Different methods work for different people. If you're struggling with outlines, try a different approach. If you have a strong foundation in traditional art like Mit, starting with outlines is the best way to go. It's a natural fit for those used to pencil 'n paper.
Personally, I hate that method. I tried it for several years and found it awkward. There are no "lines" in pixel art. Every pixel has volume and it's only by grouping pixels that you create forms. Pixel art can look great without outlines. Pure linework will never look as good as a traditional sketch. So I recommend you try
this method. Instead of drawing lineart first, sculpt out big blocks of color. Then gradually refine those shapes until you have what you want. Optionally, add lineart at the end. If you're curious, this is the method I used to make your animations.
(example by Neoriceisgood)
Bottom line: there are a lot of bad pixel artists out there giving bad advice. Stuff like
this tutorial. These people are inexperienced and following their advice will only harm you. And the more of these tutorials you read, the more confused you will become and harder you will find it to begin. So pick
one fantastic pixel artist and stick to
their method until you are more experienced. And it doesn't have to be Cyangmou and the sculpting method. Personally, I started with
Derek Yu's tutorial which taught me the lineart method. And once you have a strong handle on your method, you can use
The Pixel Joint FAQ as a reference.
Different methods work for different people. If you're struggling with outlines, try a different approach. If you have a strong foundation in traditional art like Mit, starting with outlines is the best way to go. It's a natural fit for those used to pencil 'n paper.
Personally, I hate that method. I tried it for several years and found it awkward. There are no "lines" in pixel art. Every pixel has volume and it's only by grouping pixels that you create forms. Pixel art can look great without outlines. Pure linework will never look as good as a traditional sketch. So I recommend you try [url=http://cyangmou.deviantart.com/art/Pixel-Art-Process-413418385]this method[/url]. Instead of drawing lineart first, sculpt out big blocks of color. Then gradually refine those shapes until you have what you want. Optionally, add lineart at the end. If you're curious, this is the method I used to make your animations.
[img]http://orig07.deviantart.net/31e9/f/2013/287/8/a/how_i_sprite_venusaur_by_neoriceisgood-d6qfw67.gif[/img]
(example by Neoriceisgood)
Bottom line: there are a lot of bad pixel artists out there giving bad advice. Stuff like [url=http://www.deviantart.com/art/Pixel-art-TUTORIAL-264578263]this tutorial[/url]. These people are inexperienced and following their advice will only harm you. And the more of these tutorials you read, the more confused you will become and harder you will find it to begin. So pick [i]one[/i] fantastic pixel artist and stick to [i]their[/i] method until you are more experienced. And it doesn't have to be Cyangmou and the sculpting method. Personally, I started with [url=http://makegames.tumblr.com/post/42648699708/pixel-art-tutorial]Derek Yu's tutorial[/url] which taught me the lineart method. And once you have a strong handle on your method, you can use [url=http://pixeljoint.com/forum/forum_posts.asp?TID=11299]The Pixel Joint FAQ[/url] as a reference.