Paper Mario: Great Star Offensive by SEVASince the beginning, MFGG has been awash in games that pay tribute to the original Super Mario Bros., Super Mario Bros. 3, and Super Mario World. And while a number of simple Action Command tutorials have been released, we still haven't had a fangame that captures the feel that made the original Paper Mario games so much fun. Until now, that is! Paper Mario: The Great Star Offensive is a full-length game based on the Nintendo 64 Paper Mario. You can do practically everything you'd expect in a Mario RPG: fight Action Command-based battles, equip Badges, buy items, and so forth. The adventure takes you to a nice variety of game settings, from familiar sites such as Goomba Road and the Toad Town Sewers to some new settings, including an apparent Yoshi vs. Windows tribute. The battle system does a faithful job of recreating the Paper Mario system, although First Strikes are an annoying omission. The effective use of sound effects enhances the experience, and the music is pretty good, too, despite being MIDI-based. Paper Mario: GSO is one of the longer fangames I've played lately; if you take the time to fight all the enemies, you can expect to spend an hour on each of the chapters. A bunch of different mainsite reviewers have already pointed out some noticeable flaws in this game. While the later chapters grow more interesting, parts of the game are repetitive, forcing you to fight a monotonous series of battles against the same group of enemies, and the quality of the graphics and story are inconsistent. The system of making all enemies persistent isn't ideal, either. It prevents you from ever having to re-fight a battle, but because it relies on GM's built-in save system, the save file will eventually balloon to a majestic size - by the end of the game, mine was a whopping 7.45 MB, larger than most of the games on MFGG. I'd be a mighty happy camper if a subsequent update addressed some of these flaws. Imperfections aside, however, this is one of those games that I can say I truly enjoyed playing.
[size=200][b][url=http://www.mfgg.net/index.php?act=resdb¶m=02&c=2&id=28807]Paper Mario: Great Star Offensive[/url] by SEVA[/b][/size]
[img]http://i44.tinypic.com/dwcjue.jpg[/img]
Since the beginning, MFGG has been awash in games that pay tribute to the original Super Mario Bros., Super Mario Bros. 3, and Super Mario World. And while a number of simple Action Command tutorials have been released, we still haven't had a fangame that captures the feel that made the original Paper Mario games so much fun. Until now, that is! Paper Mario: The Great Star Offensive is a full-length game based on the Nintendo 64 Paper Mario. You can do practically everything you'd expect in a Mario RPG: fight Action Command-based battles, equip Badges, buy items, and so forth. The adventure takes you to a nice variety of game settings, from familiar sites such as Goomba Road and the Toad Town Sewers to some new settings, including an apparent Yoshi vs. Windows tribute. The battle system does a faithful job of recreating the Paper Mario system, although First Strikes are an annoying omission. The effective use of sound effects enhances the experience, and the music is pretty good, too, despite being MIDI-based. Paper Mario: GSO is one of the longer fangames I've played lately; if you take the time to fight all the enemies, you can expect to spend an hour on each of the chapters.
A bunch of different mainsite reviewers have already pointed out some noticeable flaws in this game. While the later chapters grow more interesting, parts of the game are repetitive, forcing you to fight a monotonous series of battles against the same group of enemies, and the quality of the graphics and story are inconsistent. The system of making all enemies persistent isn't ideal, either. It prevents you from ever having to re-fight a battle, but because it relies on GM's built-in save system, the save file will eventually balloon to a majestic size - by the end of the game, mine was a whopping 7.45 MB, larger than most of the games on MFGG. I'd be a mighty happy camper if a subsequent update addressed some of these flaws. Imperfections aside, however, this is one of those games that I can say I truly enjoyed playing.
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Course clear! You got a card.
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