Go to page Previous  1, 2, 3, 4, 5, 6  Next  [ 108 posts ]  Reply to topicPost new topic 
Donnie's Pixel Room, Full of useless stuff
Author Message
 [zz]
 Post subject: Re: Lovintendo's Sprite Temple
PostPosted: Mon Feb 20, 2017 4:09 pm 
User avatar
Member
[*]
Lovintendo wrote:
Sorry, I think it better not to mess with it, because the initial intention was to leave the sprite simple (with only 5 colors) but for the need of details, I left with 6 colors.
Image
But I see sprites that need an extra color.
Image
Chun-li is a WIP.
Wow, these look pretty great. I can see that a lot of work went into them. The proportions remind me of other chibi fighting games like the ones on the Neo Geo Pocket Color. Personally, I think these designs could work with 5 colors. It's 2 more than the NES could handle but it's what games like Shovel Knight used to keep that retro feel.

Check out these sprites by Snake. Obviously, Shovel Knight characters are easier to adapt to 5 colors due to the lack of skin tones. But it's still possible to make some very detailed designs with 5 colors. Very dark colors (Like Plague Knight's robe or Mario's pants) can look good without anti-aliasing. Just shade those to black. And at most, you only need 2 shades per color to communicate form.

On the subject of designs: I think you could form your faces a little better. You have the right idea with Terry but the other faces are a little too exaggerated. Chun Li's looks far too tall and masculine with that nose. You could also extend Sonic's body out a pixel. There's a reason Classic Sonic has that potbelly look. It translates a lot better to small resolutions.

_________________
 
Top
Offline 
 User page at mfgg.net
 
 [br]
 Post subject: Re: Lovintendo's Sprite Temple
PostPosted: Mon Feb 20, 2017 10:08 pm 
User avatar
A updated Lovintendo
Member
[*]
[*]
[*]
[*]
[*]

[*]
[*]
[*]
Wow, these look pretty great. I can see that a lot of work went into them.
Thanks
The proportions remind me of other chibi fighting games like the ones on the Neo Geo Pocket Color. Personally, I think these designs could work with 5 colors. It's 2 more than the NES could handle but it's what games like Shovel Knight used to keep that retro feel.
That's the intention. Also, I'm glad with 6 colors.
On the subject of designs: I think you could form your faces a little better. You have the right idea with Terry but the other faces are a little too exaggerated.
Just compare to the originals. If you're still not convinced, could you give me one example?
Chun Li's looks far too tall and masculine with that nose.
Image
It's better to you? :biggrin:
You could also round out Sonic's body a bit. There's a reason Classic Sonic has that potbelly look. It translates a lot better to small resolutions.
It's not Classic Sonic.
Image
New stuff.

_________________
I'm Lovintendo, but with heat.
 
Top
Offline 
 User page at mfgg.net
 
 [br]
 Post subject: Re: Lovintendo's Sprite Temple
PostPosted: Mon Feb 20, 2017 10:12 pm 
User avatar
A updated Lovintendo
Member
[*]
[*]
[*]
[*]
[*]

[*]
[*]
[*]
Image


Last edited by DonnieTheGuy on Tue Feb 21, 2017 12:25 am, edited 1 time in total.
_________________
I'm Lovintendo, but with heat.
 
Top
Offline 
 User page at mfgg.net
 
 [us]
 Post subject: Re: Lovintendo's Sprite Temple
PostPosted: Mon Feb 20, 2017 11:46 pm 
User avatar
Huh? What? Huh?
Member
[*]
[*]
[*]
[*]
[*]

[*]
[*]
[*]
[*]
[*]

[*]
[*]
[*]
[*]
[*]

[*]
[*]
[*]
[*]
[*]

[*]
i don't think what dragon meant was that what you had done was classic sonic, but rather classic sonic's design fares better at lower resolutions and you should consider doing it over his modern design.

_________________
ImageImageImageImageImage

Image
 
Top
Offline 
 
 
 [br]
 Post subject: Re: Lovintendo's Sprite Temple
PostPosted: Fri Feb 24, 2017 6:49 pm 
User avatar
A updated Lovintendo
Member
[*]
[*]
[*]
[*]
[*]

[*]
[*]
[*]
Image
If you did not realize, this is a fangame project.
It works like this, the game will have four main teams: Team Coins (Mario characters) Team Rings (Sega characters) Team Fighters (Capcom characters) and Team Rupee (RPG characters) and 2 unlockable teams: Team Rivals (SNK Characters) and Team Blood (Mortal Kombat Characters)
I will need help because I need at least 100 characters and there are many left / missing / I don't know / do not fit into the teams. I was going to create the Pellets team, but as it has to do with Namco, I could not fit the characters that are left over, so I thought about making the Tokens team, but as it has to do with arcade, I could not put the characters. When I finish the basics or when my computer is good, I'll create a page about it in more detail.

