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 Post subject: Sprite Comp 26- Boss Fake Out
PostPosted: Tue Dec 04, 2012 6:47 pm 
The plot thickens
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I think Gato and Mit tied for second in the last comp so congrats to them.

The theme of this comp is to take an existing boss, and remake it into a fake version of itself. Here is an example:
Make this:Image

Into this:Image
Do that but replace Bowser with another boss.

The Rules:

1. The fake version should not be alive. So no, a Koopa with spikes glued to it's back wouldn't count as a Bowser fake.

2. The fake can make use of living creatures (for example, if it's a giant puppet version of Hooktail, it could have Goombas holding it up/carrying it.

3. It needs to be obvious that it's fake. If it looks exactly like the real boss then whats the point of calling it the fake?


Last edited by Chaoxys on Wed Dec 05, 2012 12:55 am, edited 6 times in total.
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 Post subject: Re: Sprite Comp 26- Boss Fake Out
PostPosted: Tue Dec 04, 2012 6:51 pm 
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Nice theme. Ima see if I can meet the deadline.

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[11:11:51 PM] Stacks-of-Phone: Gato will eventually ascend, his consciousness transferred to hard disk
[11:12:00 PM] Stacks-of-Phone: he lives the rest of his life, a live2D facerig
 
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 Post subject: Re: Sprite Comp 26- Boss Fake Out
PostPosted: Tue Dec 04, 2012 6:57 pm 
The plot thickens
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Gato wrote:
Nice theme. Ima see if I can meet the deadline.

Honestly, I may just make it 2 weeks because:

1. Comps tend to go for 2 weeks, even if it's unintentional.

2. It would end just in time for a Christmas themed comp which is bound to happen.

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 Post subject: Re: Sprite Comp 26- Boss Fake Out
PostPosted: Tue Dec 04, 2012 7:14 pm 
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sluuuuurp
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Does it have to be a Mario boss?

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 Post subject: Re: Sprite Comp 26- Boss Fake Out
PostPosted: Tue Dec 04, 2012 7:24 pm 
The plot thickens
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Hmmm... I guess not.

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 Post subject: Re: Sprite Comp 26- Boss Fake Out
PostPosted: Tue Dec 04, 2012 8:15 pm 
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Huh? What? Huh?
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now watch as I sprite Petey Piranha as a puppet!

in other words, I'm entering.

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 Post subject: Re: Sprite Comp 26- Boss Fake Out
PostPosted: Tue Dec 04, 2012 9:07 pm 
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Dart. Still a basic FC. For now.
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Aha, I might be entering this time, depends.

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 Post subject: Re: Sprite Comp 26- Boss Fake Out
PostPosted: Tue Dec 04, 2012 10:19 pm 
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No games
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could it have the same scenario as Phantom Ganon from OoT?

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 Post subject: Re: Sprite Comp 26- Boss Fake Out
PostPosted: Tue Dec 04, 2012 10:27 pm 
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The Stars...y'know, of Power?
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A mere Koopa attempting to be the great Hookbill?


Attachments:
Hookposter.PNG
Hookposter.PNG [ 1.36 KiB | Viewed 587 times ]
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 Post subject: Re: Sprite Comp 26- Boss Fake Out
PostPosted: Tue Dec 04, 2012 11:25 pm 
The plot thickens
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UltLuigi wrote:
could it have the same scenario as Phantom Ganon from OoT?

No, the idea is for it to be... hmm... how to explain it... Phantom Ganon was his own thing. I guess the idea with this is that it's meant to look like the boss, but not really... hmmm.... It's hard to put into words. The idea is that the fake boss should look like not a lot of time went into it (in terms of the physical "character", not the sprite itself), like with the example I game, the trojan Bowser from Paper Mario. It's obviously meant to look like Bowser, but it looks like they made it out of paper mache. I'll probably add that to the first post since I guess it wasn't too clear.


EDIT- @ Powerstars- I don't think adding a larger eye onto a koopa would count. I guess it wasn't clear enough in the opening post so I fixed it, but the idea is that the fake boss is essentially a prop of some sort. There can be living characters moving it or controlling it, but the actual "fake boss" is essentially a prop. Either way, like I said, I don't think adding a large eye would count, even prior to me clarifying.

