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Hello Engine Zeta, A Hello Mario Engine graphics mod
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 Post subject: Hello Engine Zeta
PostPosted: Sat Dec 24, 2016 4:08 pm 
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Hi! I'm excited to show a new technique that I applied to Hello Mario Engine as an example. I resized the sprites by 4x, then blurred them, then reduced them to a 16-color palette, then shrunk them back down and removed the black space. Now I think it looks quite like a painting! I hope you guys enjoy the more muted palette. It also looks better in hq2x and hq4x because there are no more black outlines.

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snapshot.png
snapshot.png [ 8.03 KiB | Viewed 535 times ]


Here is the download. It only contains the backgrounds folder and images folder. You should be able to slot these in to Hello Engine 6.x projects.
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Hello Engine Zeta.zip [1.18 MiB]
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Note: I understand that some of the tiles look wonky. This is a consequence of how I did it, sorry. If anyone likes this modification pack, I'll hand-touch the tiles to make them better! :biggrin:

Please comment and criticize! :thumbsup:


Last edited by P-Star7 on Sat Dec 24, 2016 4:28 pm, edited 1 time in total.
 
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 Post subject: Re: Hello Engine Zeta
PostPosted: Sat Dec 24, 2016 4:15 pm 
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следующая игра скоро будет
Dairy
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no offense but this just looks like a mushy terrible mess, the ground is completely blank and mario isn't even legible

 
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 Post subject: Re: Hello Engine Zeta
PostPosted: Sun Dec 25, 2016 12:24 am 
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Kootie Patootie
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This looks really awful.

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 Post subject: Re: Hello Engine Zeta
PostPosted: Sun Dec 25, 2016 1:11 am 
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Not a bird
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There are some weird lines on the slope tiles...

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 Post subject: Re: Hello Engine Zeta
PostPosted: Sun Dec 25, 2016 1:22 am 
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SuperArthurBros wrote:
There are some weird lines on the slope tiles...

Thanks for the catch. Could you please circle where you found those? I may have found one place, but it may be a glitch from viewing the attachment on my computer.

 
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 Post subject: Re: Hello Engine Zeta
PostPosted: Sun Dec 25, 2016 1:33 am 
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In the borders of every slope tile, look at the screenshot in the first post.

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 Post subject: Re: Hello Engine Zeta
PostPosted: Thu Dec 29, 2016 5:40 pm 
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I'll be honest. There's NO such thing as a correct way of doing art. It's pretty subjective, so stop putting others down. In my opinion this is kinda cool and the method sounds like a discovery ^^

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 Post subject: Re: Hello Engine Zeta
PostPosted: Thu Dec 29, 2016 5:42 pm 
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I'm no art critic, so I'm not gonna say anything about your screenshot other than it doesn't hurt my eyes and doesn't look terrible. I'd have to play it to really know.

But I'd like to suggest finding a way to make the HUD exempt from the filter, for readability.

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 Post subject: Re: Hello Engine Zeta
PostPosted: Fri Dec 30, 2016 5:58 am 
Cliax Codec X Splatoon
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I gotta admit I do dig the art style, and I would definitely like to see a game in this style.
However, it doesn't work particularly well as a "filter". The graphics would all have to be created in this artstyle to begin with in order to ensure a clean look.

That said, if this was an ingame shader I could imagine it working well with 3D. Pixel art not so much.

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Cliax Codec is a combination of top-down and third-person shooter. The gameplay will blend platforming, puzzle and shmup elements together to create a unique gameplay experience. You will take control of four playable characters which rise against a team that seemingly wants to take over the world - but are their motives really that cliché, or are there deeper motives behind their actions?

Currently designing Chapter 1-6, 5%

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