Hello Clone by SupernovaWhile the Hello Mario Engine is frequently criticized for its iffy coding and its tendency to produce generic fangames, no engine is as infamous among MFGG Site Staffers as another one of Hello's engines: The Hello SMB1 Engine. While intended to replicate the mechanics of the Super NES remake of the original Super Mario Bros., the Hello SMB1 Engine tends to be the favorite engine of inexperienced fangame makers (full disclosure: I made several games with this engine when I was getting started with game making). The majority of games made with this engine are terrible, and even if they offer enough gameplay to be accepted on MFGG, they tend to be unoriginal because of the difficulty involved in editing the surprisingly complicated engine.
However, Supernova has turned this "genre" on its head with his ironically-named Hello Clone! Instead of taking a premade engine and using it as a level editor, Supernova has actually tinkered with Mario's mechanics and added new enemies and features to the base engine. Don't let the normalcy of the first level fool you; the rest of the game is anything but vanilla! I won't spoil too much, but you will find yourself bouncing on a pogo stick for an entire level, and you might land in the middle of a wartorn totalitarian state, armed with something besides your faithful Fire Flower! Plus, the game uses a remix of the Tal Tal Heights theme, so that makes it automatically awesome... or something. I'll admit that Hello Clone has a few shortcomings; collision glitches occur occasionally, and there's the engine itself - while Supernova has made quite a few modifications to Hello's base, the mechanics can still feel squirmy at times. Imperfections aside, Hello Clone is a clever parody of the much-maligned "Hello clones" on MFGG, and anyone who's played a bland Hello SMB1 Engine is going to get a kick out of this!
[size=200][b][url=http://mfgg.net/index.php?act=resdb¶m=02&c=2&id=27279]Hello Clone[/url] by Supernova[/b][/size]
[img]http://i45.tinypic.com/v7ct3n.png[/img]
While the Hello Mario Engine is frequently criticized for its iffy coding and its tendency to produce generic fangames, no engine is as infamous among MFGG Site Staffers as another one of Hello's engines: The Hello SMB1 Engine. While intended to replicate the mechanics of the Super NES remake of the original Super Mario Bros., the Hello SMB1 Engine tends to be the favorite engine of inexperienced fangame makers (full disclosure: I made several games with this engine when I was getting started with game making). The majority of games made with this engine are terrible, and even if they offer enough gameplay to be accepted on MFGG, they tend to be unoriginal because of the difficulty involved in editing the surprisingly complicated engine.
However, Supernova has turned this "genre" on its head with his ironically-named Hello Clone! Instead of taking a premade engine and using it as a level editor, Supernova has actually tinkered with Mario's mechanics and added new enemies and features to the base engine. Don't let the normalcy of the first level fool you; the rest of the game is anything but vanilla! I won't spoil too much, but you will find yourself bouncing on a pogo stick for an entire level, and you might land in the middle of a wartorn totalitarian state, armed with something besides your faithful Fire Flower! Plus, the game uses a remix of the Tal Tal Heights theme, so that makes it automatically awesome... or something. I'll admit that Hello Clone has a few shortcomings; collision glitches occur occasionally, and there's the engine itself - while Supernova has made quite a few modifications to Hello's base, the mechanics can still feel squirmy at times. Imperfections aside, Hello Clone is a clever parody of the much-maligned "Hello clones" on MFGG, and anyone who's played a bland Hello SMB1 Engine is going to get a kick out of this!