EDIT2- K, updated the first post. Simply put, the fake boss is meant to be a prop, not a living creature (hence the "fake" part). You also want to make it obvious that it's fake, otherwise it may as well be the actual boss.

@ UltLuigi- I guess your idea could work as long as it wasn't something like a demon in a Bowser suit (based on your Phantom Ganon example). If you made it like a parade float or machinery or something under the outer costume (and made the outer costume somewhat... not perfectly realistic), then it should be fine. If the outer costume was perfect then it may as well be the real boss, thus defeating the purpose of the theme.

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 Post subject: Re: Sprite Comp 26- Boss Fake Out
PostPosted: Tue Dec 04, 2012 11:45 pm 
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No games
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Image
A Goomba in some sort of Jumpsuit, I guess? I guess that's the whole point.

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Dustinvgmaster wrote:
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 Post subject: Re: Sprite Comp 26- Boss Fake Out
PostPosted: Wed Dec 05, 2012 12:22 am 
The plot thickens
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...What? How is that the whole point? Thats not even close to the examples I gave. You are taking an official boss and essentially remaking it out out of random odds and ends to look like a makeshift version of the boss. It's not a living creature pretending to be the boss or a living creature in pants.

I seriously can't be any more blunt other than to say:

Make this:Image

Into this:Image

Sorry if I'm sounding like a jerk but it's not that complicated. The fake boss that you are spriting is NOT a living creature. It is a fake version of the boss. It's meant to look like the boss, but it isn't the boss. You can have living creatures involved by holding it up or something, but the focus is on the nonliving fake boss.


EDIT- Revised the first post. If you are still confused past this point then... I don't know what to tell you. I simplified it as much as I could.


And to anyone who was planning on it, don't bother complaining or anything. This is the theme I picked from the start, I'm sorry if you misunderstood the theme and made something completely different but thats how it is.

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 Post subject: Re: Sprite Comp 26- Boss Fake Out
PostPosted: Wed Dec 05, 2012 8:21 pm 
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I'll enter this if I have enough inspiration and motivation.... and most importantly, time.

 
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 Post subject: Re: Sprite Comp 26- Boss Fake Out
PostPosted: Wed Dec 05, 2012 9:01 pm 
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sluuuuurp
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Here's my entry so far:
Image

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 Post subject: Re: Sprite Comp 26- Boss Fake Out
PostPosted: Wed Dec 05, 2012 9:35 pm 
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Huh? What? Huh?
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finished.
Image
EDIT - changed the mouth

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 Post subject: Re: Sprite Comp 26- Boss Fake Out
PostPosted: Wed Dec 05, 2012 10:24 pm 
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Thanks Gato!
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Image
Presenting: Puppet King Boo (Original, right?)

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 Post subject: Re: Sprite Comp 26- Boss Fake Out
PostPosted: Thu Dec 06, 2012 3:28 pm 
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What am I looking at?
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hmm, I may enter!

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 Post subject: Re: Sprite Comp 26- Boss Fake Out
PostPosted: Sun Dec 09, 2012 1:06 am 
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What am I looking at?
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This is Iggy Koopbot! how did i do?
Attachment:
SPRcomp#26.png
SPRcomp#26.png [ 1.46 KiB | Viewed 468 times ]

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 Post subject: Re: Sprite Comp 26- Boss Fake Out
PostPosted: Tue Dec 11, 2012 12:35 pm 
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Also known as Yoshiro / Super_Yoshiro
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CJCEntertainment wrote:
This is Iggy Koopbot! how did i do?
Attachment:
SPRcomp#26.png

that looks so cool

Someone... do Ludwig... Please XD. Damn if only I had spriting skills.

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Supertoad2k, ThunderDragon,opon4,Supernova, DragezeeY,Sherto,Mastergamepro, Rystar, Firestyle, DjYoshiman, Miles, and Friendly Dictator.
Most hated fangame: Yoshi Dash DX
Most hated classic: Super Mario epic 2
 
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 Post subject: Re: Sprite Comp 26- Boss Fake Out
PostPosted: Tue Dec 11, 2012 3:02 pm 
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Huh? What? Huh?
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tbh it looks like a retrace or edit of the SPP Iggy.

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