny
Wind-up Bill

I based the blue koopa on the original underground palette, hence the darker yellow. Also, I find that spiny sprite to be really cute.

And yeah, I know Wind-up Bill looks like an average Bullet Bill, but I didn't really have much to work with. I mainly made the face more pointed, had the hands going forward more (instead of downward like the MM Bullet Bill), had the eyes closer to the front and made the pupils more beady, and I gave it a yellow divider between the body and the end, all of which are details from the original Bullet Bill sprite.

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