_________________
I'm Lovintendo, but with heat.
 
Top
Offline 
 User page at mfgg.net
 
 [us]
 Post subject: Re: Lovintendo's Sprite Temple
PostPosted: Fri Feb 24, 2017 7:42 pm 
User avatar
Wafer-thin Animator
Member
[*]
[*]
[*]
Wouldn't it make more sense to group the Zelda characters under Team Coins and rename Team Rupee to Team Mana?

 
Top
Offline 
 User page at mfgg.net
 
 [zz]
 Post subject: Re: Lovintendo's Sprite Temple
PostPosted: Fri Feb 24, 2017 11:14 pm 
User avatar
Member
[*]
Why not just make the characters group into teams of respective companies who made them? Would add more freedom to team management.

 
Top
Offline 
 
 
 [br]
 Post subject: Re: Lovintendo's Sprite Temple
PostPosted: Sat Feb 25, 2017 10:38 pm 
User avatar
Member
[*]
[*]
[*]
Lovintendo wrote:
I was going to create the Pellets team, but as it has to do with Namco, I could not fit the characters that are left over

Klonoa, Dig Dug, Bravoman, Wonder Momo, Sky Kids... depending on the size of the teams you're forming, you could find some good choices for Namco characters.

_________________
Image
 
Top
Offline 
 
 
 [br]
 Post subject: Re: Lovintendo's Sprite Temple
PostPosted: Sun Feb 26, 2017 9:10 pm 
User avatar
A updated Lovintendo
Member
[*]
[*]
[*]
[*]
[*]

[*]
[*]
[*]
The intention is to make big teams (15-20). The game include all of SSB For Wii U characters and more players from megaman, Street Fighter, Final Fight, Darkstalker, Captain Commando, Toejam & Earl, Flicky, Phantasy Star, Alex Kidd, Shinobi, Konami, Crash Bandicoot, Earthworm Jim, and more. But which do you prefer: Big teams or Small teams?

_________________
I'm Lovintendo, but with heat.
 
Top
Offline 
 User page at mfgg.net
 
 [br]
 Post subject: Re: Lovintendo's Sprite Temple
PostPosted: Mon Feb 27, 2017 11:51 am 
User avatar
A updated Lovintendo
Member
[*]
[*]
[*]
[*]
[*]

[*]
[*]
[*]
Image


Last edited by DonnieTheGuy on Mon Feb 27, 2017 12:33 pm, edited 1 time in total.
_________________
I'm Lovintendo, but with heat.
 
Top
Offline 
 User page at mfgg.net
 
 [br]
 Post subject: Re: Lovintendo's Sprite Temple
PostPosted: Mon Feb 27, 2017 11:52 am 
User avatar
A updated Lovintendo
Member
[*]
[*]
[*]
[*]
[*]

[*]
[*]
[*]
More characters from Ghosts n Goblins, Shovel Knight, Bomberman, SonSon, Splatoon, Space Harrier, Chrono Trigger, Street of Rage, Golden Axe and what do you think of... Undertale? And how about putting the pokemon characters on the RPG team? After all, Pokemon was initially an RPG. I also thought that because of the number of unique characters, I could create the mix team, or with a better name than that. As I said, I will soon create a topic about it.

_________________
I'm Lovintendo, but with heat.
 
Top
Offline 
 User page at mfgg.net
 
 [br]
 Post subject: Re: Lovintendo's Sprite Temple
PostPosted: Thu Mar 02, 2017 2:05 pm 
User avatar
A updated Lovintendo
Member
[*]
[*]
[*]
[*]
[*]

[*]
[*]
[*]
Round 4: It's time to SMASH!!!
Alert: questions not answered!
"What do you prefer: Big teams or Small teams?"
"What do you think of... Undertale?"
And...
Which program I use to make this game (free and easy)?
Image
Which do you prefer: normal health counter from SSB or Street Fighter health bar? And which do you prefer: Game symbol or Team symbol?

