Paper Mario 3D Land by DJ CocoMario fangames aren't just for two dimensions any more! A whole bunch of 3-D platformers have been posted on MFGG, dating back as early as 2007, but none of these games stood out as being much more than an engine test. DJ Coco's latest game is, as far as I'm aware, the first full-length 3-D platformer on MFGG. That's quite an accomplishment! Not only is Paper Mario 3D Land a groundbreaking effort, it's also a lot of fun to play. Paper Mario 3D Land consists of 16 levels of moderate length, divided into four worlds of four levels each. Each level is full of familiar foes like Goombas, Koopas, Spinies, and Hammer Bros., all in 3-D glory, as well as some new enemies, obstacles, and bosses. The game's levels tend to favor the hop and bop of moving platforms, Donut Lifts, and the like, but you'll experience a wide variety of level environments. There are two power-ups - the Dandelion and Mole power-ups - and the careful use of each ability will make your life a whole lot easier. The graphics are based on the original Nintendo 64 Paper Mario, but you'll notice some custom graphics as well. The game looks quite nice, and the soundtrack is also well-selected. The biggest downside of the game is its relatively high system requirements. Fortunately, the adjustable frameskip means the game will be playable even on systems that aren't optimized for 3-D gaming.
Above all, I hope this game proves that making 3-D games is attainable even for people who aren't professionals. While you can't expect to master 3-D game development if you don't have a firm grasp of the fundamentals of making 2-D games, I hope this game inspires more MFGGers to embrace 3-D games.
[size=200][b][url=http://mfgg.net/index.php?act=resdb¶m=02&c=2&id=30485]Paper Mario 3D Land[/url] by DJ Coco[/b][/size]
[img]http://i.imgur.com/IpKDLtq.png[/img]
[img]https://dl.dropbox.com/s/q9f0m8tvsiqrqr2/PM3DL_1.png[/img]
Mario fangames aren't just for two dimensions any more! A whole bunch of 3-D platformers have been posted on MFGG, dating back as early as 2007, but none of these games stood out as being much more than an engine test. DJ Coco's latest game is, as far as I'm aware, the first full-length 3-D platformer on MFGG. That's quite an accomplishment! Not only is Paper Mario 3D Land a groundbreaking effort, it's also a lot of fun to play. Paper Mario 3D Land consists of 16 levels of moderate length, divided into four worlds of four levels each. Each level is full of familiar foes like Goombas, Koopas, Spinies, and Hammer Bros., all in 3-D glory, as well as some new enemies, obstacles, and bosses. The game's levels tend to favor the hop and bop of moving platforms, Donut Lifts, and the like, but you'll experience a wide variety of level environments. There are two power-ups - the Dandelion and Mole power-ups - and the careful use of each ability will make your life a whole lot easier. The graphics are based on the original Nintendo 64 Paper Mario, but you'll notice some custom graphics as well. The game looks quite nice, and the soundtrack is also well-selected. The biggest downside of the game is its relatively high system requirements. Fortunately, the adjustable frameskip means the game will be playable even on systems that aren't optimized for 3-D gaming.
Above all, I hope this game proves that making 3-D games is attainable even for people who aren't professionals. While you can't expect to master 3-D game development if you don't have a firm grasp of the fundamentals of making 2-D games, I hope this game inspires more MFGGers to embrace 3-D games.