Mario vs. the Koopas Remix by CastorMario vs. the Koopas Remix is Castor's new sequel to his classic "Mario vs the Koopas". Six years ago, the original surprised MFGG with its quality, and without spoiling anything, we can clearly say the sequel is no short of another great addition to the list of fangames. While it seems like a generic Mario platformer at first, there are quite a few additions to this game that make it stand out for the rest, such as custom power-ups like the Wind Flower and unique enemies which blend in nicely with the well-designed levels. The game features custom graphics that go together beautifully, creating some real eye candy. Accompanying this game is a collection of MIDIs for the music, just like games used to in the good ol' days. However, a bit of criticism has to be noted too - after beating the game there is not much of a reason to revisit it. Certain levels could have used more polish to not seem as rushed, but this is where the negative points end. By all means is this a game you don't want to leave out - you might even get a nice little nostalgia blast from it.
Credit goes to DJ Coco for about 85% of this topic. Once I catch up on the backlog of GOTM topics, I'll be posting these on a regular schedule once more.
[size=200][b][url=http://mfgg.net/index.php?act=resdb¶m=02&c=2&id=29876]Mario vs. the Koopas Remix[/url] by Castor[/b][/size]
[img]https://dl.dropbox.com/s/dcvqfl4gnsal7zk/MarioKoopasRemix_Coco.png[/img]
Mario vs. the Koopas Remix is Castor's new sequel to his classic "Mario vs the Koopas". Six years ago, the original surprised MFGG with its quality, and without spoiling anything, we can clearly say the sequel is no short of another great addition to the list of fangames. While it seems like a generic Mario platformer at first, there are quite a few additions to this game that make it stand out for the rest, such as custom power-ups like the Wind Flower and unique enemies which blend in nicely with the well-designed levels. The game features custom graphics that go together beautifully, creating some real eye candy. Accompanying this game is a collection of MIDIs for the music, just like games used to in the good ol' days. However, a bit of criticism has to be noted too - after beating the game there is not much of a reason to revisit it. Certain levels could have used more polish to not seem as rushed, but this is where the negative points end. By all means is this a game you don't want to leave out - you might even get a nice little nostalgia blast from it.
Credit goes to DJ Coco for about 85% of this topic. Once I catch up on the backlog of GOTM topics, I'll be posting these on a regular schedule once more.