_________________
I'm Lovintendo, but with heat.
 
Top
Offline 
 User page at mfgg.net
 
 [br]
 Post subject: Re: Lovintendo's Sprite Temple
PostPosted: Mon Mar 06, 2017 11:36 pm 
User avatar
A updated Lovintendo
Member
[*]
[*]
[*]
[*]
[*]

[*]
[*]
[*]
Image
Yeah, my computer is more or less repaired, enough to make good sprites going forward. I'm glad the topic is busy and everyone answers my questions. :nope:
Also, sorry for the five posts in a row.

_________________
I'm Lovintendo, but with heat.
 
Top
Offline 
 User page at mfgg.net
 
 [us]
 Post subject: Re: Lovintendo's Sprite Temple
PostPosted: Tue Mar 07, 2017 9:19 pm 
User avatar
What a mania-tastic time
Member
[*]
[*]
[*]
[*]
[*]

[*]
[*]
I like how you are spriting characters in a sprite style you have for your fangame, it's very lovely. No critiques here. Hope to see more content coming for you!

_________________
Formerly TyrougeYoshi
My New and True Ref:
http://i.imgur.com/Og7ij6t.png
 
Top
Offline 
 User page at mfgg.net
 
 [br]
 Post subject: Re: Lovintendo's Sprite Temple
PostPosted: Wed Mar 08, 2017 7:26 am 
User avatar
A updated Lovintendo
Member
[*]
[*]
[*]
[*]
[*]

[*]
[*]
[*]
I'm taking the time to redo some sprites.
Image
Here is the old Ryu, the new Ryu and the reference.

_________________
I'm Lovintendo, but with heat.
 
Top
Offline 
 User page at mfgg.net
 
 [br]
 Post subject: Re: Lovintendo's Sprite Temple
PostPosted: Wed Mar 08, 2017 8:17 pm 
User avatar
Not a bird
Member
[*]
[*]
[*]
[*]
[*]

[*]
[*]
I think new Ryu's hair should be reshaded, perhaps making the bright orange part thinner.

_________________
Please contact me for any broken links below.
Spoiler:

Spoiler:
 
Top
Offline 
 
 
 [br]
 Post subject: Re: Lovintendo's Sprite Temple
PostPosted: Thu Mar 09, 2017 1:07 am 
User avatar
A updated Lovintendo
Member
[*]
[*]
[*]
[*]
[*]

[*]
[*]
[*]
ImageImage
More redo and new sprites.

_________________
I'm Lovintendo, but with heat.
 
Top
Offline 
 User page at mfgg.net
 
 [br]
 Post subject: Re: Lovintendo's Sprite Temple
PostPosted: Sat Mar 11, 2017 8:51 am 
User avatar
A updated Lovintendo
Member
[*]
[*]
[*]
[*]
[*]

[*]
[*]
[*]
Image


Last edited by DonnieTheGuy on Sat Mar 11, 2017 8:55 am, edited 3 times in total.
_________________
I'm Lovintendo, but with heat.
 
Top
Offline 
 User page at mfgg.net
 
 [br]
 Post subject: Re: Lovintendo's Sprite Temple
PostPosted: Sat Mar 11, 2017 8:52 am 
User avatar
A updated Lovintendo
Member
[*]
[*]
[*]
[*]
[*]

[*]
[*]
[*]
Image
I've decided that large or colorful characters may have nine colors.


Last edited by DonnieTheGuy on Sat Mar 11, 2017 9:01 am, edited 3 times in total.
_________________
I'm Lovintendo, but with heat.
 
Top
Offline 
 User page at mfgg.net
 
 [br]
 Post subject: Re: Lovintendo's Sprite Temple
PostPosted: Sat Mar 11, 2017 8:53 am 
User avatar
A updated Lovintendo
Member
[*]
[*]
[*]
[*]
[*]

[*]
[*]
[*]
I know I make so much questions, but can you please answer me? (Just read the other posts)

_________________
I'm Lovintendo, but with heat.
 
Top
Offline 
 User page at mfgg.net
 
« Previous topic | Next topic »
Display posts from previous:  Sort by  
Go to page Previous  1, 2, 3, 4, 5, 6  Next  [ 108 posts ]  Reply to topicPost new topic 


Who is online

Users browsing this topic: No registered users and 2 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group