Hi! I'm excited to show a new technique that I applied to Hello Mario Engine as an example. I resized the sprites by 4x, then blurred them, then reduced them to a 16-color palette, then shrunk them back down and removed the black space. Now I think it looks quite like a painting! I hope you guys enjoy the more muted palette. It also looks better in hq2x and hq4x because there are no more black outlines.
Attachment:
File comment: Snapshot
snapshot.png [ 8.03 KiB | Viewed 535 times ]
Here is the download. It only contains the backgrounds folder and images folder. You should be able to slot these in to Hello Engine 6.x projects.
Attachment:
File comment: Download
Hello Engine Zeta.zip [1.18 MiB]
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Note: I understand that some of the tiles look wonky. This is a consequence of how I did it, sorry. If anyone likes this modification pack, I'll hand-touch the tiles to make them better!
Please comment and criticize!
Hi! I'm excited to show a new technique that I applied to Hello Mario Engine as an example. I resized the sprites by 4x, then blurred them, then reduced them to a 16-color palette, then shrunk them back down and removed the black space. Now I think it looks quite like a painting! I hope you guys enjoy the more muted palette. It also looks better in hq2x and hq4x because there are no more black outlines.
[attachment=1]snapshot.png[/attachment]
Here is the download. It only contains the backgrounds folder and images folder. You should be able to slot these in to Hello Engine 6.x projects.
[attachment=0]Hello Engine Zeta.zip[/attachment]
Note: I understand that some of the tiles look wonky. This is a consequence of how I did it, sorry. If anyone likes this modification pack, I'll hand-touch the tiles to make them better! :biggrin:
Please comment and criticize! :thumbsup: