UltLuigi wrote:
could it have the same scenario as Phantom Ganon from OoT?
No, the idea is for it to be... hmm... how to explain it... Phantom Ganon was his own thing. I guess the idea with this is that it's meant to look like the boss, but not really... hmmm.... It's hard to put into words. The idea is that the fake boss should look like not a lot of time went into it (in terms of the physical "character", not the sprite itself), like with the example I game, the trojan Bowser from Paper Mario. It's obviously meant to look like Bowser, but it looks like they made it out of paper mache. I'll probably add that to the first post since I guess it wasn't too clear.
EDIT- @ Powerstars- I don't think adding a larger eye onto a koopa would count. I guess it wasn't clear enough in the opening post so I fixed it, but the idea is that the fake boss is essentially a prop of some sort. There can be living characters moving it or controlling it, but the actual "fake boss" is essentially a prop. Either way, like I said, I don't think adding a large eye would count, even prior to me clarifying.
EDIT2- K, updated the first post. Simply put, the fake boss is meant to be a prop, not a living creature (hence the "fake" part). You also want to make it obvious that it's fake, otherwise it may as well be the actual boss.
@ UltLuigi- I guess your idea could work as long as it wasn't something like a demon in a Bowser suit (based on your Phantom Ganon example). If you made it like a parade float or machinery or something under the outer costume (and made the outer costume somewhat... not perfectly realistic), then it should be fine. If the outer costume was perfect then it may as well be the real boss, thus defeating the purpose of the theme.
[quote="UltLuigi"]could it have the same scenario as Phantom Ganon from OoT?[/quote]
No, the idea is for it to be... hmm... how to explain it... Phantom Ganon was his own thing. I guess the idea with this is that it's meant to look like the boss, but not really... hmmm.... It's hard to put into words. The idea is that the fake boss should look like not a lot of time went into it (in terms of the physical "character", not the sprite itself), like with the example I game, the trojan Bowser from Paper Mario. It's obviously meant to look like Bowser, but it looks like they made it out of paper mache. I'll probably add that to the first post since I guess it wasn't too clear.
EDIT- @ Powerstars- I don't think adding a larger eye onto a koopa would count. I guess it wasn't clear enough in the opening post so I fixed it, but the idea is that the fake boss is essentially a prop of some sort. There can be living characters moving it or controlling it, but the actual "fake boss" is essentially a prop. Either way, like I said, I don't think adding a large eye would count, even prior to me clarifying.
EDIT2- K, updated the first post. Simply put, the fake boss is meant to be a prop, not a living creature (hence the "fake" part). You also want to make it obvious that it's fake, otherwise it may as well be the actual boss.
@ UltLuigi- I guess your idea could work as long as it wasn't something like a demon in a Bowser suit (based on your Phantom Ganon example). If you made it like a parade float or machinery or something under the outer costume (and made the outer costume somewhat... not perfectly realistic), then it should be fine. If the outer costume was perfect then it may as well be the real boss, thus defeating the purpose of the theme.